
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jotun est un jeu qui se résume à six boss et deux pauvres coups de hache ultra lents et ultra faibles avec lesquels le joueur leur chatouille les pieds jusqu'à ce que mort s'ensuive. Les niveaux qui précèdent le combat de chacune de ces six divinités nordiques sont tellement vides et dénués d'intérêt qu'ils n'ont même pas été conservés dans le mode de difficulté "Valhalla", qui est le mode de difficulté le plus élevé. La durée de vie du jeu est faible, sauf si vous voulez obtenir tous les succès. Vous passerez alors des heures et des heures à mourir et recommencer afin de tuer chacun des boss sans prendre de dégâts, sans utiliser de pouvoirs, sans ceci, sans cela, d'abord en mode normal puis en mode difficile. En bref : Jotun est un jeu qui manque cruellement de contenu même s'il est visuellement assez joli. L'obtention de tous les succès est une souffrance plus qu'un amusement tant la lenteur et la faiblesse du personnage, en lesquelles réside toute la difficulté du jeu, sont frustrantes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какая-то ужасно невыразительная игра - из-за выбранного стиля не всегда очевидно что далеко а что близко, что высоко а что низко, где можно пройти а где нельзя. Возможно авторам следовало бы рисовать мультфильм вместо интерактива.
Люблю Thunder lotus за отличную анимацию и музыкальное сопровождение, но их навигация, их сложность (до смешного безумная) оставляют впечатление досады от запоротого шедевра. Пройти это могут единицы мега ультра задротов. А если еще с ачивами типа "пройди всю игру не получив урона" или "не использовав магию" так и вообще не люди. Никогда не понимал такого решения разрабов. Ведь ваш продукт, над которым вы много работали, тупо не оценят 90 процентов игроков, потому что не увидят. Смысл это делать? Сделать сложно совсем не сложно, сделать балансово вот задача которую надо было решить. Но увы...
Beautiful art sitting on tedious gameplay. Jotun: Valhalla Edition is drawn beautifully, and the atmosphere that it's able to produce is extremely well done. Pan-out shots serve their purpose really well, as they make you realise every time the sheer absurdity of the enemies that you are facing and the environments that you are exploring. Voice acting pairs really well and adds to the experience. The UI and controls are also clean. And that's about all that's enjoyable in this game. I wasn't able to finish it due to how boring moving through levels was and due to how bad and frustrating the combat and movement are. Levels are huge and have great panels in them but are a chore to navigate. They are mostly empty, and there's no sprint button, so you are stuck wearing yourself out exploring them just to find the progression part in them. And good luck with that, since the map they give you does not help at all in locating yourself. Movement is as clunky as it gets. After dodging, you fully stop, making you vulnerable in that instant. But the combat isn't better. Attacking forces you to stay in place, and heavy attacks are unusable since they take forever to charge. The game mostly divides itself between 2 situations: huge empty areas and boss fights. There's no balance between moments of action. Boss fights were also not fun, as bosses were gigantic with huge hitboxes, cool attacks and massive HP for you to hack away slowly.
I really want to like this game, but It's a real chore to play. The movement is sooo slow.
I really want to like this game so let me say I would finish the game if it wasn't so slow. This is an exploration game with occasional combat, but it only has combat abilities and nothing to help explore... at least just give the player the ability to sprint when there are no enemies around. Sad that the care, passion and effort that went into the art is ruined by the lack of mechanics that would make it enjoyable to experience the game.
[b][h3]Красивая рисованная вручную анимация, озвученные пояснения от главной героини про различные частички скандинавской мифологии[/h3] — всё что можно получить, если как-то перетерпеть медленный темп игры и ватное управление.[/b] Длинные и пустые коридоры вместе с одинаковой скоростью бега создают ощущение медлительности игры, особенно учитывая большие расстояния между точками интереса. Из-за этого игра про битву с богами превращается в симулятор ходьбы, потому что кроме битвы с боссами после всей этой беготни драться с мобами дают всего в двух локациях. Попадающиеся по ходу игры способности особой разницы не делают. Игра достаточно лёгкая, чтобы забыть при первом прохождении об их существовании и затыкивать боссов обычной или заряженной атакой, если сможешь попасть по их хитбоксам. (\_/) (* * ) (__)
Devs dont you understand that you need to create a reasonble map location? I dont want to waste my time trying to decipher where am I. That game looks amazing but I not in the mood to keep walking around
I had left this game behind after 0.7 hours back then, because I tried proving myself vs. the 1st Jotun in the game, but I felt heavily limited/'h4nd1c4pp3d' by the [i]third person[/i]; i.e. the slow, clunky movement, but above all the stuck-in-animation-(heavy)-attack-waiting-time-before-effect ... Instead of difficult, I figured it would only be unfair instead! Now, due to some recent talk about Greek & Norse mythology with a friend, I felt a certain attraction to this game again and this time ar⌚und I went with a different approach and decided to eXPlore more before entering a battle. Quite successful, while I grew patient with the combat-shortcomings and became stronger with the available God Powers (and their synergies 💡). It was more of a breeze and less of an exercise in frustration and I, for one, mostly loved exploring these not-so-huge feat. very cleverly made maps; maze-like at times — as I saw people complaining — and no player marker, but it takes some memorization and I found them to be traversed intuitively. Some secrets to be uncovered, but definitely not impossible with a bit of 🗺️-reading 🕵️♂️ It's maybe a bit too late for it by now, but I also really like to praise TLG for their bosses/Jotuns that were never a trial-and-error fest for me, unlike in other games! School example, and adding to it, the fact that you can basically -HP a Jotun at any time and there's no waiting time before you can 'hit points' due to attack patterns/sequences — albeit the truth is, that you may be too slow/late at times, which will be the only bit of frustration I won't forget I had with the final boss/Allfather Odin. Nevertheless, with many of the appealing challenge-achievements, you'll eventually train your way to quick fights. 8.5/10 — Will maybe play a bit more, but got great value for m0ney out of this game already! Accompanied by heroic music btw, and it had gotten my special attention during gameplay 🎼
[h1] No amount of art can compensate for poor gameplay [/h1] I got the impression that the game was supposed to be a boss rush game, but there's so much exploring empty and unrewarding environments inbetween that it's not worth the effort. The art looks nice and clean and the boss animations look gorgeous, it looked like a lot of effort was put into it. The gameplay however feels sluggish and the movement outside of combat would benifit from a sprint ability to speed up exploring/ backtracking. I am again reminded that graphics only enhances the value of what the gameplay should offer. But no amount of art can compensate for poor gameplay.
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