
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I got this for about $2, which is the only reason I won't refund it. This is almost not even a game. That doesn't mean there wasn't passion here though... in fact quite the opposite. But just not for a game. It's kind of like someone said "hey, wouldn't it be cool to have a story with really unique music, and authentic icelandic voiceovers? We could get deep into Norse myth in a way that others haven't, and really show off the beauty of that ancient religion!" And they did just that... and did it well, for the most part. But somewhere along the line they kind of... forgot about the game? Honestly this is a walking simulator. The scenery is all hand drawn but it's still... samey for a lot of the map, which is also quite maze-like. Also, you move pretty slow. But there's every now and then some really cool scenery or rune or something and a tidbit of Norse myth delivered through some actually really great icelandic voiceover work. But it's still not a game, really. There's very little to do. There's a few token bosses thrown in, probably because they wanted to label it an action game instead of what it really is, which is a Norse maze simulator. There's so many games in this space. This one, while artistic, just doesn't command the time that pretty much any other title will.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Graphic Designer's Portfolio Showcase [/b] Besides nice visuals and animations, this game can make you fall asleep instantly. It is supposed to be an action exploration game. But there is none of both. You do walk around trying to figure out what to do, but it all happens in barren lands. The world is empty, there is nothing exciting happening at any given time until you reach a boss fight. The story revolves around the Norse mythology. Sometimes some random Norse related figure will appear by a zoom out effect of the camera, there will be a line or two telling you about this figure and that's it. But to be honest, I don't remember any of these figures or things. That is because all of these interactions lack [b] meaning [/b]. If these figures do not contribute to the plot or makes any impact on the game itself, then their presence is absolute pointless and meaningless. So you roam around and feel like you try to rush the chores you have just to get to the boss fights which are the whole point. Talking about fights, the fights are pathetic. The combat is simply dull. It is shallow like a puddle. There's nothing engaging in it. The only entertaining part of the fights are the animations of the bosses. It is a true shame when this game is based on a viking character, you'd expect something decent when it comes from that theme, no wonder she died an "inglorious death". Sadly my experience with this game is simply viewing someone's portfolio of graphic works and animations. When you die in the game it tells you "You have failed to impress the gods". Well, this game failed to impress both gods and mortals.
В мраке мира мертвых, где тени воинов и обманчивые звуки войны смешивались с холодным дыханием ночи, Тору стояла среди криков мольбы и страха. Она, викинг, облаченная в доспехи, носящие на себе следы битвы с Йотунами, была не просто душой, потерянной между мирами — она была гордостью своего народа. Каждый йотун, с которым она сражалась, оставлял на ее теле шрамы, как на бархатной ткани, показывающие ее храбрость и отвагу. Но последние моменты, полные безуспешной ярости, навсегда остались в памяти, как ненужное бремя. Враги окружили её, и она упала, сражаясь не ради славы, а ради выживания, что стало позором. Теперь, находясь на краю Вальхаллы, Тору знала, что должна доказать свою доблесть. Она взывала к духам прошедших сражений, бросая им вызов и поднимая топор к небесам. Крики пробудили древние силы, и викинг поняла, что её настоящий бой впереди. В сердце тлел огонь, набирающий жар с каждым мгновением. Она должна сразиться вновь — и на этот раз, победить.
A beautiful game that will test your patience to the limits. This is the slowest-feeling game I've ever played. I've played walking simulators and adjusted to the committal jumping and whipping of the original Castlevanias. I've played frustrating Souls-like games. But never in any of those did I get hit so many times while not paying attention because I was moving my character across an empty landscape and then got randomly hit out of nowhere. And never in my time have I felt like a person trying to pick up a dollar off the ground tied to a string where another person was slowly pulling it away every time I was about to grab it. That sums up everything you need to know about this game's playstyle. The Positives -I decided to play this game because of its beautiful visuals, and it is quite a beautiful game. The way it zooms out to beautiful landscapes every once in a while is nice, and the different areas and themes are nice. I enjoyed the visuals when I got to see something new like a new boss or statue. -The story is good. I usually don't like having to read English subtitles to foreign spoken language, but this worked well since it felt authentic to the legends and the story. The voices were nice and I liked the combination of audio, visuals, and story. It worked well together. -I enjoyed the animations and the various ways to traverse the areas. And getting to use Mjolnir was cool. I had fun with the exploration when I learned how to read the map, which took a while. Overall, the game is trying to engage you with its visuals and art style, and that all worked well. The Negatives -This game is SO SLOW. Get out a stopwatch and feel how long 3 seconds, 5 seconds, and 10 seconds are of waiting. That's this game in a nutshell. I would walk, and it would be like 10 seconds to just get across one screen in a whole area. Want to do a heavy attack? Try waiting 3 full seconds for it to strike. Want to hit a boss? You'll walk up to it in 3 seconds, and then it'll slowly pull away, making it impossible to hit, and it'll take another 5 seconds to continue walking until you can hit it. But at that point, you'll experience that boss's next attack. This game will test your patience to the absolute limits–I have spent decades never using the word "bored" or "boring" to describe my experience because I could always either focus on something else or find a way to keep myself amused. But I used those words playing this game more than I have in decades. I would be walking somewhere and trying to do my thing where I listen to a podcast or something while I was waiting to get across the screen, and then an enemy would come out of nowhere and hit me. It's like a constant experience of getting lulled into a relaxed state wandering around and then get randomly hit when you're not paying attention. -The bosses are okay for the most part except for Kaunan and Odin, which take the monotony and annoyance up to 11. I don't recall ever having both of those emotions at the same time to this extent before. And it's all because of the moves that they have where they move far away from you and make you run toward them, taking anywhere from 5-10 seconds (and occasionally even more) to get back to them to hit them. And any time you die, you get to do it all over again. I swear that those boss battles felt like an eternity. And the problem is that the key to beating bosses in Souls-like games is patience. It's almost like the developers intentionally wanted to see if they could drain your patience by making you run for 10-20 seconds and then see if you'd then still have enough patience left to fight Souls-like battles where you have to dodge-dodge-attack-attack-attack-evade. And that was my problem—if I had more patience, I could've beat them a lot faster, but since this was the slowest game I'd ever played (note: I have never played Dr. Jeckel and Mr. Hyde for NES)...I kept running out of patience and trying to get one more swipe in, which would cost me a hit. Oh, and I would sometimes get hit seemingly randomly—sometimes a small yellow crack wouldn't hit me, and other times it would, for instance. And one time I just lost a whole chunk of health for no discernible reason because the boss was jumping away. Twice, I beat the boss, turned away from the screen to celebrate, and turned back to have been killed somehow after the battle was over. WTF?!?!? Fortunately, one time I left back to the main area and it recorded my win (even though I was literally standing in front of the boss to fight it again a moment before). -I found the abilities to be quite useless. I only used the healing, which by the end only recovers about 1/3 of your health (with 3 uses, you can roughly fill your health bar all the way back up once), and Mjolnir, which basically shaved off a few hits during boss battles (and since each attack sequence took anywhere between 10 and 30 seconds, it was a big time-saver). But because it only worked with heavy attacks, you had to basically be on top of it where you could trigger it AND get a heavy swing in before the boss moved again, which was very rare. I don't recall wasting so many limited-use abilities as I did in this game. And I tried triggering the other abilities, which mostly didn't really do anything useful. The shield, for example—if you needed it, you were probably dead, anyway. This game probably would've went from boring and frustrating to fun if they simply had sped it up by about 30%. Taking 20 seconds to walk across the screen seems excessive, as is requiring 3-5 seconds to get a heavy attack in and making the later bosses stand there until you walked up only to hover away to simply make them take an extra 5 seconds per evasion to hit them with no other purpose (i.e., sometimes, there was nothing that could hit you on screen and so it was just taking up your time). I can't think of too many games who openly make you suffer with slowness like this. I could beat all of the bosses once I built up my patience and accepted that taking 15 minutes to kill the boss slowly once would take less time than trying to beat it in 5 minutes and dying 10 times, but it was a huge test of my patience to do so. But the bosses got a lot easier once I did that. For some reason, I wanted to be able to recommend this game because I'm a softie for pretty indie games with worlds that bring to life cultures and myths. But, man, it was almost like they didn't respect my time with this game. I wouldn't mind walking far distances if it was scenic or I felt like things were far away, but sometimes I'd walk for a minute or two only to be staring at my character moving slowly across a nearly blank screen the whole time. Like what the hell? I beat it because I don't like to abandon games and it was only several hours long, but WOW was it tough to get through. For a 6-hour game, I feel like I spent 3 hours doing things and 3 hours mindlessly pushing on the analog stick (either to find the apples or run back to a boss who jumped to the other side of the arena) trying to keep my sanity. Sad—I liked a lot of the game, but some parts were borderline unbearable. If it were a 20-hour game or any more difficult than it was, I might've quit.
Jotun: Valhalla edition is what you get when you try to tell a story, and then forget you're actually also making a game. Any other gameplay element in this game mostly feels like it just takes a backseat. The art is alright and I'm a fan of Norse Mythos, but the actual gameplay itself leaves much to be desired with how under-developed and janky it feels. It probably would have been better as a visual novel.
Beautifully drawn game of Thor. Reminds me of Monkey Island 3.
This game is looks very nice , however the gameplay is awful. It consist of 90% "exploration" in here you really discover health increases, new "skills", and more uses of those "skills". Then it is 10% boss fights. This boss fights are fun, they are not mechanically hard but they are a good visual experience, and is the best parts of the game. Now, this game is tedious you move like a slug, and THERE IS NO SPRINT BUTTON. The only way to go faster is to use your a limited skill that you obtain. To obtain this skill you have to go through a maze like area. Aside from just guessing which route is correct there is nothing else in the game play area to do. If this game had a mode where you just fight the bosses then this game would be excellent. The game would then take like 30 minutes to finish since they are rather easy. But alt east the game would be for 100% of its run time. Dont play it, just watch a video of it, if you are interested.
Games come in many shapes and sizes, with varying degrees of challenge and with an almost infinite number of design decisions to be made in their construction. Jotun spectactularly fails in what should be the number one objective of any game - is it fun or enjoyable to play? Poor level design, bad animations, gratuitously random level events and fatuous boss fights are not my idea of a good time.
我是村里最好的修脚师傅,我的父亲也是,哥哥也是。 可自从我展示了一招在客人脚趾甲上切葱的本事后,村里的人交口称赞,父亲就把我视为了传人,哥哥为此心怀嫉妒,他从背后抢走了父亲用了三十年的指甲刀,害得我只能用父亲以前糊弄我的生日礼物——斧子替人修脚,你说我这黄花大闺女,过生日父亲居然送我斧头?怪不得会被抢走指甲刀,真是该。可这反而成就了我,我这个维京的修脚姑娘,技术居然突飞猛进,最后竟然能用斧子在客人脚指甲上雕花!于是我的哥哥败了,村里的修脚产业都归了我,但是我的眼界岂能只在村里?我的理想,是星辰大海! 于是我把业务发展到了世界各地,可是我出差去给海洋女神修指甲时,翻船了,因为,她是个触手怪,根本没有脚指甲,淦! 失去意识的我看到了肾王奥丁(我没打错字),他说我修脚功夫一流,愿不愿意把业务发展到神界。我当然是欣然同意啦,可他说要先检验我的修脚技术,同时又向我大倒苦水,说北欧神话中的巨人们基本都是永生种,年岁都按万记,而且从来不剪脚趾甲,非常不卫生,影响神明和巨人在人们中的形象,让我去给五个最皮的修脚,既能证明我的技术,又能威慑那些不肯修脚的人。 首先我来到了第一个巨人, 小花花 的地盘。如肾王所说,这些巨人果然很皮,他们居然把进出他们小区的磁卡都藏了起来,可这难不倒我,帮小花花的门卫袁亮大爷修脚修得※起后,他欣然地把传达室中的磁卡给了我,呵哈,这样我就可以找到第一个客人修脚啦! 看到小花花的那一刻我吃了一惊,为了不让我修脚,她居然自废了双腿!啊不对是六腿。可是肾王的任务必须完成啊,于是我冲过去在她肚子附近帮她做了个抽脂手术,果然,多学一门手艺是很重要的。 帮小花花抽完脂后,我来到了第二个巨人, 撕葱 的小区。撕葱果然土豪,放磁卡的地方包围着一群小弟,可这难不倒我,我向他们展示了以前在村里帮忙割葱的技巧,他们纷纷六体投地,乖乖地把磁卡交给了我,但他们并不是真正地臣服了,在撕葱大哥用花生曲奇饼干招待我时,他们又都冲了出来。哼哼,你们还记得吗,我的成名技巧——我就在撕葱脚边展示起切葱来,不一会儿他们就舒服地倒下了,就这样,我完成了第二个考验。 向心悦诚服的撕葱道别后,我来到了一片冻土,这是第三巨人猛男 毛子 的居住地。毛子为了不让我找到他,居然释放出他的口气来熏晕我,简直是化学武器啊。他还让他的宠物蛇来陪我玩,这条蛇可不像神话中那样在海里咬着尾巴,而是不断地从冰面下方袭来,想要偷看我的内裤!还好我闪避能力一流,一路辗转腾挪,在一堆棒冰中找到了装死的毛子先生,在冰面上,踏着魔鬼般的步伐帮他修了个舒服的脚。 毛子先生被我高超修脚技术所折服,同时,他向我指出了另一个巨人—— 永信 的方向,还跟我说永信十分特别。我开始不以为然,可在我踏过他通着电流的治疗装置,看见了他的鸟后,我被深深地震惊了,这位雷电法王,他,他,他居然有一大一小两只鸟!这怎么能行,这不符合基本法啊,而永信先生也非常吝啬,在我帮他修脚时,为了完全享受这次奥丁付费的修脚服务,他居然还放出了他的分身!也就是说,我这次要修四只脚,亏大了啊! 纵然我免费多修了一双脚,可永信先生也只给了我个中评,抠死你算了,不就是发现你的鸟比分身的小的秘密而已嘛。算了不说了。最后一个客户藏在地狱般炽热的熔炉小区中,这里的保安非常好客,看见我的闯入,纷纷搓起了丸子招待我,这丸子我哪敢吃啊,掉进铁水里都不化。我把这些铁疙瘩砸飞,来到了正在打铁的 FFF团团长 面前。 团长对于我打搅了他工作感到十分不满,但是听到了我可以帮他免费修脚后还是十分热情,竟情不自禁地对我拜起了早年——如果他拜年时手上不拿着剑就更好了。他是这几个客户中对我态度最好的,我也一时技痒,在他拜年的时候帮他修了下手指甲,不错,跟抽脂一样,这也是我会的杂学。在我服务的过程中团长十分热情,连忙召唤他藏在地下的裂纹牌红薯干请我吃,不愧是热情好客的FFF团啊! 终于,我给五位客户修完了脚,拿着业绩报告来到了奥丁面前,他对我的修脚技术大加褒奖,但是同时他也提到了,神界神明众多,还有我爸爸的爸爸的爸爸的爸爸的爸爸的爸爸的爸爸的爸爸是他的儿子托尔,他如果这么轻易地让我包下神界所有神灵的脚趾甲工程,会被下面的人弹劾他说有暗箱操作。我一听就明白了,他就是想潜规则我嘛,直说就是了,何必绕这么大个圈子,于是我提斧上前,把肾王奥丁修得※潮连连,他甚至舒服得不断地向我射来乳白色的条状物体,还不断地召唤出之前五个客户的投影,仿佛在刻意提醒我给他们用过的技术都给他用上(你也想抽脂???)。好在最后奥丁还是臣服在我这维京修脚姑娘的高超技艺之下,盔甲残破地投了降,同时射出了一道巨大的光柱,将我射进了天界。 最后,我如愿以偿地来到了神界,望着宏伟的神殿和众多的神灵,我的斗志昂扬—— 神脚,在等待着我! 握紧父亲送我的缺心眼斧头,我踏入了这英灵的殿堂。 扯了这么多废话,我来整点干货。 首先,画风非常棒,棒到足以掩盖住跑路过程中的无聊,跑路中的小机关设计是真不好,甚至可以说是无聊,好在除了画风,女主时不时所讲的北欧神话也丰富了剧情,背景音乐也非常的有味道。 其次,BOSS战气势恢弘,在血条变动的过程中,BOSS们甚至还有细节的脸部表情,多段的BOSS形态虽然是老套路,但是很好地表现出了各个BOSS的特点,特点上面的故事我都透了一部分了,这里就不说了。 最后,有人说操作的问题,确实,维京女主是个莽夫,攻击动作非常僵硬,但是,BOSS的大部分招式都可以靠女主的走位躲过,并且靠大斧80小斧40的攻击进行反击,至于有人在差评中说差评原因是翻滚不无敌?笑死我了,这翻滚是拿来当无敌帧的吗?这翻滚是拿来—— 卡树巨人的下砸位置、滚过火巨人的下砸范围、擦过闪过奥丁射出的冈格尼尔枪 等等的,用法都搞错了还怪游戏? Jotun: Valhalla Edition这款游戏,虽然在剧情的丰富度上还不够,解密环节设计(个人感觉)差强人意, 但绝对担不上差评 。 那些玩了0.1小时就来差评的,免费领取是不是把你们惯着了。 P.S. 我一斧一斧地凿通关后,才发现居然还有神器可以用......坑爹啊,心累,可能隔段时间再打二周目了。
I love how you increased the price of almost 8 years old game just because steam suggested new higher prices. As a Polish person i love to pay 2nd most in the world, had no idea Poland is such an economic powerhouse! inflation™, i bet that producing those pixels cost more now.
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