
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got tired of searching for the right way to go. Gameplay needs work too. You dont need to put me on rails but the game design is clearly flawed if you get lost and running in circles.
Quite a fun game, even more if you're into nordic legends. It has a fair amount of boring walking and minion fights but other than that it's OK. 3/5 totally
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short game, but definitively worth playing. Soundtrack and visuals are breath-taking.
The gameplay is just alright. Very basic light attack, heavy attack, roll controls. The roll feels kind of clunky and unresponsive without the speed boost, like a max weight roll in a Souls game, and I think the heavy attack should be a few frames faster. I wish that the light attack had a 3 hit combo instead of just stopping at 2, or maybe allowed you to chain the light attack into a heavy finisher with some precise timing or something. 2 light attacks at a time just don't seem adequate, for lack of a better explanation. Some of the boss fights are kind of lame and the achievements definitely seem padded (beat every boss without taking damage, beat every boss in under a minute, etc etc) but ultimately it was alright. Sometimes frustrating and a lot of backtracking if you missed something in an area, which you are inclined to get because it's the only way to receive or upgrade your god powers, so if you miss anything then it's a bit of a pain to go all the way back with such low movement speed pre-speed boost god power. They show you the secrets that you missed in the main zone's plaza maps at least which is convenient, so at least you always know where to find what you missed. The environment, however, is beautiful. I really love the artistic approach they took here with all the Norse mythology and the way some of the puzzles unfold. I found myself stopping just to take screenshots on nearly every open-world zone because of how incredible and cinematic it all looked. The devs put in a lot of effort to make it a very pretty game on many levels, and I appreciate that a lot. Even the "ugly" bosses are nice to look at just because of how fluid and clean the animation was. I also really liked the authenticity of having the narration be in Icelandic with English subtitles, to really give you that extra bit of immersion. The soundtrack for every zone was also very fitting as well, really helping push the narrative for that specific area. Walking across the ice lake with that music is the most genuinely unsettling thing I've experienced in a game in a LONG time. All in all, a very pretty game aesthetically, but an average game. I had enough fun to justify the play time and the artwork is gorgeous, but I don't think it's worth full price in the current year. You're not missing much by not playing it but if you do want to give it a shot, get it on sale. If any of the devs read this, please, PLEASE fix the hit boxes on Odin's spears. They do not line up at all. Just one more patch. I get that it's supposed to be a challenging game, but the player should be fighting against the in-game enemies and bosses, not the game mechanics themselves.
its so-so. kinda fine. the empty world gets annoying, the "story" is annoying, the maps are annoying and the gameplay eventually gets annoying too, even with the different "god powers". for the good part: soundtrack, hand drawn art and bosses fights are interesting. anyway, not really bad, but just bellow mediocre.
Very fun, very pretty, I love the handcrafted animations.
Artist creative dream game. Thunder Lotus magics
Very fun game if you're into games with a compact story, relatively simple game play mechanics, and boss battles with a fairly flat learning curve. You'll crawl through 12 dungeons, gather special powers and find collectibles, or not, those are optional! Gather up the runes at the end of each little dungeon and fight some bosses to then fight the final boss. Nothing really fancy here but if you liked games like Bastion you might like this, plus it's quick, as you can clear it under five hours if you're not over 40 like me.
Pros: Interesting scenery. Art feel like you're in a cartoon. Boss fights are fun(somewhat). Cons: Too simple. World lacks things to do. No enemies, just bosses. Bosses are a simple(have 2 or 3 attacks). Powers don't seem relevant. The game looks nice but environments lack enemies to fight but each world has some kind of environmental hazard that is simple but bothersome. The world feels empty. The hub is called The Void, but every world seems like a void with few points of interests in each. This game feels like a mobile game because it is so simple. I don't care how game a good looks. If the game mechanics aren't fun. It ain't for me.
Brutal,no dire mas,
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