
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La storia sulla mitologia norrena è interessante e la grafica è carina, ma il gameplay è tremendo e il combat system veramente legnoso. Essere così lenti, mentre si combatte non è il modo giusto per aumentare la difficoltà
The gameplay is just alright. Very basic light attack, heavy attack, roll controls. The roll feels kind of clunky and unresponsive without the speed boost, like a max weight roll in a Souls game, and I think the heavy attack should be a few frames faster. I wish that the light attack had a 3 hit combo instead of just stopping at 2, or maybe allowed you to chain the light attack into a heavy finisher with some precise timing or something. 2 light attacks at a time just don't seem adequate, for lack of a better explanation. Some of the boss fights are kind of lame and the achievements definitely seem padded (beat every boss without taking damage, beat every boss in under a minute, etc etc) but ultimately it was alright. Sometimes frustrating and a lot of backtracking if you missed something in an area, which you are inclined to get because it's the only way to receive or upgrade your god powers, so if you miss anything then it's a bit of a pain to go all the way back with such low movement speed pre-speed boost god power. They show you the secrets that you missed in the main zone's plaza maps at least which is convenient, so at least you always know where to find what you missed. The environment, however, is beautiful. I really love the artistic approach they took here with all the Norse mythology and the way some of the puzzles unfold. I found myself stopping just to take screenshots on nearly every open-world zone because of how incredible and cinematic it all looked. The devs put in a lot of effort to make it a very pretty game on many levels, and I appreciate that a lot. Even the "ugly" bosses are nice to look at just because of how fluid and clean the animation was. I also really liked the authenticity of having the narration be in Icelandic with English subtitles, to really give you that extra bit of immersion. The soundtrack for every zone was also very fitting as well, really helping push the narrative for that specific area. Walking across the ice lake with that music is the most genuinely unsettling thing I've experienced in a game in a LONG time. All in all, a very pretty game aesthetically, but an average game. I had enough fun to justify the play time and the artwork is gorgeous, but I don't think it's worth full price in the current year. You're not missing much by not playing it but if you do want to give it a shot, get it on sale. If any of the devs read this, please, PLEASE fix the hit boxes on Odin's spears. They do not line up at all. Just one more patch. I get that it's supposed to be a challenging game, but the player should be fighting against the in-game enemies and bosses, not the game mechanics themselves.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know why, but I didn't really like it. The music and gameplay are great, as is the story, but it didn't quite "capture" me. But that's just me, because the game gets a positive review.
NOTA: 6 de 10 Acción con cámara a vista de pájaro que permite poca visibilidad. Muchas veces deja a los enemigos fuera del campo de visión o en zonas ocultas por las montañas u otros obstáculos del mapa. Historia ambientada en la época clásica de dioses y mitología nórdica, pero con actual propaganda ideológica. La fémina protagonista se define a sí misma como la "guerrera perfecta", mejor incluso que el resto de sus conocidos machos, con los que por supuesto tiene un turbio trasfondo. Es decir, la típica fachada de mujer víctima pero perfecta y machos opresores heteropatriarcales. Físicas elaboradas en los desperfectos de los golpes en el terreno (aunque desaparecen pronto), los arbustos agitándose por el viento, etc. Idioma de voces solo en islandés, subtítulos sí traducidos al español. Animaciones mediocres, algunas son demasiado robóticas. Desplazamiento excesivamente lento y cansino. Gráficos y cinemáticas dibujadas a mano y con una estética que no convence. Además sufre considerablemente de un contraste muy leve, siendo complejo apreciar la profundidad y altura de ciertas zonas del terreno, generando por tanto una sensación de que casi todo es muy plano. Los malos efectos de la niebla empeoran aún más la situación. Audio, música y optimización decentes, llega a 144 FPS en la mayoría de casos. Guardar/cargar partida en cualquier parte NO permitido, es automático con puntos de control y no avisa cuando. Al morir, la protagonista reaparece en las fuentes que hay en ciertas zonas de los mapas. Al reiniciar el juego, carga la partida en una zona inicial desde donde se accede a todos los mapas, obligando así a perder el tiempo hasta volver al último sitio (con monstruos que vuelven a reaparecer aunque estuvieran muertos anteriormente). Dificultad capada, no hay niveles para elegir y te tienes que aguantar, tanto si te parece sencillo o complejo. En general es bastante fácil, simplemente resolver algunos puzles tras explorar el terreno. Sin embargo, 3 de los 6 adversarios importantes son demasiado complicados e insoportables. La "Valhalla Edition" tiene algunas diferencias respecto a la versión original. Por ejemplo, al terminar el juego (duración de unas 6 horas aproximadamente) se desbloquea el modo "Valhalla", que consiste en volver a luchar con los 6 adversarios importantes pero con más dificultad debido a que utilizan sus habilidades desde el principio en vez de escalonadamente. Interfaz deficiente, el mapa carece de leyenda para el significado de los iconos y no muestra indicador de donde se encuentra la protagonista. IA deficiente, los enemigos a veces se chocan contra otros o contra los obstáculos. Opciones de configuración aceptables, funciona bien tanto con mando como con teclado/ratón. Combate con mecánicas mediocres: ataque normal, ataque poderoso, finta para esquivar que suele ser un poco lenta e inútil, y poco más. No hay combinaciones de ataques cuerpo a cuerpo, ni se pueden cambiar armas. Conclusión: lo bueno no compensa lo malo.
A short game, but definitively worth playing. Soundtrack and visuals are breath-taking.
Un entretenido indie que mezcla segmentos de exploracion y puzzles con combates contra gigantescos jefes, todo acompañado de una buena banda sonora y arte. Aunque los segmentos de exploracion pueden ser un poco tediosos debido a que somos relativamente lentos en un escenario grande y ademas no hay muchos puntos de referencia para recordar zonas.
Desde Titan Souls no había tenido una experiencia así. Juegazo de jefazos uno tras otro, visualmente impactante y con un combate algo alejado del resto (más lento y sin armas a distancia, aquí los hachazos en la cara del enemigo). Además las perlitas de mitología nórdica se agradecen porque tampoco se han explotado demasiado. Para acabar, recomendado al 100% y si lo pillas en rebaja es casi casi un regalo.
Got tired of searching for the right way to go. Gameplay needs work too. You dont need to put me on rails but the game design is clearly flawed if you get lost and running in circles.
очень атмосферная игра
Art style and music is good. Gameplay is horrible with awful traversal and combat. Yes, we gotta get used to the boss patterns and all, but damn is it so unsatisfying. The only happiness I used to get in this game is the feeling of good riddance to the bosses. Traversal is horrible, character movement is bad. They shud have at least made that correct. No directions and a mediocre map but that’s fine, the problem is with sudden invisible blocks on the ground. I’m playing it Cz I purchased it. Don’t recommend it. But u gift it to someone u hate.
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