
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well to begin with, let me just say it is obvious this game was made by modern day feminists, the game doesnt show nor say much, but what it DOES say and show is always to give some female image a good ol's ass kissing. THAT ALONE should tell you the quality of this game. INTO THE GAMEPLAY: It plays like sort of a boss rush while completely forgetting what "rush" means. If you came here expecting to be Kratos or some hackin' and slashin' force, only limitted by your skill and reflexes, you will not be getting any of that. You will fight giants who WILL telegraph their moves and follow patterns BUT, you will be so slow, and the enviroment will hinder your movement so much, you will have to start evassive maneuvres around 5 seconds before the attack is actually launched. ALSO forget about any character porogression (other than some health and very cookie cutter powers) and customization, THIS GAME IS JUST HERE FOR YOU TO LISTEN TO THE PRETTY SOUNDS, LOOK AT THE PRETTY SIGHTS AND PLAY GIRL BOSS What do you have to do before each and every one of those bosses? just travel through empty maps and get the ONE rune from each. Along each one of said empty maps, you will find NO enemies other than some enviromentally dealt damage, what you WILL find is one lame power and on health increasing apple. Let me stress my point, BIG NOTHING BURGER MAPS full of empty spaces and void of any kind of action, for a "be inmune for a second" skill with 2 charges or a "hit harder" with 2 charges. THEN you can enter the boss match. The artstyle is THE ONLY thing i could enjoy, and even that was sometimes too dull In short, just another scam game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great action indie game with great artistic visuals.
Дерьмо . Тупо ищем руны (ключи) для открытия босса с хп как у трех годзил и ковыряем его пока не сдохнет . Вот только это ниxpeHa не весело =( , а на втором еще и персонаж теряется в том месиве что творится на экране . Точно помню , что по скидке бешеной брал этот высер , но и тех денег оно не стоит .
Cela me réjouit de savoir qu'Odin prépare un festin. Bientôt, je boirai de la bière dans des cornes à boire. Le héro qui entre au Valhalla ne se lamente pas sur sa mort ! Je n'entrerai pas au hall d'Odin avec crainte. Là-bas, j'attendrai que mes fils me rejoignent. Et quand ils le feront, Je savourerai leurs histoires de triomphe. Les Ases vont m'accueillir ! Ma mort arrive sans excuses ! Et j'accueille les Valkyries pour m'amener à la maison !
História maravilhosa, gameplay e trilha sonora ótimos.
Even ♥♥♥♥♥♥♥ Dark Souls tells you what to do in the beginning.
Edit: I am notably surprised to see the same devs made Eldritch: Sundered Edition. Then went on to make Spritfarer and Outer Wilds. Which tells me they certainly improved as they went. Or did stronger in other game modes. I write this with full knowledge that I am talking to a corpse. Whoever did the art is the only reason this game sold as much as it did. They were not paid enough. Levels: Too large. Character moves too slow. Needed a sprint out of combat system or higher base speed outside of boss rooms. There is a sprint in the game but it can only be replenished once per level and lasts for a short time. You walk for a long time, looking at void, empty spaces. -the swamp level has key objectives coloured brown-on brown. -eagle dive attack should have been explained with an animal getting swiped. Space to dodge spotty as hell on this. Annoying increase in hassle to already long maps. (again, move speed making them feel bad) Sliding on roots is fun. Moving around the boats was neat. Seeing the dwarven mines was nice. Visually these things are fine They're too dam big and I move too dam slow. Player: -Stall on movement after space dodge feels like ass. I assume its to make the character feel heavy and to make the dodge only useful as a burst of final speed. Still don't like it. -Heavy attack having to be held like an anime pose beyond the physical windup sucks. Takes too long for the damage reward. Speed it up, reduce the output. Bosses: Everyone other than Odin is a pushover. Odin is only hard in the last 25% and it's because he RNG summons 4 bosses, with a chance of one of them making 70% of the play area a screw-you zone. Assuming you use powers, anything in non-valhalla mode can be phase-forced and destroyed. Odin is only hard on shun-the-gods, because he's an RNG ♥♥♥♥♥♥♥. His movement feels inconsistent - I know it isn't actually. I get that his code demands a certain distance from the user and attempts to move there. I get that he throws his spear at slightly off angles, and it fails to be an off-angle if he's on certain edges of the map. Too bad. Bad design. Increase the off angle of the spear or just make him throw it off camera to begin with. Overall, it's an OK game. If you go to 100% it, you'll get pissed at failures in game design. Did I mention the non-determinant visuals on attacks? Everything is shadows and rings that don't actually match the hitboxes. Have fun walking through the cringe hall of kickstarters every time you want to go to Odin, even after you beat him once. To the devs - you probably think I'm taking a lot of this too personally. Your bad Odin design for shun-the-gods took my time, and your plodding levels insulted it doubly. You broke core game design values, albeit minorly. Your game has been played past the tutorial stage by 30% of owners, because you're a kickstarted game and you went on sales years ago. Which is where I'm from. I got the game pennies on the dollar 500 years ago and finally got around to my single player backlog. Go pay your artist. They sold untold amounts of unplayed library games.
Bem ruim, não te dá uma boa introdução, a escolha de habilidades é péssima, a colisão é bem mal feita, existe muito delay nos ataques, os mapas são bem repetitivos, sem inimigos de fato, acaba sendo mais uma perda de tempo do que um passa tempo para ser aproveitado.
Esse jogo podia ser um dos melhores do seu gênero se não fosse pela sua gameplay super travada e lenta, a arte do jogo e linda e combina bastante com a trilha sonora, é realmente uma pena pois eu até fiquei com vontade de ver o final mas com essa gameplay não tem como encarar não. :(
Juego decente, artisticamente es muy bonito pero en jugabilidad es aburrido, la falta de pulido en los controles es evidente, aun así recomiendo jugarlo creo que vale la pena darle una oportunidad.
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