![Joint War - [BETA]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1681730/header.jpg?t=1697189250)
Joint War is a team-based tactical F2P first-person shooter (FPS) set in the old-school era. Infiltration, hostage rescues, bomb planting/defusing and more. Are you up for an intense shooter?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Traditional Chinese, Japanese, Korean +15 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5из10
Игра 'Joint War - [BETA]' в текущем виде оставляет смешанные чувства. С одной стороны, ощущается свежий подход к жанру стратегий: кооперативное прохождение с упором на совместное планирование и выполнение заданий – это то, чего не хватает многим современным играм. Идея разделения ролей и необходимости координировать действия с напарником отлично реализуется, добавляя напряжения и азарта. С другой стороны, очевидно, что это все еще бета-версия. Интерфейс требует серьезной доработки, он выглядит немного перегруженным и не всегда интуитивно понятен. Баланс между юнитами и их способностями тоже пока хромает, некоторые стратегии оказываются явно более эффективными, чем другие, что снижает реиграбельность. Оптимизация также оставляет желать лучшего. Иногда игра ощутимо подтормаживает, особенно в моменты активных боев, что немного раздражает. В целом, потенциал у игры огромный. Если разработчики прислушаются к отзывам игроков и продолжат активно улучшать игру, доведя до ума интерфейс, баланс и оптимизацию, 'Joint War' может стать отличным представителем кооперативных стратегий. Буду следить за развитием проекта.
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Joint War — [BETA] — бесплатный командный тактический шутер от первого лица (FPS) в духе старой школы. Игра предлагает одиночный режим, мультиплеер и кооператив. В числе задач — уничтожение противников, спасение заложников, установка и обезвреживание бомб. Проект на PC (в т. ч. в Steam), с поддержкой русского языка, достижениями Steam и внутриигровыми покупками. Плюсы: бесплатная модель распространения; разнообразие режимов: одиночная игра, мультиплеер, кооператив (локальный и сетевой); тактическая составляющая — командная работа критически важна для победы; классические миссии: спасение заложников, разминирование, штурм; поддержка русского языка; достижения Steam; высокая частота тиков серверов (128 тиков) — плавный геймплей и точная регистрация попаданий; атмосфера «старой школы» шутеров, напоминающая Counter‑Strike; использование Unreal Engine 4 — достойная графика и физика. Минусы: статус бета‑версии — возможны баги, недоработки и нестабильность; внутриигровые покупки — могут давать преимущество или ускорять прогресс; высокие системные требования из‑за Unreal Engine 4; ограниченная карта и контент на этапе бета‑тестирования; дисбаланс классов или оружия до финальных правок; возможные проблемы с подбором игроков и заполнением серверов в низкий сезон; сложность для новичков — требуется понимание тактики и командного взаимодействия. Итог JointWar — [BETA] подойдёт любителям тактических шутеров от первого лица, командных сражений и классических миссий (заложники, бомбы). Игра привлекает бесплатным доступом, высокой частотой тиков серверов и духом старых FPS. Однако статус бета‑версии, внутриигровые покупки и возможная нестабильность могут не устроить тех, кто ищет полностью отполированный продукт, одиночные кампании с сюжетом или проекты без микротранзакций. Хороший выбор для фанатов жанра, готовых участвовать в тестировании и отработке тактики с командой.
это очень ♥♥♥♥ плохо
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ass
[quote][b]Warning: Microtransaction Infested Game[/b] This game is infested with a mobile app like cash shop for unlocking in-game currency and features. Whether these are purely cosmetic or they alter your gaming experience significantly, this gamer gouging practice is unethical and insulting to gamers, especially when applied to such a low quality shovelware game. Gamers should be cautious and consider avoiding this game for that reason alone.[/quote] [quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played as intended.[/quote]I'm not really sure if Joint War - [BETA] is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Joint War - [BETA] is what basically looks like an Unreal Marketplace asset flip (I mean I guess they could have made their own assets, but it doesn't look like it, and it's also besides the point... the quality of the game itself is indistinguishable from a Russian asset flip) that was dumped on Steam as a lazy ripoff of Counter-Strike, only godawfully bad. Of course the game is infested with a cash shop as the developers delusions of grandeur extended to monetizing what were probably someone else's assets in the scammiest way possible. Valve really needs some quality control. I'll gladly volunteer! Taking this seriously as a game, which nobody should, well, it's Counter-Strike from Temu... it's truly garbage, with laggy controls and poor responsiveness (if you can get a game). The developers seriously argue aggressively with reviewers who point that out, insisting it's deliberate. Yeah, sure, they made their game bad on purpose. Whatever! The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Unethically, the developers have left this on the Steam store in a dead, abandoned and unplayable state (because there's no players and no meaningful single player content). It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, or the population dies, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly dead/unplayable products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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