
John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise.
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Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
full of bugs. the first hour was fun but the rest is just torture, yet i enjoying it idk why
jako naczelny fan calej serii filmów john wick to kiedyś ją kupiłem na epicu w preorderze za 5 dych ale ze mi zayebali konto z moim fortnajtem na ktorym kupilem john wicka to zapomnialem o tej grze xddd ale jak ogarnalem ze jest na stimie i klucz kosztował z 6 ziko to mowie se tak: zagram cnie no i co powiem - w moim odczuciu tytuł jest wart uwagi jak ktoś lubi takie taktyczne clickery. nie jest to kunszt realizmu, ale ten minimalizm i barwy wzięte z całej otoczki filmów fajnie się komponują, cieszy oko, ale mechanika przeciwników to jest proszenie sie o wpyyyyeerdol, zero akcji troche, jak ogarnia sie mozgiem nie myszką. ale w sumie pisze te recenzje i widze ze juz niedostepna do kupna jest to beka z was. ze mnie tez ze sie tak dlugo rozpisywalem xd
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Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like the core puzzle tactics loop but it definitely needs more varied encounter types, enemies and twists on the formula. Still a tepid recommendation especially if lack of variety is not a deal breaker.
Way to hard and frying my Graphics Card by letting it calculate 1000fps
the game is fun and the tatical / puzzle loop is also fun as you play you learn how to position yourself and move and what fights to pick. but if theres more than 2 enemies your basicly garented to take 3 or 4 damage and when you only have 10 health it adds up way too fast. you dont feel like a deadly killer when you kill someone it feels like you have a impact if you didnt pick it up in time your not missing much
A short tactical shooter with a solid story. The original actors of John Wick are also present here. The game is really hard. You need to manage your ammo and keep a good position so you do not get shot much. Your primary pistol has more ammo but you soon have to be using the weapons from fallen enemies. Before starting each section, you have coins to spend for certain advantages and there are bosses in each of these sections, they are tough to beat but if you are prepared and understand the mechanic to make them vulnerable, they can be taken down quite easily if they are alone. Levels are quite unique and there are many achievements to be had, I have barely half of them after finishing the game. There are no checkpoints, so when you die, you replay the whole level again. The various weapons make this an enjoyable experience. Some of them are short ranged and some of them take longer to shoot, because you exchange fire with enemies based on the speed of the guns, you have an indicator which shows which actions is first, so you can either dodge or parry enemy instead of simply shooting them. The story is said in a retrospective way, so you know where it leads.
this post is dedicated to Lance Reddick, Rest in Peace. John Wick: HEx makes you feel like Jawn WOck. obtuse movement makes this game unsatisfyingly hard. story wise: its presentable, although it doesn't make sense that he enters the bank vault but isn't allowed any suit upgrades from previous missions, yet has his custom pistol. makes me think there was originally a captured plotline, but still its not logical that he doesn't have suit upgrades but still found his pistol. revolver and shotgun take ages to aim but the game will automatically double tap fast as hell. reload mechanic is useless as you only get 1 reload from starting and stashed weapons, no enemy ammo drops you have to take the whole gun. automatic guns like smg and machine pistol force you to burst fire more shots than necessary, waste of ammo. for combat, only standing judo throw. apparently, Jawn doesn't know Jiu-Jitsu because all he can do from crouch stance is shoot. its so stupid to not always have a pistol holster and be able to carry two guns. super annoying that weapon pickup can be interrupted by getting shot, but almost every other action is uninterruptable. why no ground submit and shoot another enemy/execute ground like in the movies? should be able to shove/kick a goon into a another to stun them. there needs to be a disarm option, in fact, it should be automatic if you strike while empty handed. its fine to limit to non-boss enemies. WHY ARE ENEMIES ALLOWED TO SHOOT THROUGH EACH OTHER? Can't use push as a body shield or for offense, so either i take out the brawler close to me and get shot or shoot and don't have enough time to even parry the brawler because shooting takes ages. lack of environment throwables is sad. where are the bottles, knives, fireaxes, FOOKIN PENCEEILS!?
Really fun and challenging tactics game. Not the most forgiving, but feels very rewarding once you get the feel for how the timing works.
The game feels a little false advertized cause it really does kind of bait the audience with John Wick being in the title, but the gameplay doesn't actually feel bad and it has a pretty fun gameplay loop
John Wick Hex est une excellente surprise. Je m'attendais à un jeu d'action classique, mais j'ai découvert une expérience tactique originale qui retranscrit parfaitement l'esprit des films. Au lieu de miser uniquement sur l'action, le jeu demande de réfléchir à chacun de ses mouvements. Chaque décision compte, chaque balle est importante et il faut constamment anticiper les actions des ennemis. Au final, on a vraiment l'impression de penser et d'agir comme John Wick, ce qui est une excellente idée. J'ai beaucoup apprécié cette approche différente. Le système basé sur la gestion du temps et des actions est très bien pensé et apporte une vraie fraîcheur au genre. Au début, il faut un petit temps d'adaptation, mais une fois les mécaniques comprises, les affrontements deviennent particulièrement satisfaisants. L'univers respecte parfaitement la licence. L'ambiance, les musiques et la mise en scène rappellent immédiatement les films, tout en proposant une histoire inédite qui s'intègre très bien à l'univers de John Wick. Sur PC, le jeu fonctionne parfaitement et la direction artistique, avec son style visuel particulier, lui donne une véritable identité. J'ai également pris beaucoup de plaisir à y jouer sur Steam Deck. Les performances sont excellentes, les commandes sont agréables et le jeu se prête parfaitement à de courtes comme à de longues sessions en mode portable. S'il fallait lui trouver un petit défaut, je dirais que certains niveaux peuvent paraître un peu répétitifs sur la durée. Heureusement, le gameplay reste suffisamment original pour donner envie d'aller jusqu'au bout de l'aventure. Au final, John Wick Hex est un jeu qui mérite davantage d'attention. Il ne cherche pas à copier les films scène par scène, mais propose une interprétation intelligente de leur univers à travers un gameplay tactique particulièrement réussi. Si vous aimez les jeux de réflexion et la licence John Wick, je vous le recommande sans hésiter. Une excellente adaptation qui a su prendre des risques et proposer quelque chose de différent.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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