
John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise.
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Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]John Wick Hex[/h1] [quote][i]Every strategy game promises that you'll feel like the hero. This one actually pulls it off — and it does it by making you slow down.[/i][/quote] [h3]The timeline is the whole game[/h3] Time only moves when you commit to an action, and everything you and every enemy do gets laid out on a bar at the bottom of the screen with an exact cost. [list] [*][b]Rolling[/b] takes this long [*][b]Reloading[/b] takes longer [*][b]That guy's shot[/b] lands in half a beat [/list] So you sit there staring at it, doing arithmetic, and then you press the button and watch it play out as a single unbroken piece of gun-fu that looks exactly like something you'd see in the movies. The gap between [i]"I spent ninety seconds planning this"[/i] and [i]"that took two seconds and looked incredible"[/i] is the best thing about the game. [h3]It nails the tone without feeling like a cash-in[/h3] The art direction is all flat color and hard shadow — comic-book minimalism that reads instantly. [b]Ian McShane[/b] and [b]Lance Reddick[/b] show up as Winston and Charon and sound exactly like they should. [b]Austin Wintory's[/b] score does a lot of heavy lifting: tense strings and low pulses that make a turn-based planning screen feel like a countdown. [h3]It's not perfect[/h3] Levels can blur together, the difficulty spikes are real, and if you want a power fantasy where you spray a room and walk out, this isn't it. Ammo is scarce, mistakes compound, and you [i]will[/i] restart encounters. But that's kind of the point. [b]John Wick isn't good because he shoots a lot. He's good because he already knows what happens next.[/b] [hr][/hr] [b]Verdict: Recommended[/b], especially on sale. Go in expecting a puzzle box with a great soundtrack rather than an action game and you'll have a good time.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
John Wick 4 Dragon's Breath Scene: The Videogame
복수를 위해 윈스턴과 카론을 미끼로 납치한 헥스를 죽이러 가는 존 윅의 이야기. 헥사타일의 턴제고 시간의 흐름에 따라 적들의 행동이 진행되며 다른 동료, 광역기 없이 오직 총과 몸으로 쏟아지는 적의 물량들을 쳐내는 전략성이 있다. 적의 등장에 랜덤성이 있어 클리어에 어느정도 행운이 작용을 하고 턴제 게임인 만큼 확률에 많은 영향을 받아 유리한 상황에서 어이없이 죽거나 불리한 상황에서 상황을 뒤집는 등의 상황이 벌어질 수 있다. 또 무기의 탄창을 별도로 저장할 수 없어 탄창 시스템이 왜 있는지도 모르겠고, 무기의 잔량을 계속해서 신경써야하는 등 원작재현이 꽤 잘 됐다고 생각한다. 또, 적의 움직임에 따라 공격 성공 확률이 변동되어 100%적중하는 공격이 빗나가는 등의 찐빠가 있으나 인게임에서 그런 부분에 대한 설명이 미흡하다. 나름 괜찮지만 뭐 이제 구매할 경로가 딱히 없으니... 언젠가 풀리면 50%아래로 구매하는걸 추천.
the game is fun and the tatical / puzzle loop is also fun as you play you learn how to position yourself and move and what fights to pick. but if theres more than 2 enemies your basicly garented to take 3 or 4 damage and when you only have 10 health it adds up way too fast. you dont feel like a deadly killer when you kill someone it feels like you have a impact if you didnt pick it up in time your not missing much
Reseña de John Wick Hex John Wick Hex es una adaptación bastante original del universo de John Wick que decide alejarse completamente de los shooters tradicionales para apostar por estrategia táctica en tiempo real con pausas. Aunque puede sorprender a quienes esperaban pura acción directa, logra capturar bastante bien la sensación calculada y profesional de las películas. La historia funciona como una precuela situada antes de los eventos cinematográficos y sigue a John Wick enfrentándose a una nueva amenaza relacionada con el crimen organizado. Uno de los mayores puntos fuertes es cómo el gameplay intenta representar el “gun-fu” característico de John Wick. Cada movimiento, disparo y acción consume tiempo, obligando al jugador a pensar cuidadosamente cada decisión. El sistema táctico funciona bastante bien. Debes analizar posiciones enemigas, munición, cobertura y rutas de escape constantemente para sobrevivir. Las peleas logran transmitir sensación de eficiencia profesional, especialmente cuando consigues eliminar varios enemigos consecutivamente sin cometer errores. Visualmente el juego utiliza un estilo tipo cómic bastante minimalista que ayuda a darle identidad propia y diferenciarse de otras adaptaciones cinematográficas. La música y ambientación también ayudan bastante a mantener el tono elegante y violento característico de la franquicia John Wick. Otro aspecto positivo es que el juego logra sentirse distinto a la mayoría de títulos tácticos gracias a su enfoque rápido y agresivo. Sin embargo, justamente el mayor problema para muchos jugadores fue que no se parece demasiado a lo que esperaban de un juego de John Wick. En lugar de acción frenética directa, la experiencia es mucho más lenta y estratégica. La curva de aprendizaje también puede resultar algo dura al principio debido a la gestión de tiempo y recursos. Además, algunas misiones pueden sentirse repetitivas después de varias horas. La narrativa tampoco desarrolla demasiado sus personajes comparada con las películas. Aun así, John Wick Hex sigue siendo una propuesta bastante creativa y una adaptación interesante que logra capturar la precisión táctica del personaje desde una perspectiva diferente. Calificación: 7.5/10
i really am enjoying this game and i think it has fun mechanics when starting out but at some points this game does feel poorly designed, but overall i think its cool if your a john wick fan like me although now its off steam :(
Really fun and challenging tactics game. Not the most forgiving, but feels very rewarding once you get the feel for how the timing works.
this post is dedicated to Lance Reddick, Rest in Peace. John Wick: HEx makes you feel like Jawn WOck. obtuse movement makes this game unsatisfyingly hard. story wise: its presentable, although it doesn't make sense that he enters the bank vault but isn't allowed any suit upgrades from previous missions, yet has his custom pistol. makes me think there was originally a captured plotline, but still its not logical that he doesn't have suit upgrades but still found his pistol. revolver and shotgun take ages to aim but the game will automatically double tap fast as hell. reload mechanic is useless as you only get 1 reload from starting and stashed weapons, no enemy ammo drops you have to take the whole gun. automatic guns like smg and machine pistol force you to burst fire more shots than necessary, waste of ammo. for combat, only standing judo throw. apparently, Jawn doesn't know Jiu-Jitsu because all he can do from crouch stance is shoot. its so stupid to not always have a pistol holster and be able to carry two guns. super annoying that weapon pickup can be interrupted by getting shot, but almost every other action is uninterruptable. why no ground submit and shoot another enemy/execute ground like in the movies? should be able to shove/kick a goon into a another to stun them. there needs to be a disarm option, in fact, it should be automatic if you strike while empty handed. its fine to limit to non-boss enemies. WHY ARE ENEMIES ALLOWED TO SHOOT THROUGH EACH OTHER? Can't use push as a body shield or for offense, so either i take out the brawler close to me and get shot or shoot and don't have enough time to even parry the brawler because shooting takes ages. lack of environment throwables is sad. where are the bottles, knives, fireaxes, FOOKIN PENCEEILS!?
unfortunate this game was delisted
A short tactical shooter with a solid story. The original actors of John Wick are also present here. The game is really hard. You need to manage your ammo and keep a good position so you do not get shot much. Your primary pistol has more ammo but you soon have to be using the weapons from fallen enemies. Before starting each section, you have coins to spend for certain advantages and there are bosses in each of these sections, they are tough to beat but if you are prepared and understand the mechanic to make them vulnerable, they can be taken down quite easily if they are alone. Levels are quite unique and there are many achievements to be had, I have barely half of them after finishing the game. There are no checkpoints, so when you die, you replay the whole level again. The various weapons make this an enjoyable experience. Some of them are short ranged and some of them take longer to shoot, because you exchange fire with enemies based on the speed of the guns, you have an indicator which shows which actions is first, so you can either dodge or parry enemy instead of simply shooting them. The story is said in a retrospective way, so you know where it leads.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.