
Pick a character and team up with three friends ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are… a Toxic Commando!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional—it's survival.

Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops—and neither should your trigger finger.

Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction—nothing beats turning zombies into roadkill.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.2Kreviews | 73% | — | $6.4M |
| $49.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WISH IT WAS OFFFLINE SINGLE PLAYER BUT GOOD GAME OTHER WISE
Fun!
Geil
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish +4 more
| $29.99−25% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Johnny C is always a winner in my book. The developer added a nice touch with the off-road vehicle gameplay while the graphics and art direction look wonderful.
Gets it you wont Regrets it.
The zombie have tactical to attack you! They won't come straight and they know round behind you and ambush. No matter which way you guarding they always will come behind you ambush. It's a bit difficult to play need some skill.
oynayan varsa eklesin takım yapalım
на пару вечеров норм. Но после прохождения сюжета не вижу смысла оставаться.
A good game for what is it. It does give the impression it wants to be like a Live Service, but really its a self contained co-op experience. People who are expecting endless drip of content are probably going to be disappointed. The game as it is probably offers about ~100 hours of play to 100% everything, if I had to extrapolate from my current time. I have 15 hours and I'm only 3/4 done my first character. It's not your next MMO-lite that's going to fill your life for the next 8 years. While there's only 9 maps, they are "good enough" imo. Yes I'd love more, but I don't think it hurts the game massively. Each map is a small open world area that probably takes 4-5 min form end to end to traverse, but this is filled with small activities and POIs. There is some degree of procedural generation in regards to placement of activities and roadblocks etc., but it doesn't really matter. The gunplay is competent and feels good to play. The weapons aren't really showstopping and do feel a bit generic. Skills are also kinda 1 lane/generic. Though you can build them out differently, there are definitive metas to leverage so buildcrafting is mostly superficial. I've been playing the Operative and taking over the driving role, and I quite enjoy the mud mechanics and winching etc. In fact I'd say vehicle play is probably one of my favourite parts of this game. Driving can be challenging and annoying, but also very satisfying to master. Vehicles having special abilities adds an extra layer of fun. This is my first game I've played that uses the Swarm Engine and I'm blown away by how many enemy units can be on screen without impacting performance at all. There are quite literally hundreds of enemies on the screen at any given time, and you really feel how those masses can overwhelm you. On that note, the graphics are quite nice and the game runs very stable even with all this going on. I'd recommend the game, especially with some co-op buddies. It's not the most deep game ever, but its absolutely fun to jam around in.
Fun, good progression. Limited amount of levels, but each level lasts for a decent amount of time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $1.1M | 2.3K | 64% | $19.99 | |
| $2.5K | 9 | 56% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 15.2K | 79% | $15.99 | |
| $6.4M | 7.2K | 83% | $29.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 |