
Physics-driven ski game with fully simulated bodies and flexible skis. No trick buttons. Control, timing, and motion earn every move. Full customization, tunable physics, community maps, multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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About
A physics-driven ski game focused on control and realism:
Fully physics-based character and ski simulation
Free, analog-style controls that are hard but intuitive
Tricks are earned through motion and timing, not button combos
Realistic body dynamics for setting tricks
Full collision with terrain and objects
Flexible, physically simulated skis
The project is in active development. Patreon-supported playtesting and early access are planned.
Deep Customization: clothing, skis, poles, custom grabs & stances
Extensive physics and feel tuning options
Community-made custom maps
Multiplayer
Snowboards & Monoski
Genres
Stats
Languages: English
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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