
J.M.Rhythm is a black-and-white style rhythm game set in the southern regions of Yangtze River of China. It is the first work produced by J.M.Arcady. In this game, you can use our “rhythm generator” to upload your own music and it will generate a corresponding beatmap automatically.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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勉强越过prototype的界限,但是距离demo都还有巨大距离的作品。在可以预见的范围内不推荐任何人游玩。 尽管自动生成谱面像是本游戏的特色,但是早在2015年,移动端音游《诺亚的瓶子》(Noah's Bottle)就已经做到了这一点。当然它的生成逻辑并不比本游戏高明,两者的生成结果都只能堪堪称为“确实生成了谱面”。 毫无反馈的按键响应,偌大的游玩界面可以说只有四分之一被使用,水墨风格的封面里面确顶多只能算是黑白极简的意味不明的河堤和桥,分辨率不可调的同时字体莫名的模糊,宫商角徵羽居然被当做评价而非键名——我的意思是,有人会觉得用Do<Re<Mi<Fa<So<La<Si作为什么东西的评价体系很正常吗?难道Si上面一个音就不是高音的Do吗? 没有开始思考如何做好游戏,就先学会了蹭标签、摇人评价、外语本地化,如果这就是国产的未来,除了悲哀,我什么都感觉不到。
Da passirt nicht viel, der song startet, klingt super, man sieht die tasten die man drücken soll aber das wars ...
No.... a teď můžete v celé kráse vidět, jak se pozná pravý produkt z Číny. Po designu loga při startu týhle vypatlanosti jsem měl adekvátní uvažování, že to bude něco co vyrazí tomu zasranýmu australskýmu Deanu Herbertovi bulvy z očnic. ALE NE, ono to musela být zase další pizdovina která se chová jak kdyby jste si hráli s hračkou bez Duracellu. Po náhledu na menu jsem už přesně věděl že to nebude ten pravý mongolský ráj jak jsem myslel. Po vyzkoušení každé songy jsem dostal přes držku milisekundovým zábleskem piana a následoval skrýn s nulovým počtem komb, misů, perfectů a good pointů. No ne asi....KDYŽ ANI NEMŮŽU HRÁT DEBÍLCI!!!! Ehem... přejdeme k dalšímu problému který nastal, šal ví? V retrospektivě jsem se ještě díval na bio hry a bylo mi řečeno od šikmookých lobotomů že si můžu vytvořit i svou vlastní mapu na jakýkoliv song, který importnu. Tak jsem tomu dal tedy tráj. Ovšem hned po importu jsem dostal točící se modré kolečko na obrazovce a hemeroidy z dlouhého čekání na zázrak. Který OVŠEM nepřišel. Nakonec jsem zjistil že jedna jedná písnička z celé té asiatské šaškárny fungovala, tedy....vlastně ne. Pustilo mě to na piano, jenže hudba nebyla a ani noty. TAKŽE, buďto tu hru spravte vy degeneráti z východu, nebo ji vymažte z povrchu zemského. Protože jinak si dám dvojí dávku Persenu.
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Hours played at review time, across 37 reviews with recorded playtime.
One of the worst rhythm games I've ever played. The 'patterns' have no correlation with the music at all, so there is no rhythm to this rhythm game. There is no option to rebind keys. There is no calibration for inputs either. Some notes are such thin slivers you can barely see them. The playing field is too wide to have a nice pleasant overview. There are no customization options whatsoever. Some songs are nice but wondering if permission was given to use some of them, such as Lindsay Sterling's cover of Senbonzakura.
免费 有中文 没成就
学长的作品。在学业之余八个月能制作出这种程度作品,我是想都不敢想的。总体来说,这部作品也许在疯狂内卷的音游市场中没有一丝一毫的竞争力,但是对于大学生来说,却是极佳的尝试。 编程,我了解不多;音游也只碰过赛特斯2和pjsk。所以我只能作为一个见识不多的音游玩家谈谈对这部作品的粗浅的认识。 先说说优点 1.这部作品支持自制谱面,这是很多音游没有魄力去做的事情。当然这也恰恰限制了这部作品——它可能无法在商业上取得成功,即使介绍内有着求生欲极强的免责声明。不过作为初次尝试,这已经足够了。如果制作组能把这个功能做大做强,这部作品也许能够超脱出音游的范畴,流行于玩家之间。 2.好吧,我承认我才玩了十几分钟,太多东西还没了解就来急迫地刷数据,我认罪。 浅浅谈一谈不足 1.作品使用了水墨风,这原本是最突出的优点,但是可能是理念不同的原因,本作水墨风的使用我认为还有完善的空间。水墨中国汉族特色较强的一种绘画艺术形式,一般轻形重意,但是本作水墨却应该再找找所谓的“意境”。虽然本作元素本就不多,但是,除了一些基础的形象设计,以及主菜单的bgm,以及评分系统用五音区分的方式,我找不到更多和“水墨”有关的元素,(哪怕中文字体也是黑体居多,黑体是不要钱,但是能否了解一下其它免费开源可商用的更适宜本作的字体呢)也体会不到“意境”。恰恰相反,在游玩过程中大量的POP music让我感到了一种割裂感。当然这样可能是作品还未打磨到制作组预期水平的原因,而且我的评价相当主观。 2.交互体验不佳。希望增加点击跳过启动时logo动画的功能,以及logo动画过后,会有一小段时间白屏,不知道是优化原因、我的电脑配置原因还是代码就是这样写的,主菜单的出现建议采用渐变,同样增加点击跳过渐变动画的功能。此外,建议增加esc键从介绍返回主菜单的功能,或者增加一个按钮,我知道点击空白处就可以退出,但是对新人相当不友好。玩家的交互体验就是来自这些小细节。 3.游戏体验,有很多帖子说了,我就不赘述了。顺便一提,事实多学一些同类游戏的小设计可以极大优化体验,像是量化按键,这部作品貌似所有键都是长条,如果能在其中加入一定量判定点并且显示出来,应该可以增加游戏体验。但个中难度我也不知晓。 4.评分系统。本来在第一条中应该说的,但是感觉问题有些大,所以单拎出来讲。宫商徽羽角当做评分确实是制作组别出心裁,但是实话实说,我总有一种拿灭菌锅炖排骨的不适感。五音要是代替DFGHJK在屏幕上的显示我都能说是构思新颖,但是作为分数,不见得比甲乙丙丁或壹贰仨肆更好。 了解不多,评价也是主观性极强。如果拙见是有益的,那也不枉我码了这么久的字。给学长和制作组滑跪了。
I gained +10 social credits playing this game, even though I hit 1/10 notes.
根据写在中文的积极评论来看,这个游戏似乎只在中国运行良好。如果你不是在那里玩,它就不会起作用。我打开了几个提供的音乐曲目,但没有一个可以使用。 游戏立即结束曲目并给你0分。 https://steamcommunity.com/sharedfiles/filedetails/?id=3183897705 此外,不能进入全屏模式有点不方便。开发人员在发布到Steam之前应该对其进行更好的配置;如果游戏的目标只是中国玩家群体(我实际上支持),他们就不应该一开始就添加任何英文。 到目前为止,这个“游戏”唯一可以使用的就是如果你想在主菜单中听音乐。
国产之光!
Cool! This game has made me feel the artistic sense of Chinese ink painting style very well. To my knowledge, this game was independently developed by several college students, so I greatly admire their ability to apply what they have learned. However, there are still several aspects that need to be noted: 1. The game interface is a bit monotonous. Although the interface reflects the characteristics of ink painting style well, similar scenes can make the picture somewhat monotonous. Watching for too long may lead to visual fatigue. 2. The sense of impact is slightly lacking. I pressed the button but the screen in the game did not change, which caused me to make a mistake in judging the timing. Perhaps this is just my personal issue, but it really affects my gaming experience. 3. The song selection page needs improvement. Not to mention that the font on the page is a bit blurry, which makes it difficult to see the author and title clearly, and the number of songs in the library is not very large. Moreover, some songs may not be very familiar just by looking at their titles. If a pre-playing function can be added, the song selection experience should be greatly improved. At present, I think there are only so many areas that urgently need improvement. In fact, I am curious about how this game will develop in the future. Looking forward to your final outcome.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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