
iubes are intelligent cubes - prepare yourself to deal with it. A strange world for an alternative online strategy game. Learn to master the iubes, set up your most efficient strategy, and cross their world to defeat the other players. Might you become the only King...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Super jeu ! La gestion unique de la macro rend le jeu très original et amène la stratégie à un tout autre niveau.
found a bug on my 4th replay the bug is that i destroyed a farm in it but in the replay it did not get destroyed so for the devs i wish you update the iubes replay
[b]2020 :[/b] 這款遊戲是我很久之前玩的(也玩滿久的),卻一直沒來評論。是時候來彌補遺憾了! 分享一些我遊玩的發現與心得: 首先,這款遊戲是一款即時戰略遊戲,一場遊戲中兩派陣營對打(玩家領導其中一方勢力)。我個人特別喜歡這種立體像素的風格,看著人們(iubes)跑來跑去(空閒時,他們不是採果子就是亂跑)、建造各種設施、建築物就覺得很療癒。而且滑鼠滾輪可以把畫面拉的很近,近到大概等於 iubes視角一樣(個人認為)。 遊戲中,一個陣營的人數上限是三百人,資源系統不像世紀帝國等遊戲會採集後儲存,而是建造時有需要才去採集。然後各個軍事單位所消耗的都是食物,提升人口也是消耗食物,也意味著食物是是強大的基礎! 我是不知道別人都怎麼玩的,我幾乎每場都在打消耗戰(拉鋸戰)。到最後我都是因地理位置優勢取勝的。\(OuO)/這也代表我幾乎每場遊戲都打超過一小時~對我而言,特別能打發時間。 [b]Now :[/b] [h1]但後來伺服器好像就關閉了,那些成就也就無法達成。[/h1]
This is the RTS game i have been waiting for for 20 years.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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