
iubes are intelligent cubes - prepare yourself to deal with it. A strange world for an alternative online strategy game. Learn to master the iubes, set up your most efficient strategy, and cross their world to defeat the other players. Might you become the only King...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Interesting take on an only macro strategy game. I wish more games take this path :)
Un jeu vraiment sympa et addictif ! Bravo au dev, c'est bien parti :)
Iubes 2 est un jeu super cool et tres addictif, le multi est sympa et original meme si il manque un mode pour affronter ses amis ou des gens en direct et pas leur "fantome"
Unique concept, really interesting and fast paced gameplay requiring micro-management of units that don't like to listen to what you want to do and that's what make this game so interesting, trying to understand how to control your iubes. Also the concept of facing your opponent online by making the IA replicate his last winning-strategy so you don't need to face connected opponents is really nice. Looking forward for the Tier-2 map ! Hoping to see more content, this game has some good potential.
iubes2 is a unique little game - full of character and intelligent ideas. The presentation alone - the battlefield is a blocky landscape wrapped into the interior of a tube - is well worth it. The game itself is a RTS at its heart, one fight usually takes only 10-25 minutes. The first characteristic is that you 'only' choose where and when to build the buildings that provide you with housing, ressources and your warriors. You do not have direct control of the units (workers and 4 different classes of fighters)...so you need to 'direct' the battle only via building placement. Due to that a game is not a clickfest but focuses on strategy right away. Two well placed buildings have more impact on the game than a lot of hurried clicks.... The second - and for me main - characteristic is that you play against humans...but offline. So you have the benefit of human opponent (always more competent than an AI) - but you can play when you want without the hassle of a lobby or of having to wait for someone to sign on, you can even pause a game. The way this works is that you play against the _moves_ (sequence and location of siting buildings) a human made on the map you are currently fighting on. And since you fight against the last one to win that map your opponents are _competent_. There is even an emperor meta-map where players can take and hold territory, making it more of a personal fight since you do not engage in a random match but take from or defend against named players, all with their own style of play. So all in all iubes2 is perfect for a fast game and offers varying strategies to choose from (I had to adapt again and again as playstyles evolved). But the best part is the combination of 'human opponent' and 'offline play'. So go, have fun!
Original and refreshing strategy game. No micro, only macro. With this very specific gameplay, iubes definitely proves how important economy and build orders are, just like any conventional RTS. The game got a "Massive Multiplayer Online" dimension. Your fights are not just random launched games, every victory is useful to travel in a world map. Once you have made a giant world tour against some average opponents to capture 4 flags and learn the basics, the most fun part starts: You will have to join the center of the map and capture a territory to become the king. That's where fighting against replays is interesting, because when someone defeats you, you'll have to beat a replay, which as been specially made to kill your previous strategy. This force you to have a different approach on every game. Repeat the same one, and you will just be crushed!
Now this is more like it, a real-time strategy game. Not just base-building for osu's players. It's understandable to includes HOTKEYS so you let players play faster instead of slow down AI. That said, the multiplayer part is as good as it is. If it becomes real-time then, the no-micro part the game seems to pride of will go down the same hellhole as any other rts games. Your idea is original and you should keep it that way. (Removing hotkeys is still a considerable option!) Since the game has been released for quite long time, but I don't even seems to heard of. I guess bad marketing? Anyway, this game deserves some recognition. +Superb Performance on low-end PC. +3D but simplistic designs aren't so bad. +Simple UI. +Good soundtracks. -Can get a little dizzy from navigating the map... -Hard to identify unit types on the field. (I do see anchoring borders, but how do I know what represents what?)
Good fun multiplayer game! If you like god games and or multiplayer staratagy games definatley worth a shot! A very unique game that you will not find many like out there. It says i got a key on my review prob but in reality i bought iubes1 so its not like i was paid to leave a review or anything. I really do think it is a good game!
Additive god game, very nice to play once you understand gameplay mechanics. Allows to play short game (15~20min) in a bigger picture. Camera controls can be disturbing in the first place, but adaptation is pretty quick. If you like god games, short games, and STR games, that's the one you need.
doesnt work.. wont connect to servers.. devs last update a year ago.. game seems dead now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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