
You are hanging on a spaceship amidst the endless vacuum. You’ve got to options: either perish there, or collect yourself and find the fabled rescue shuttle.
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About

ITRP _ Vacuum Bless is an exploration puzzle game about exploring a spaceship and solving puzzles in zero gravity.
In the frameworks of this program, you could’ve navigate through endless space, but instead, have to focus on the way to get out of the spaceship which got stuck in space.
You have to rely only on yourself. Study the ship's plan. Explore the available rooms. Find ways to get into new sections, expand the spaces. And don't forget to get special equipment, it will come in handy.
Literally. Use your brain and the ability to fly to solve all the puzzles you encounter along the way. It's so good that there is zero gravity in space, the puzzles seem to have been made for it.
Wait, why there are no two-factor security systems on this spaceship? No captain’s cabin? Who has placed so many mysteries here and why? Why does this spaceship completely consist of puzzles? What kind of test subjects? Is this a kind of trick?
There is only one way to find it out. Tighten the straps of your overall to navigate in the gravity-free vacuum – and go ahead to reveal mysteries!
Estimated game duration: 4-7 hours.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Ukrainian
Reviews
Любите атмосферность, пространственные задачки и головоломки на внимательность? Тогда как минимум попробуйте демку. На восприятии пространства и обмане зрения она играет очень хорошо. Если вы со старта не будете понимать, что вообще происходит и где вы - не волнуйтесь, дальше лучше не станет :) Если не нравится графика, это все отключается, и вы получите вполне себе красивую картинку. Ну или можете в хлам ее попортить, если захотите, для этого тоже опция есть.
Игра во многом заставляет задуматься над интересными платформенными головоломками и не только + вайб
Excellent little puzzler with an unsettling atmosphere, I was quickly immersed by the station and its ambient sounds within, it perfectly encapsulated the atmosphere of being alone, while holding onto the lingering possibility of that not being so, which was even more unnerving. There are some 40 odd rooms to solve in the game, with no one being the same, and a few abilities you'll unlock throughout the game which give you different functions for specific rooms. In each room you'll have one objective you need to reach/unlock, these being the red locks, which are your primary progress in the game, you can also find yellow cubes which reveal parts of the map giving you a guide on how to advance through the game- As many of your paths forward are initially hidden or obscured by lighting and level geometry (with some more hidden than others), the third objective you could see in a room are the icons which unlock one of the three abilities you get during the game. I was quite satisfied with the puzzle quality throughout, a few felt a bit simple, and I had two that didn't really make sense to me, but I was fully engaged with the game start to end as most of them did end up tickling my brain, the first puzzle that really got my attention was the "Master of Binary Worlds" puzzle that I played in the demo, which really ended up selling the game to me. The two I didn't really get: [spoiler]The room with invisible anti-gravity paths and the morse code room(s), I suppose they were plenty understandable looking at them in hindsight, but the solutions never really came to me.[/spoiler] I don't think these abilities [i]needed[/i] to be restricted until later in the game, as they're all very straight forward to use, but I don't think it negatively affected the flow of the game at all. I haven't played any of the dev's previous games, but playing through Vacuum Bless' demo before the full game did reduce my total time, I probably would've taken closer to 4 hours if I hadn't, ultimately I'd say I was happy with the $5 price tag. I did have a few crashes, I had the game installed on a HDD instead of SSD and it seemed like they happened when the game was trying to load something, but I can't be sure, either way they didn't have a terrible impact on the experience as they never happened during a puzzle and reloading was pretty quick.
Such a good puzzle game. so many gotcha moments you would never notice but a lot that will make you feel smart too
Игра в целом прикольная, но часть загадок очень душная. Справился без подсказок, но я так понимаю, что не прошёл две загадки. Одна из них это комната с невесомостью, где нужно соединить в цепочку все кристаллы (их штук 8). Для таких головоломок нужно оставлять подсказки наверно, хотя бы с какой начинать и какая должна быть последняя. Вторую головоломку не нашёл. Часть головоломок (в темноте, в конце игры) я похоже решил не так как задумывалось (там где синие перья), поскольку активировал кристалл прям в конкретный пиксель.
A very clever game that encourages out-of-the-box thinking. The puzzles are really impressive - some are fairly easy, others I found incredibly challenging, but pretty much all of them are unique. My only complaint is that the English translation is terrible, although that's understandable given that the game is (mostly) done by one person.
Хороший паззл на пару вечеров без переусложненных загадок. Сложности были только с кодом Морзе (сам способ ввода кода застал врасплох). Управление приятное. Атмосфера давящая. В качестве подсказки можно упомянуть большое количество секретных путей и то, что решать паззлы и получать способности можно раньше, задуманного разработчиком, времени.
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