
Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52/day in the week to Sep 14 → 37.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 269.9Kreviews | 95% | — | $37.3M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
who needs couples therapy ?!
Весьма интересная в плане прохождения. Сюжет отстой и как то даже удручает. Миниигры нужно было какими-нибудь вопросиками обозначить. Много что пропустил, а во второй раз тратить на это время как-то не хочется.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #26, worst CA #92 · 9 markets collected
Reviews, worldwide (the counter carries no country): 69.29/day in the week to Jul 30 → 90.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Verdict[/h2] ✅ Recommended One of the best co-op games on the market, and a great choice even for people who do not usually play games. [h2]My history with the game[/h2] I currently have 17.6 hours in It Takes Two on Steam. I started playing it for the second time back in January, but I have not continued for a while because it is not always easy to find time with another player and finish a co-op game together. Maybe I will finish this second playthrough one day, but even now I can say that this is a very good game. [h2]Quick signals[/h2] 💸 Value: ✅ Worth it 🖥️ Requirements: ✅ Reasonable 🎨 Graphics: ✅ Beautiful and colorful ⏱️ Length: ✅ Good co-op campaign length 📖 Story: ✅ Simple, emotional, and fun 🎮 Gameplay: ✅ Excellent co-op variety 🐛 Bugs: ✅ No major issues for me [h2]What I liked[/h2] * It is one of the best games for two players. * The co-op design is the main strength of the whole experience. * Every section brings something new, so the gameplay does not feel repetitive. * It is fun, creative, colorful, and very easy to enjoy with another person. * The game works well for both gamers and non-gamers. * It is a great choice if you want to play something together instead of just watching someone else play. * The variety of mechanics makes the whole journey feel fresh. [h2]What didn’t work for me[/h2] * You really need another person to properly play it. * Because of that, it can be harder to finish if both players do not have time. * This is not the kind of game you can easily continue whenever you want alone. * My second playthrough has been paused for a long time because of scheduling. [h2]Is it an endless game? How long to beat?[/h2] No, this is not an endless game. It is a full co-op story campaign. I currently have 17.6 hours played, and depending on your pace, experience, and how much you explore or repeat sections, your playtime can vary. [h2]Who will love it[/h2] You will probably enjoy It Takes Two if you want a great co-op game, especially with a partner, friend, sibling, or someone who does not usually play many games. It is one of those rare games that can be recommended to both regular players and casual/non-gamers. [h2]Replay value[/h2] Replay value is decent, especially if you want to experience it again with a different person. For me, I already started a second playthrough, but I have not finished it yet because finding time with another player is the real challenge. [h2]Final note[/h2] It Takes Two is a very good co-op game and easily one of the best choices for two players. I have not finished my second playthrough yet, but the game is creative, fun, polished, and enjoyable even for people who are not hardcore gamers. Recommended to gamers and non-gamers alike.
W game. A good game to play while arguing with your partner LMAO
游戏有了,对象呢
Я прошёл It Takes Two с женой — и это было одно из самых крутых игровых приключений в моей жизни. 😍 Честно, сначала думал: «Ну, кооператив, ладно, пару вечеров поиграем и забудем». А в итоге мы залипли на все выходные — и ни разу не заскучали! Суть простая: двое игроков, куча мини‑игр и механик, и всё заточено под то, чтобы вы помогали друг другу. Но как это сделано… вау! 🤯 На каждом уровне игра будто заново изобретает кооператив: сегодня ты держишь платформу, а жена по ней бежит, завтра ты стреляешь, а она прикрывает, потом вообще оказываешься в роли садовых ножниц, и это реально работает! 😅 Особенно круто, что игра не даёт одному тащить за двоих: если кто‑то не включится в процесс, дальше просто не пройти. И вот тут начинается магия: вы спорите, смеётесь, подсказываете, иногда даже чуть‑чуть ругаетесь — а потом вместе побеждаете, и радость от этого в два раза сильнее. 🥰 Сюжет тут тоже цепляет: семейная драма, ссоры, примирения — всё подано так, что местами хочется и посмеяться, и чуть‑чуть всплакнуть. 🥺 И при этом история не мешает геймплею, а наоборот, делает каждый уровень эмоционально значимым: ты не просто прыгаешь по платформам, ты помогаешь этим двоим снова найти общий язык — и как будто заодно и со своей половинкой лучше друг друга понимаешь. Графика — яркая, сочная, мультяшная, но при этом очень стильная. Каждый уровень — как отдельная вселенная: то ты в книжке сказок, то в настольной игре, то вообще в пылесосе! 😄 И всё это проработано до мелочей: текстуры, анимации, эффекты — смотрится дорого и свежо. А ещё игра здорово учит договариваться. Мы с женой после пары уровней уже выработали свои сигналы: «Стой!», «Я сейчас подброшу!», «Не трогай рычаг!» 😅 И знаешь, это чувство, когда вы наконец‑то синхронизируетесь и проходите сложный момент, — непередаваемо. Это не про «кто круче», а про «мы справились вместе». 💪 В общем, It Takes Two — это не просто игра, а отличный повод провести время с любимым человеком. Она смешная, красивая, умная и очень душевная. Если есть с кем играть — бери не думая. 🔥✨
Puedes pasar un buen momento con algun amigo o amiga. 10/10
The mechanics are interesting and varied. However some of the best mechanics are underused, and other are overused. You actually need cooperation to make it through certain obstacles, which I find quite valuable, making it a real co-op. And this game would be 100% positive, if not for the fact that the story is entirely ♥♥♥♥♥♥♥ and the protagonists make you root against them and say " go divorce, go". The guy is always a wuss, and the woman is an insufferable know it all. This is the first game in my life that I skipped every single cut scene from mid game onwards, because I couldn't stand listening to their ♥♥♥♥♥♥♥♥ anymore. And I never skip dialogue. So, this gets a 5/10 for me. With 14 hours of gameplay to 100% it, absolutely not worth it at full price. Get it for about 10 bucks, and it's an enjoyable run if you skip everything they say.
好玩
你浮木被大象踩死了吗,从小是个孤儿,羡慕小象吗。 谁都没有想到,谁都没有想到,有一对奇父母在今日走进我们的视野,以伟岸的身姿,一脚踹开神人英灵殿的大门,潇洒的走入,和各位同僚们弹冠相庆。觐见安禄山,向伟大的犹大三拜九叩。这样的责任感在游戏中就像人类失去阑尾、夏天失去蚊子、数学界失去姜萍。一刻也没有为这对父母的作为而感到哀悼,立刻赶来战场的是水世界章的大份和最后光污染的眩晕。都说要先场面话先礼后兵,我直接就是一个兵兵兵兵啊。烂橘子我希望您能坐飞机直飞杭州坐机场大巴武林门线转27路,岳坟站下车进去那个岳王庙主殿旁边看有个铁笼子里面跪俩人中间有个小空你去跪中间吧你。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $85.3M | 127K | 97% | $32.49 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 36K | 97% | $16.24 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $36.9M | 53.4K | 95% | $29.99 |