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Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Reviews
Themes across 2006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
觉得和对象关系太好 请排便
[b]We have two toddlers. Free time does not exist. And yet we somehow sank 30 hours into this game in what felt like a week.[/b] It Takes Two is one of those games that makes you question every other game you have played. Every single chapter scraps everything you just learned and builds a completely new set of mechanics from the ground up. It should feel chaotic and disjointed. It does not. It feels like a fever dream designed by someone who genuinely loves video games and wanted you to feel that too. My personal highlight was the snow globe chapter. Ice skating, snowball fights, genuinely peaceful vibes. Also happened to be one of the most touching moments in the whole story. My fiancée's favorite was Rose's room, toys everywhere, a million things to do, reminded her of our own toddler's disaster zone of a bedroom. She loved every second of it. The elephant scene though. I will not say much. Just know that my fiancée has not forgiven the developers, and based on her reaction I do not think she ever will. Consider yourself warned. The cuckoo clock chapter can also go straight to jail. We got through it. It was not pretty. We do not talk about it. Every evening we hauled the PC to the living room, plugged it into the TV and played until we physically could not keep our eyes open. Some nights we moved the whole operation to the bedroom TV and played from bed. This is what the game did to two people with toddlers and a bedtime of 9pm. [b]⚠ The following section contains critical story spoilers. Read at your own risk.[/b] [spoiler]The ending wrecked us a little bit. Rose convincing herself that her parents falling apart was somehow her fault is not something you just shake off, especially when you have little ones at home who look up to you for everything. Neither of us said much when it ended. We just kind of sat with it. That is good storytelling.[/spoiler] [b]Verdict: A flat out masterpiece. Grab someone you love, a snack, and clear your evenings. You will not regret it, and the elephant scene will haunt you both equally.[/b]
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Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哈皮
苦也,这也有詹
一直忘记评论了。 最开始认识这个游戏的开发商,是逃出升天,专注于分屏合作游戏的厂商 只要你有朋友、对象、家人一起玩,能接受分屏游戏,无脑入就对了,
I played it with my girlfriend, who was not very used to videogames at all, the game does a great presenting the mechanics and making it feel impactful. It is also really fun!
yes
夯爆了
кайф
好玩
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 270.1K | 95% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $85.3M | 127.1K | 97% | $32.49 | |
| — | 0 | — | — | |
| $10.8M | 10.1K | 47% | $34.79 |