
Download Friend's Pass* and play It Takes Two with a friend for free. Just grab a friend who owns the full game, download Friend's Pass for free, and play together!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蹭强哥的游戏,感谢强哥的陪伴
вышел замуж
超好玩,好多關卡設計得很精巧,解謎的部分有趣又不會太難,真的很適合兩人同樂!
Related
Related
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过这一款双人游戏,其他的双人游戏就再也入不了眼了,谁懂啊,第一次玩就玩到了巅峰
非常好玩,非常推荐!
111
觉得和对象关系太好 请排便
[b]We have two toddlers. Free time does not exist. And yet we somehow sank 30 hours into this game in what felt like a week.[/b] It Takes Two is one of those games that makes you question every other game you have played. Every single chapter scraps everything you just learned and builds a completely new set of mechanics from the ground up. It should feel chaotic and disjointed. It does not. It feels like a fever dream designed by someone who genuinely loves video games and wanted you to feel that too. My personal highlight was the snow globe chapter. Ice skating, snowball fights, genuinely peaceful vibes. Also happened to be one of the most touching moments in the whole story. My fiancée's favorite was Rose's room, toys everywhere, a million things to do, reminded her of our own toddler's disaster zone of a bedroom. She loved every second of it. The elephant scene though. I will not say much. Just know that my fiancée has not forgiven the developers, and based on her reaction I do not think she ever will. Consider yourself warned. The cuckoo clock chapter can also go straight to jail. We got through it. It was not pretty. We do not talk about it. Every evening we hauled the PC to the living room, plugged it into the TV and played until we physically could not keep our eyes open. Some nights we moved the whole operation to the bedroom TV and played from bed. This is what the game did to two people with toddlers and a bedtime of 9pm. [b]⚠ The following section contains critical story spoilers. Read at your own risk.[/b] [spoiler]The ending wrecked us a little bit. Rose convincing herself that her parents falling apart was somehow her fault is not something you just shake off, especially when you have little ones at home who look up to you for everything. Neither of us said much when it ended. We just kind of sat with it. That is good storytelling.[/spoiler] [b]Verdict: A flat out masterpiece. Grab someone you love, a snack, and clear your evenings. You will not regret it, and the elephant scene will haunt you both equally.[/b]
哈皮
苦也,这也有詹
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| It Takes Two | $122.5M | 265.5K | 95% | $39.99 |
| Split Fiction | $117.5M | 124.1K | 97% | $49.99 |
| Unravel Two | $3M | 9K | 78% | $19.99 |
| BOKURA | $1.3M | 12.8K | 92% | $5.49 |
| Little Nightmares III | $18.3M | 20.6K | 47% | $39.99 |
| Trine 4: The Nightmare Prince | $1.5M | 14.2K | 89% | $5.99 |