
There has been a containment breach in a secret facility located deep underground. Experiment E.C.H.O has escaped and is running loose. The lab has gone into shutdown mode, and it's dark...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 42 | 52% | Free | |
| approximately $1.2M | 5.2K | 87% | $6.39 | |
| approximately $34.4K | 286 | 56% | $4.99 | |
| approximately $7K | 76 | 93% | $4.99 | |
| approximately $4.9K | 22 | 45% | $11.99 | |
| approximately $1.8K | 13 | 100% | $6.99 |