
Five clans are fighting to rule over the Isle of Skye. Only the chieftain who develops the best clan territory and trades wisely will be king!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI cheating
A bit slow watching the tileplacement for the AI, and the screen hasn't got the best layout in terms of overview, but I absolutely love the game.
It's very bad, android interface just pushed for PC with zero effort. Annoying tutorial. Scoring system is a mess. Game crashed twice during 45 minutes. Game itself isn't stellar either, it's basically a gimmicky Carcassone with some additional clutter mechanics. I like complex games but I don't like making simple games unnecessarily complex.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warum machen sich Entwickler die Mühe wenn sie es mit so vielen Bugs veröffentlichen. Schade.
Developed by DIGIDICED and published by Twin Sails Interactive, Isle of Skye successfully transforms the acclaimed tabletop strategy game into a digital experience that remains true to its roots while taking advantage of the convenience of modern gaming platforms. Rather than simply copying the physical board game, this adaptation streamlines the experience with intuitive controls, automated scoring, and accessible tutorials that make learning the rules much easier. Set in the rugged Scottish Highlands, players compete as ambitious clan leaders determined to expand their territories, manage their resources wisely, and earn the greatest prestige through careful planning. The result is a thoughtful strategy title that emphasizes tactical choices over luck, rewarding players who can anticipate both the changing objectives and the actions of their rivals. The heart of Isle of Skye lies in its distinctive blend of tile placement and economic strategy. Every round introduces new landscape tiles that can feature mountains, grasslands, lochs, roads, livestock, ships, castles, and whisky barrels. Building an efficient kingdom is only part of the challenge, however. Before trading begins, each player secretly assigns prices to their own tiles, creating one of the game's most compelling mechanics. Setting a low price risks giving valuable land to an opponent, while charging too much may force the owner to purchase the unwanted tile themselves. This clever marketplace system ensures that every decision carries meaningful consequences, adding layers of psychological strategy beyond simply constructing the most attractive kingdom. Combined with a rotating selection of scoring conditions that changes from match to match, every game requires players to rethink their priorities instead of relying on a single winning formula. The digital edition offers a wide variety of ways to enjoy the game. Newcomers can take advantage of the guided tutorial to quickly understand the rules, while solo players can challenge competent AI opponents that provide satisfying competition across different difficulty levels. Multiplayer is equally impressive, supporting local matches, online play, and asynchronous games that allow participants to complete turns whenever it is convenient. This asynchronous option is particularly valuable for players who enjoy strategic games but cannot commit to lengthy uninterrupted sessions. The ability to study previous matches and observe experienced competitors also encourages players to refine their techniques, giving the game lasting appeal beyond simply learning its mechanics. Presentation is simple yet effective, preserving the charming visual style that fans of the original board game will immediately recognize. The colorful artwork creates an inviting atmosphere without distracting from the strategic gameplay, and each landscape tile is easy to distinguish even as kingdoms become increasingly complex. The interface is clean, providing clear information about available tiles, objectives, player wealth, and scoring opportunities without overwhelming the screen. Gentle music and subtle sound effects reinforce the peaceful medieval setting, allowing players to concentrate on planning their next move. While the production values are intentionally modest compared to larger strategy titles, the overall presentation serves the gameplay extremely well. One of the game's greatest strengths is its impressive replayability. With sixteen possible scoring objectives and only a handful appearing in any individual session, no two matches unfold in exactly the same way. Some games reward connected road systems, while others prioritize livestock collections, coastal expansion, or carefully positioned landmarks. Since opponents constantly influence the availability and pricing of tiles, adapting to the evolving board becomes just as important as following an initial strategy. This combination of variable objectives, interactive trading, and efficient kingdom building creates an experience that remains engaging even after dozens of sessions. Isle of Skye will appeal most to players who enjoy deliberate, tactical gameplay rather than fast-paced action. Its mechanics reward patience, planning, and careful observation, making every successful move feel genuinely earned. Although matches can occasionally slow down when players carefully consider their pricing decisions, the strategic depth more than compensates for the measured pace. DIGIDICED has delivered a polished adaptation that captures the intelligence and charm of the original board game while making it more accessible through digital conveniences. Whether played alone against AI or with friends online, Isle of Skye offers a consistently satisfying strategy experience filled with meaningful decisions, excellent replay value, and lasting appeal for fans of modern board games. Rating: 6/10
Boa implementação. Como crítica acho que a parte que você ganha dinheiro por estar perdendo, poderia ser mais clara no jogo.
The game is good but the AI can be very frustrating. Especially if you play with more than one. Recommended if you can get multiple human players.
Most bugs I've experienced in a game in a while. Can't even get a game started.
Great Boardgame. But digital version sucks. takes forever to finish even one game as players don't play simultaneously. And achievements are not unlocking. Bad.
Já peguei alguns bugs, e algumas apelações óbvias da IA, mas tirando isso o jogo funciona muito muito bem, e passa bem a sensação do jogo de tabuleiro.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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