
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $74.4K — a different platform, not this one.
Features KEYBOARD ONLY input and other classic limitations to invoke that 1980s vibe. Designed by solo developer Schmidt Workshops. Islands of the Caliph imagines an ancient, seafaring civilization based on Middle Eastern folklore and Islamic spiritual traditions. It is an action RPG inspired by classics like Might & Magic, Questron, Alternate Reality and more. It incorporates some of the gameplay elements of those older games, like grid based movement, and combines them with real-time combat to create a more immediate hybrid gameplay. Numerous mythical and dangerous beasts lurk in waiting as you explore and discover new lands. From giant spiders and scorpions, to more supernatural beings like ghouls and jinn, Islands of the Caliph will introduce players to some of the creatures of folklore of Arab, Persian and African cultures among others. Weapons include some familiar items along with those particular to the Middle East like scimitars, shamshirs and jambiyah among others. As you explore, your map with be updated automatically. Use it to keep track of your location and to discover new routes of exploration. A small mini map appears in the corner of the screen while exploring, but you can open it to view the whole area when needed. There is also a world map that will help orient the player and assist in finding quest locations. The player must explore this open world and discover the game's primary quest(s) for themselves. The game seeks to capture some of the open-endedness of some classic, RPGs allowing the player take a number of different possible paths to the end. Choices the player makes will set them on a course of action suited to their style of play. Some of these may allow players to reach new heights of spiritual awakening, while others may bring disaster down upon themselves or on all the Islands of the Caliph, it is your choice!
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.49−35% | 25ratings | 80% | — | not modelled |
| $9.99 | 284reviews | 89% | — | $74.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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