
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $30.8K — a different platform, not this one.
Overview: Legends of Amberland III: The Crimson Tower is a classic western RPG inspired by the games from the 90s like Might & Magic, Wizardry, Ultima, the Gold Box series and others. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat. You lead a party of 7 adventurers, manually assembled or pre-made, on an epic adventure to fight the evil which lurks in Amberland. It's light, fairy tale, epic, heroic and slightly humorous. It does not take tons of hours to complete or require an endless grind to progress. Basically, it's a love letter from the 90s, the golden era of RPGs. Notable features: * First person perspective, 90 degree rotation, over grid movement (like in the 90s). * Turn-based (both combat and exploration). * Party-based (7 heroes, either predefined or manually assembled upon new game). * Fast paced combat, especially blazing fast against much weaker enemies. * Quick travel to reduce backtracking. * Easy inventory management with separate personal equipment encumbrance system and an infinite magic bag of carrying for items not equipped at the moment. * Open world with a big overworld to explore. * Quests (including both main storyline quests and side quests). * Rich world lore (spanning between all games of the series, but no knowledge of prior games required). Technicalities: The game was designed to look and feel like one of the old games while working flawlessly on modern machines, especially on very high resolutions. It has very low hardware requirements and should run on even very old machines. About the relation to other games in the series: The Legends of Amberland titles can be played in any order you wish. They share the same world and lore (historical events) but each has a separate and self-contained story. There might be some mild references to events in the previous titles of the series, but more like a flavor, so it does not hinder the ability to play those in any order.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Legends of Amberland III: The Crimson Tower is a classic western RPG inspired by the games from the 90s like Might & Magic, Wizardry, Ultima, the Gold Box series and others. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat.
You lead a party of 7 adventurers, manually assembled or pre-made, on an epic adventure to fight the evil which lurks in Amberland. It's light, fairy tale, epic, heroic and slightly humorous. It does not take tons of hours to complete or require an endless grind to progress. Basically, it's a love letter from the 90s, the golden era of RPGs.
* First person perspective, 90 degree rotation, over grid movement (like in the 90s).
* Turn-based (both combat and exploration).
* Party-based (7 heroes, either predefined or manually assembled upon new game).
* Fast paced combat, especially blazing fast against much weaker enemies.
* Quick travel to reduce backtracking.
* Easy inventory management with separate personal equipment encumbrance system and an infinite magic bag of carrying for items not equipped at the moment.
* Open world with a big overworld to explore.
* Quests (including both main storyline quests and side quests).
* Rich world lore (spanning between all games of the series, but no knowledge of prior games required).
The game was designed to look and feel like one of the old games while working flawlessly on modern machines, especially on very high resolutions. It has very low hardware requirements and should run on even very old machines.
The Legends of Amberland titles can be played in any order you wish. They share the same world and lore (historical events) but each has a separate and self-contained story. There might be some mild references to events in the previous titles of the series, but more like a flavor, so it does not hinder the ability to play those in any order.
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $15.99−20% | 13ratings | 96% | — | not modelled |
| $13.99−30% | 54reviews | 98% | — | $30.8K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | — | |
| — | 112 | 74% | $8.99 | |
| — | 241 | 88% | $11.99 | |
| — | 25 | 92% | $9.99 | |
| — | 58 | 88% | $7.49 | |
| — | 8 | 66% | $19.99 |