
Abandon your past life; this one hinges on training and survival. In a world of magic and monsters, spark fire, raise a timber keep—Observe, Prepare, Adapt, Restrain—carve through wilds, dungeons.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 30 | 43% | Free | |
| approximately $0 | 2.2K | 63% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $79.6K | 182 | 71% | $18.99 | |
| approximately $44.2K | 137 | 91% | $19.99 | |
| approximately $7.1K | 8 | 25% | $24.99 |