
<p>Spain tried to restore by force its influence on its former colonies, Chile and Peru. This strong Spanish squadron occupied the Chincha Islands, very important to the economy of Peru. Peru received support from neighboring Chile, Ecuador and Bolivia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
超级辣鸡的游戏 这个开发者把玩法完全一样,甚至TMD连模型好像都没怎么改,就换个游戏名字,卖成好几个不同的游戏 玩法上都是一样,上手选个阵营(实际上你不管选什么都差不到、或者说其实完全一样),然后花钱买船组成船队,就开始傻逼一样的战斗部分了 战斗为什么说傻逼呢,首先节奏慢的一逼,你从上手停止的船、选择全速前进,到和对方船队遇上,看上去也就1、20个船身的距离,至少得要开个2、3分钟,而这段时间里你只能发傻 好不容易靠近了,你TMD还依旧只能选择加速、减速、转向;开炮什么的功能你只能选择开或者不开,傻吗?不开炮光等死? 然后、就没有然后了,这垃圾游戏就这有这些功能!我觉得TMD 所有那些垃圾加起来6元都不值
NICHT KAUFEN!!! Habs nur laufen lassen damit ich ein Review schreiben kann. Sebst HD verursacht Augenkrebs... Pfui....
Говно ><
1- Terrible AI = Some times the enemy ship just run away from the map. 2- Hard commands to move a ship. 3- Limited Graphics, such as no options for Anti-Aliasing. 4- The map its only a Giant Sea. Showing a lack of details. 5- The sounds are monotomous. Certainly there could be more than 1 sound for a cannon fire. 6- Commands are under-developed. Sometimes the ships will fight on their own, not even following your orders. 7- Few details, there ins't much variation between the ships. 8- Lack of objectives.
Yes.
Good but wasted idea. Unfortunatelly it looks it was left in the beta stage. Bugged like an old piece of wood.
nie no fajna gra, kazda czesc ma w sobie cos unikatowego :V
Başarılı olan bir oyun tavsiye ediyorum muhakkak oynayınca zevk alınıyor
[h1]铁甲舰High Seas改进版[/h1] 铁甲舰第二作High Seas之后,同时发布了3个不同时代背景的作品。(感觉更像是一分为三) 画面更加精美,最大的改变是加入了自定义战斗,这下可以自由编辑舰队看它们互相对射了。 三部游戏背景都差不多类同于北军(左)vs南军(右)的形式,一个拥有炮塔,一个拥有铁甲堡。 第三作Chincha Islands War 1866 1866年钦察群岛战争(鸟粪战争) 秘鲁智利vs西班牙 第四作Anglo Russian War 1866 1866年英俄战争 俄国vs英国 第五作Schleswig War 1864 1864年石勒苏益格战争(普丹战争) 德国vs丹麦
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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