
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly this game is not bad! Some of the reviews maybe bad and yeah we know, Not very good replayability but! its still not a bad game to play! Style: Honestly iv had a soft spot for Diesel Punk if I'm being honest its something iv liked for a while and a lot of other medias depict it in different ways that don't suit the feel of a Diesel Punk Game while Iron Harvest on the other hand took the ideas of that and made it into a game that actually can be enjoyed! honestly 10/10! Story I never really liked the story Something about Secret governments controlling the other governments to take over the world and ect I just wish the story was a little more... unique in this type of Genre of game style 5/10 Level Design oh boy... this is my Issue with the game. A lot of the levels seem the same and there is no uniqueness to the levels. there was about 3 levels in the game where it felt like the game was trying to be different for once, that I give credit for the part where you escape the lab and the part where you have to stealth is fine? I guess? but the rest of the game feels the same. Except the Nichola Tesla boss fight! that was unique enough! but in honestly opinion. 5/10 Gameplay Honestly this was kind of the first RTS game that I played? if you exclude Gates of Hell Ostfront and Men of War 2 the gameplay was expected honestly it wasn't bad just wish the hud element that shows the Units a little better but its alr I guess? 7/10 Voice Acting: Wasn't bad! nationalities weren't bad! as someone who knows people from those countries honestly wasn't bad! 10/10 Multiplayer? Never really played it to be honest! So I won't score it Final score? 37/50 Final Comment? Yeah its fine I guess? to be honest it could of been better but I guess the game is fine!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крутая стилистика
食之无味,弃之可惜。买着游戏纯为了设计美工的柴油朋克给的。其他游戏性,世界战纯纯依托。作为一个游戏最基本的的RTS游戏性都没有。人家同样强大美工低游戏性的endless space,好歹把自己本职做了。至少有点游戏性。这个是真没有
Mükemmel
存档都有严重bug...除了美术以外都找不到给好评的理由
So geht gute Strategie und es freut mich sehr das ihr Dawn of war 4 machen dürft :)
It really fun. Get to play with giant ass war machines and yeah some units might be strong but everything is a glass cannon but it still fun to play and have epic battles. Just give it a change.
Dieselpunková válka, která má srdce, duši i obrovské mechy! Iron Harvest je atmosférická real-time strategie zasazená do alternativní verze roku 1920, inspirované dieselpunkovým světem výtvarníka Jakuba Różalského. Evropa se zde stále vzpamatovává z následků Velké války, ale místo tanků dominují bojištím obří mechanické stroje – mechy. Hra kombinuje klasickou RTS hratelnost s filmově vyprávěným příběhem plným politiky, zrady i osobních dramat. Největší předností hry je bez debat výborně napsaný příběh a charismatické postavy, ke kterým si hráč velmi rychle vytvoří vztah. Každá kampaň nabízí jiný pohled na konflikt a postupně odhaluje širší pozadí války. Obrovský dojem dělá také nádherný ručně kreslený artstyle, díky kterému hra působí jako oživený obraz. Skvěle funguje i variace jednotek – od pěchoty se specializovanými rolemi až po masivní mechy s unikátními zbraněmi a designem. Celý zážitek navíc podtrhuje naprosto špičkový soundtrack, který perfektně buduje melancholickou i epickou atmosféru tohoto světa. Polania představuje hrdou, ale válkou zničenou zemi inspirovanou Polskem. Její armáda se musí spoléhat hlavně na odhodlání, improvizaci a mobilitu, protože proti silnějším mocnostem často bojuje v nevýhodě. Kampaň sleduje příběh Anny Kos a jejího strýce Lecha, kteří se snaží ochránit svůj domov před okupací a postupně se zaplétají do mnohem většího konfliktu. Polanské jednotky působí nejvíce „lidově“ – pěchota je univerzální a mechy vysoce mobilní. Celá kampaň je velice osobní a ukazuje obyčejné lidi uprostřed války. Rusviet je brutální a militaristická velmoc inspirovaná carským Ruskem a sovětskou revolucí. Obrovská armáda, těžká technika a propaganda zde hrají hlavní roli. V kampani se ujímáme Olgy Morozové, elitní odstřelovačky, která se zaplete do mocenských intrik kolem Rasputina a cara Mikuláše. Rusvietská armáda sází na agresivní styl boje, masivní mechy a hrubou sílu, která dokáže převálcovat téměř každého protivníka. Jejich kampaň působí političtěji než ostatní a skvěle ukazuje, jak válka ničí nejen bojiště, ale i samotnou společnost. Saxonia je technologicky nejvyspělejší frakce inspirovaná Německým císařstvím. Její armáda je extrémně disciplinovaná, organizovaná a disponuje těmi nejničivějšími mechy ve hře. V kampani hrajeme za Guntera von Duisburga, zkušeného velitele, který se postupně dostává do konfliktu mezi loajalitou vůči své zemi a pravdou o válce, kterou vede. Jejich mise působí nejvíce vojensky a strategicky a zároveň přinášejí některé z největších a nejepičtějších bitev celé hry. Iron Harvest ale bohužel trpí i výraznými nedostatky. Největším problémem je technický stav hry. Optimalizace je často velmi slabá a ani na silnějším hardwaru neběží hra vždy plynule. K tomu se přidává velké množství bugů – od zaseknutých jednotek až po problémy se skripty během misí. Nejhorší jsou ale časté pády hry, které dokážou pokazit jinak fantastický zážitek. Je to obrovská škoda, protože pod technickými problémy se skrývá jedna z nejlepších RTS posledních let. 9/10
<3
Feel like Company of Heroes, but pretty much simpler within 2 resources only (Iron and Oil). The unit reserves are helpful and giving uniqiue and customizable gameplay during the skirmish. Easy to play and counter the units. The Mech are more powerful than the men, but they're reasonably to be countered by either Howitzer, Exo Suit, and Artillery so both infantries and mech are synergic, they need each other in order to be well played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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