
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La historia y el gamplay mola, rts estilo company diferente.
傻逼游戏
Des méchas, des ours, des cyborgs, du sang et des larmes à la gloire de la Polonia. Que demander de plus ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
verry fun just very unforgiving and is well worth on sale but not full price as there is a lack of content unfortunately
That was one of my favourite RTS campaigns I have ever played. The great evil that you have to fight in the end of the campaign is a bit standard but the charakters are good written, the story gives a nice backdrop to the missions, which are trying to push the limits of what the design can come up. The design of the mechs is just plain perfect. Coop is a mixed bag. Some missions have very few units so it can feel a bit weird to control 1 to 4 units with another player, but missions that have base building are very good in coop.
it is good
Usonia forever!
Reminds me of warhammer 40k but hey, fun is fun ;) Also, nice to be able to have more exposure to linguistic variety.
Muy divertido, me hizo volver a los juegos de estrategias en tiempo real
Welcome back, everyone, to the dieselpunk battlefields of Iron Harvest! We're witnessing a truly epic clash unfold. The year is 1920+, and the Great War has left Europe scarred, but the conflict is far from over. Look at this map – it's a brutal landscape, perfect for the hulking mechs that dominate the front lines. Our players are leveraging the environment masterfully, using cover to their advantage and setting up devastating ambushes. The sheer scale of these war machines is breathtaking; you can almost feel the rumble of their treads and the roar of their cannons. It's not just about brute force, though. The economic aspect is crucial here – controlling those resource points is key to fueling the war machine. We're seeing smart unit production, a mix of infantry, support mechs, and those heavy hitters. The tactical positioning is paramount; a well-placed anti-mech unit can turn the tide of battle in an instant. This isn't your typical battlefield; it's a gritty, industrial warzone where every decision, every shot, and every unit deployment matters. The fate of nations rests on these mechs and the minds controlling them!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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