
Top-down scifi ARPG set in the future around the orbits of Jupiter. You take the role of a mercenary that works contract missions to various corporations operating in the solar system.
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Languages: English
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I know it's a roguelike, so it's supposed to be difficult, and you're supposed to die a lot. I understand that. Even so, the weird interface with very poor tutorials results in a lot of unnecessary deaths. (For instance, it took me a few character deaths to realize that you can craft SMGs and assault rifles for free in your home base. You don't get them automatically, though; you have to actually craft them.) Even the very first mission, which should have been basically a tutorial, will probably kill you multiple times. The missions are difficult, but not in an interesting way; they are all basically "get to location A while killing everything in your way; then get to location B while killing everything in your way". They get very repetitive very fast. Also it suffers from a common flaw in top-down shooters, which is that cover is very hard to use and enemies can shoot you from outside your visible range. Fights don't feel tactical; they just feel twitchy. It's free, so that's nice; you're not out any money if you want to go ahead and try it out. But it just isn't that fun to play.
[i] My Experience [/i] This game got my attention by combining the keywords "ARPG" and "top-down shooter," two genres that I'm quite a fan of. I also appreciate that the developer released this preview of his game on Steam for free (it seems that he's currently raising money for a more comprehensive release on Indiegogo). However, once I got in the game, I was very turned-off by my character's movement speed and the in-game mouse sensitivity. I couldn't find a sprint button in the controls or a way to improve mouse sensitivity within game settings. As it stands, it feels like your character is moving and shooting in slow motion while the enemies move and shoot in real-time. The game could also use a tutorial, because (as mentioned by another reviewer) you only start with a pistol and aren't given much direction on how to proceed. A crafting station exists in the starting area that allows you to put together some alternate weapons. I like the idea of a ARPG top-down shooter, but I think Iox needs a bit more time in the oven.
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"IOX" is an unusual game in that it doesn't conform to the usual shovelware molds on Steam, instead we have an overly ambitious and obviously underdelivering 2D top down retro roguelike shooter. It's not great, lacks polish, really needs a tutorial, because when a game isn't great to begin with, it's really hard to convince gamers to just "figure it out" as the developer expects us to do here. What do you do in the game? There's a plot about orbiting Jupiter and doing mercenary contracts with punishing difficulty. There's really only four missions and no amount of samey procgen/die-and-retry gameplay will help them seem differentiated. And, despite not being in Early Access, the developers acknowledge the game is incomplete... but also haven't updated this in over 5 years. It's abandoned. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2025. That alone is enough to disqualify this for recommendation. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Dr. Disrespect Music and colors, that got me dancinggggggg! Runs smooth , can't really block shots that I know of or juke but pretty standard game play. Music 10-10 // Movement felt clean , nothing really negative to say, I mean it's free...it works!
Gelecekte Jüpiter'in yörüngeleri etrafında geçen yukarıdan aşağıya bilim kurgu ARPG. Güneş sisteminde faaliyet gösteren çeşitli şirketlere sözleşmeli görevler yapan bir paralı asker rolünü üstleniyorsunuz.
Управление персонажем о-о-очень тугое, он слишком инертный. Я так понимаю что разработчик пытается сделать игру достаточно медленной, при этом игра пахнет как весьма мясной шутер... Нипанятна. Стрельба... Опять таки игра медленная, но проблема не ее скорость, а то что инертный персонаж так же инертно стреляет и целится в движении нужно с упреждением, что тупо очень сильно бесит и далее напишу почему. Есть "прицельный" режим на всем кроме дробовика, так вот стрелять можно только прицельно, потому что иначе на дистанции в четверть экрана 90% патронов мимо - а патроны не бесконечные и на каждого моба их нужно не мало. В итоге в ШУТЕРЕ - РАЗДРАЖАЕТ СТРЕЛЬБА! Я не знаю как автор думал балансировать выживаемость персонажа. Как бы я не старался приходилось впитывать урон, от каждой пульки даже с дашем не увернутся, есть щит который можно создать на базе - но на него нужны ресурсы что бы получить которые желательно выжить, или хотя бы найти их. Я честно не смог пройти даже самую легкую из предложенных миссий. На относительно небольшой карте мобов достаточно что бы ты об них просто стерся, 3-4 аптечки недостаточно, как работает аптечка созданная на базе - непонятно, мне она писала постоянно "Нет впитанного урона". В итоге ты пыжишься выжить, но хочешь попасть по противнику - стой и ешь урон eбaлoм, а восстановить здоровье никак - аптечками на уровне та максимум половину здоровья восстановишь которого тебе на 5-6 из 30-40 мобов... НЕ-СМЕ-ШНО!!! В вещи которые ты можешь создать на базе без ресурсов аптечка(которая не работает) не входит, даже если бы она работала нужно пройти хотя бы одну миссию что бы ее создать, если на хардкоре играть, или подобрать ресурс на миссии на софткоре и сдохнуть что бы вернутся в хаб... Гениально(нет). Совет разработчику: 1. Убери задержку движения - пусть скорость движения будет такой же, но убери ощущение брода через реку против течения. Движение должно быть легче и более полезным, что бы игрок за счет движения мог уходить от урона, избегать его. 2. Настрой стрельбу что бы в движении стрельба была ровно в точку прицеливания, лучше что бы просто сектор разлета снарядов был больше в движении, но стрельба должна быть ровно в направлении прицеливания, без смещения. 3. Посмотри другие высокооцененные игры в жанре top down shooter, поиграй в них, обрати внимание на игровые механики которые там реализованы, как происходит стрельба, как двигается персонаж, почему это ощущается приятно и измени в своей игре то что раздражает. Рекомендую посмотреть на такие игры как Alien Shooter(1, 2, Zombie Shooter), SYNTHETIK, Crimsonland, Helldivers. Именно твой проект очень похож по основным механикам на SYNTHETIK и там разработчик о-о-очень сильно поработал над стрельбой и хорошо привязал движение к стрельбе. 4. В свой проект тоже сам играй, играй, а не тестируй - тесты отдельно, они нужны, но попытайся еще и просто играть в свой проект. Представь что ты просто наткнулся на новую игру и вот так со стороны пробуй ее оценить. 5. Цвета в настройках персонажа слишком ядовитые, их бы на четверть тона затенить что ли, пока что не вижу смысла в иконках и нашивках, можно нашивку на наплечник налепить и шлем немного менять в зависимости от выбранной иконки - этого было бы достаточно. Я ХОЧУ что бы эта игра в итоге вышла полноценно в релиз, и я ХОЧУ что бы она была хорошей, хотя бы сравнимой с той же SYNTHETIK. Эта игра выглядит интересно. Есть механики которые можно отшлифовать и превратить в изюминку. Готов оказать посильную помощь идеями, посмотрю есть ли люди в обсуждениях или страницы на форумах.
Wanted to leave a review since theres only one more besides mine atm. Its not a bad game but it seems like its very hard at the beginning. Make sure and go to the item assembly area on your ship or whatever the base area is u start out at so u dont just have a pistol. Also you can adjust the amount of damage the enemies do vs how much you do. I set my player damage to about 400 percent lol. So i mean u can make it as challenging or as easy as you want. The movements kind of slow and i have no idea how good the game is after playing it an extended amount of time but for a free game its worth a try id say. Its really not bad at all and kind of fun. It sucked me in for about 40 minutes. I dont think its something ill play again but i enjoyed what i played of it.
IOX是一款免费的俯视角双摇杆射击游戏,个人总体上评价属于凑合能玩但不好玩的那一类。 画面整体偏暗,音乐音效还不错。 游戏最大的问题是没有教程(虽然开始时候可以选是否显示教程,但实际上就是到每个可以操作的机器前面给你一页文字,很不人性化,基本键位要自己去Settings里面看,合成物品、各种子弹枪械的对应关系都要自己找),加上刚开始难度过高,很容易打完一关直接劝退。 玩家初始只有一把小手枪,在基地里上边有个组装台(Assembly),里面可以免费组装出各种基本枪械(微冲、霰弹、冲锋枪、手雷),高级附件和枪械以及升级需要四种特殊部件,部件只能在各关卡里面的Loot箱子里随机拿到。所以这个游戏的宗旨是:一切操作转换血,一切策略变刷件。 开始可以直接打第二个地图,因为箱子非常近,拿完就可以死了。有了二级的冲锋枪和霰弹,加上盔甲和别的道具,主角才稍微能活的长一点。不过总的来说还是难玩,因为主角速度慢,体积大,敌人的子弹基本上很难躲开,一张地图起码百十来号敌人(目前除了boss只看到4种敌人)吧,不知道要多少血才够换。 除非是特别喜欢此类游戏而且又有很多空闲时间,否则不推荐。
Not much here yet, but what's there is fine. The graphics are "flash game" level. There are only 4 missions. The missions are fine. There are about 8 guns, of which half can be crafted up-front, and half need to be "augmented" from base weapons plus mission spoils. This is proof-of-concept tree; like the missions, there needs to be more actual content here. Reminds me of https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/ ...but done by one person on their weekends.
[h1]Before I played IOX, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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