
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall a fun experience, albeit the levels are a bit hard to navigate sometimes.
C'est marrant au début, mais ça devient vite extrêmement répétitif. Et c'est beaucoup trop cher pour ce que c'est. Le jeu essaie de se créer une âme mais ça ne marche pas. Ca n'a pas les tripes d'un Duke Nukem, et les personnages ne sont pas attachants. Aussi, on tombe TOUT LE TEMPS sur les mêmes ennemis. C'est incroyablement ennuyant. Ne l'achetez pas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing fast paced, arcade style game. I can pick up and play anytime and have a blast.
Good
[h1]7/10[/h1] 抛开视觉、风格、敌人设计因素,单纯评价关卡地图设计,其实他设计的非常非常好,场景十分庞大丰富。夸张点说,这地图设计如果平行放在任何一个真3D的射击游戏里都算十分优秀的了 可惜的是这么优秀的地图并没有支撑起游戏的质量,视觉、敌人设计大大的拖了后腿 [b]这么丰富的场景,设计者并没有将敌人和周围环境做特别的区分手段,甚至在不同色调的光照下,他们身上的颜色也会变得和灯光一个色调(原本装扮就很鲜艳的人放到有色灯光下能把原本的鲜艳色盖掉),这导致敌人在中远距离几乎和周围的环境融为一体,你很容易一眼将他们看作场景中的物品而不是敌人。同时,这个游戏还做了战争迷雾机制,玩家视野之外的环境是黑黢黢一片,你得走到相应的距离,黑雾才会消失,你才能看清那地方是什么 现在的问题是,在这个游戏里,你遇到的敌人将会是ZywOo---全图范围内,他们并没有战争迷雾,不管离你多远,只要他们有你视角的一小块,甚至他们可能还是侧身,他们会立马掉头过来对你倾泻子弹和榴弹,同时他们还会走位急停,并且他们位置旁边大概率会有队友在单个敌人挂了之后拉出来补枪,补枪的敌人总是在你意想不到的地方拉出来,所以你甚至在这个古典FPS里要频繁搜点和预瞄[/b] 这个问题任何一个玩家玩了任意两关,都会感受出来,这是非常严重的问题,严重影响了游戏体验 我在玩的第一个小时里就气笑了。最典型的关卡是第三关Fan Service开头,完美诠释了这游戏的缺点。这关开头玩了不气笑的有两种人,第一种是非常幸运没有触发作者的恶意bug侥幸活下来的,第二种是真大佬顶着二十多个人的火力硬是杀下来 这关开头是你从天而降跳到一个储水槽中,位置在整个大房间的中间靠下位置,你要从水槽中跳出来落地探索。而有个bug,b站上的up尼赫拉尔也遇到过,如果你不从水槽左侧出水跳出去,就会触发全房间敌人的索敌,导致他们四面八方朝你开火,包括远处窗户战争迷雾的那个地方 [b]所以你面临的是:一出水,四面八方的载物就开始向你开火,你手忙脚乱发现了中近距离那个离你最近的黑衣人,你掏出枪秒了他,转过头发现远处黑黢黢的窗户至少有四五个人在你看不见的地方像尿尿拉稀一样朝你开火,而且颗颗命中,中距掩体后有敌人小身位朝你开枪,远处敌人大大方方朝你开枪,正当你开始解决他们时,不知从哪来的几只红色绿色的像钛合金苍蝇一样的无人机开始飞到你耳边嗡嗡嗡并朝你下蛆拉屎,中远的敌人也边开火边走位,全场你看得见的地方和看不见的地方大概二十多个人,像蚂蚱一样边蹦来蹦去边朝你滋尿...什么?你说这是超级系FPS所以你也选择瞎蹦跳到下一个房间躲避?然后你发现旁边的房间也是一样的庞大,看得见的敌人和看不见的敌人分布一样,甚至还能把先前房间的敌人引过来一起集火...你只能打几个敌人然后眼睁睁看着你的屏幕一红一红最后视野回归地平线——似了[/b] 后面的大厦关卡也是逆天,敌人隔着一栋楼的距离朝你这栋楼精准射击和投掷榴弹 不知道的还以为我看了期善良的阿由,那我为什么不打开5E平台开一把职业哥难度的预瞄练习呢?一样的效果 [h3] 我真求求Moddb还是哪出一个改善敌人识别度的mod,和去除战争迷雾的mod,改善完这两个问题等离子狂怒就8/10了[/h3] ---------------------------------------------------- [h2]二编[/h2] [h3] 过了第一大章后:你这不是会做吗?[/h3] 从第二章关卡开始地图的结构就没有又大又复杂了,整体更像老DOOM那样大小的线性关卡了,虽然上面说的敌人人均ZywOo超人的性能依旧,但是关卡结构相对合理,所以没有多少发挥这外挂能力的机会。第二章相比第一章玩的舒服得多了
amazing boomer shooter
Раздаём по щам недругам и агрессивным элементам общества за очень обворожительную протагонистку. Достойна замена Duke Nukem.
Holy cow, what a fun first person shooter. I haven't had this much fun with a Build Engine title since Duke Nukem 3D. The weapons, music, and the gunplay are just so damn good. If you enjoy retro first person shooters then give this game a try.
yup
It's Duke Nukem, but hotter...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $332.3K | 1.5K | 64% | $5.09 | |
| $286.1K | 2.3K | 96% | $6.99 | |
| $128.5K | 952 | 62% | $6.24 | |
| $124K | 387 | 73% | $14.99 | |
| $8.3K | 355 | 91% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.6K | 43% | $19.99 | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $1.3M | 5K | 91% | $9.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $1.3M | 1.5K | 83% | $24.99 |