
Explore a familiar world that can never be fully understood.
Modeled estimate, not a reported figure. How we estimate →
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A familiar world, never fully understood...
Invisum Piscium 嫌魚 is a game centered on walking, listening, and taking part in fragmented conversations. Collected items can be used to interact with the environment and progress the story, subtly changing the world.
An atmosphere-driven game with almost no traditional puzzle elements
Exploration-focused gameplay centered on walking, listening, and observation
Fragmented NPC conversations and environmental storytelling
Light item-based interactions that subtly alter the world
A complete experience with a defined ending
Stats
Languages: English, Japanese, Korean
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.