
Cyberpunk Visual Novel about a girl hacker struggling in a modern World. The story revolves around surveillance, hacking, artificial intelligence, cybernetic implants and those who want to lead a normal life in a high-tech society.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 57 | 91% | Free | |
| approximately $0 | 25 | 76% | Free | |
| approximately $0 | 19 | 84% | Free | |
| approximately $0 | 322 | 94% | Free | |
| approximately $0 | 43 | 91% | Free | |
| approximately $16.9M | 33.8K | 97% | $14.99 |