
Caught in a bitter feud between spiteful gods, you fight for more than your life in this strategy RPG. Enlist Hercules, Achilles, Electra and the mightiest of heroes in your struggle for an eternal seat atop Olympus. Create your own war host from over 30 distinct units.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Well, seems there is no review yet, I Bought this game for this is my first game on PC, I'd say the graphics still the same when I was a child well it is not remastered. The story begins where you can choose two heroes and as you progress you can then again, select another heroes, it is up to four heroes you can use, when your hero dies you can never revive them. Also, you can have some foot soldiers. Oh the story is about gods, where Poseidon wants to kill Athena's hero. The price is cheap I think, good if you really like strategy game. Working on Win10 64bit intelcorei7 NVIDIA
This game is a mix of RPG and RTS based on Greek Mythology, it's not an easy game but it is great fun if you learn it's mechanic. This game is much deeper than avarage RTS: 1) Every level is like part of the ancient world with it's people living in it, but you don't have to be hero, you can kill everyone instead helping them. 2) Every unit in the game has name, health and expirience. And nobody want to die for nothing. So it's up to you - whether you kill or save them.
Let me preface by saying I loved this game as a kid and was excited to play it again 25 years later. However, I could find no way to save my game and when recruiting Perseus, the quest timer ran out but the quest didn't end. And killing the guy in the quest, since that was the only other option to "end" things, caused a script error. I suppose I ate those $10 pretty quickly...but it was still fun to immerse myself back into the game after all these years. It's held up well enough, but unfortunately if you want bug fixes, you're out of luck.
Juego de mi infancia!!!
Invictus: In the Shadow of Olympus is a turn-of-the-millennium strategy title developed by Quicksilver Software and published by Interplay that attempts to fuse real-time strategy mechanics with role-playing elements under the thematic umbrella of Greek mythology. Set in a world shaped by the whims and rivalries of the Olympian gods, the game places the player in the role of a mortal commander drawn into a divine contest, tasked with leading armies, recruiting legendary heroes, and surviving a series of trials meant to prove worthiness in the eyes of Olympus. From the outset, the game projects ambition, aiming to combine mythic storytelling, large-scale battles, and hero-driven progression into a single cohesive experience. The gameplay centers on commanding armies in real-time battles viewed from an isometric perspective. Players recruit a wide range of units inspired by ancient warfare and mythological creatures, including infantry, archers, cavalry, and fantastical beings drawn directly from Greek legend. These units can be arranged into formations such as lines or wedges, allowing for a degree of tactical planning that goes beyond simple point-and-click engagements. Battles are often large and chaotic, with multiple unit types clashing simultaneously, requiring players to juggle positioning, reinforcements, and timing to gain the upper hand. While the underlying systems suggest strategic depth, the flow of combat can feel unwieldy, as the game frequently struggles to convey clear battlefield information during intense encounters. A defining feature of Invictus is its roster of legendary heroes, which includes figures such as Hercules, Achilles, and Orion. These heroes act as powerful anchors within your army, boasting superior stats and access to special abilities known as appeals, which are gifts or interventions granted by the gods. These powers range from devastating offensive effects to battlefield-wide buffs, and their correct use can decisively alter the outcome of a fight. However, these abilities often lack precision and clear feedback, sometimes affecting allies and enemies alike, which can undermine tactical intent. As a result, hero management becomes less about careful planning and more about opportunistic deployment, reinforcing the game’s rough-edged nature. Beyond combat, the game incorporates light RPG elements through mission structure and progression. Campaign scenarios are framed as trials imposed by the gods, sending players across varied environments that include deserts, snowy regions, and mythic cities. These missions blend combat with exploration and occasional objectives that break up the flow of constant fighting. While there is a narrative thread connecting these trials, it remains largely functional rather than emotionally engaging, serving more as justification for battles than as a deeply developed story. Player choices rarely impact the narrative in meaningful ways, and character development is limited to mechanical progression rather than personal arcs. Visually, Invictus: In the Shadow of Olympus reflects its era unmistakably. Unit models and environments are simple and angular, and animations are stiff by modern standards, but there is still a certain charm to the hand-crafted look of its myth-inspired designs. The isometric maps are broad and readable, though they lack the environmental detail and visual clarity seen in later strategy titles. Sound design is similarly restrained, with serviceable effects and a modest orchestral score that attempts to evoke mythic grandeur without fully achieving it. Voice work and audio cues exist but are repetitive, often blending into the background during extended play sessions. One of the most challenging aspects of revisiting Invictus today is its interface and control scheme. Unit selection, camera control, and command execution can feel cumbersome, especially during larger engagements where precision is essential. These friction points make the learning curve steeper than necessary and can obscure the strategic intentions behind the game’s systems. While patience and familiarity can mitigate some of these issues, they remain a barrier to accessibility and highlight the limitations of early attempts at blending RTS and RPG design. Overall, Invictus: In the Shadow of Olympus stands as an ambitious but flawed experiment that reflects both the creativity and constraints of its time. Its mythological setting, large-scale battles, and hero-driven mechanics offer moments of genuine intrigue, particularly for players drawn to Greek mythology or retro strategy games. However, dated controls, uneven execution, and a lack of narrative depth prevent it from fully realizing its potential. For modern players, the game is best approached as a historical curiosity or a niche experience rather than a polished classic. Those willing to embrace its roughness may find value in its ambition and atmosphere, while others may appreciate it primarily as a snapshot of an era when developers were boldly experimenting with genre hybrids. Rating: 5/10
Super spiel kommen Kindheits Erinnerungen hoch
hupps, mal was zum abgewöhnen. 1 von 10 sehr mies.
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