
In INVERT the player will be challenged to solve several logic challenges. You must move in a limited way and make all bases turn white or all bases turn black. When jumping over a base, the same color changes and you'll use this to your advantage.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hope they add more levels. pretty fun little brain teaser.
Nettes kleines Rätselspiel für zwischendurch, coole Gameplay-Idee. Die ersten 25 Leveln hatte ich bald durch, danach wurde es kniffliger. Es ist das Geld(ich bezahlte 1€ dafür) auf jeden Fall Wert, Kaufempfehlung!
It's a nice and short game with simple logic that makes you think. The design is smooth and minimalistic. I like listening to podcasts while playing, so I didn't really notice the levels passing by. I replayed some once or twice when I couldn't clear a level at some point, then came back with new strategies. Now I wish there were more levels. Overall, it's fun and I recommend it 😄
踏むたびに白と黒が反転する足場で構成された盤面を、白黒どちらか一色に塗りつぶせばクリアのパズルゲームです。 難易度は、難しかったり簡単だったり、結構ばらつきがありますが、緊張感があっていい感じだと思います。 ただ、全45ステージの中の41問目だけは、段違いに難しいです。 黒か白のどちらで塗りつぶすべきか考えるのが楽しいですね。ルートの選択も悩みどころで、色々な可能性を考えられるステージがあったりして面白いです。 希望としては、最後の一手だけでいいから戻す機能が欲しかったですね。うまい感じに進んでいたのに、操作ミスすると萎えてしまいます。
Played on Steam Deck. Too short and too easy. The puzzles are very simple and easy to solve without much thought. There are not many levels and no music in the game either.
Simples, but a great relaxing puzzle, the animations is simple and nice.
:o
流程比较短,但是一边听歌一边玩这个某种程度上来说挺解压的,前提是你不会在一关卡了半个小时 制作组有没有出三维版本的制作想法啊,感觉难度一下就上来了
Fajna gra tylko bardzo krótka
안어렵고재밌음머리쓰는척가능함
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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