
Fast and smooth action jump & run game like in the good old days. With focus to the Speedrun community.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
It's a neat little platformer. There's some jank around the edges, and the English translation could use some work. I enjoyed my time with it.
Me gusto el juego, el soundtrack esta belly y la jugabilidad esta bastante bien :3 Merp*
Very good Jump n' Run platformer. I really enjoyed the level design of the game because it felt something special. The controls were smooth and didnt had any problems with a XBOX-Controller. The only thing, which I hated was that you had to start over, from the beginning of the world, it is painful and annoying if you just had bad luck or you wanted to see how the boss "works". Overall a fun game with frustration factor.
我是为了支持作者买的这个游戏,真的不推荐购买此游戏,但我还是觉得他是个有潜力的游戏。
I really do love the game and I can highly recommend it! It may be a bit small, but it's definitely worth the money to invest. There's a nice and smooth Gameplay and although the game has just three worlds, each world is quite challenging and takes a few tries to beat. To be honest, I'd like, if the bosses are going to get some more moves ;) However, all in all I'm really fascinated by this game and it's a pity, that it is that unknown. I do hope, that this is going to change one day! Amazing work, EinzigartigGames!
got the wrong game
Short, Sweet, and simple. Really nice soundtrack and fun platforming.
Not a *great* game by any stretch...but at the price point, I think we've all payed more for less. ( Read the "Controls and Movement" portion further below if you *do* end up getting this game.) Game can be beaten in under two hours, not counting the Boss Rush and Time Attack features you unlock once you beat the game for the first time. Which isn't *much,* but hey. Levels are artificially big due to having wide open areas and long stretches without much going on, and little variety in stage mechanics and gimmicks. The visual design takes the same "minimalism:" there's really just not a lot going on. It's pretty for a little while and then it gets stale. Controls and movement are a mixed bag. - Jump is consistently floaty, and you get the same height no matter if you hold the key/button down or quickly tap it. This game being a platformer, this feels like a real miss. - Wall jumping is also clumsy; you have to wait until the top of your jump arc to actually *stick* to the wall, and THEN you can jump, which just slows everything down. + The game has a "Dodge" it doesn't tell you about, and which isn't mapped to one of the four face buttons like everything else is.....but it WORKS MID-AIR. Once I figured this out, it opened up a lot of possibilities for movement. ++ There's also a "Coyote Jump"...? Which I'm certain wasn't intentional, but try running off an edge, and then jumping as you're falling. This also stacks with the double jump you get later on in the game. Combined with the air dodge, you can end up feeling pretty good as you whiz past some portions of the game I'm certain weren't intended to be skipped. +++ While floating through the game like this, I ended up clipping through the sides of certain platforms and bypassing enemies completely. Potential speedrun tactic? ?> The attack response is actually immediate, with a surprisingly generous hurtbox, but the animation / visual feedback is delayed by a few frames, so it feels really awkward and unresponsive. It's easy to get used to, but it always feels awkward. Eh. It's a game, alright.
i saw the first 5 seconds of the trailer and it was an Impulsive buy.
nice game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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