
Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First off, Necrovale is a great game. The music and atmosphere are enjoyable. The itemization allows for some really fun min-maxing. The melding system is unique and I absolutely loved the cracked out builds it enabled. Bosses seem* solid. I can't give a full account of them though. By the time I reached the second boss, I had basically ascended to an unholy terror and proceeded to one to three hit every boss for the rest of the game. The first ten hours are absolute crack, and I highly recommend the game. That being said, the last bit of the game falls off hard. The final stretch is just a rehash of all the previous zones. I enjoyed the randomizer effect, but I feel like a new environment with a new boss would have been a better ending. As far as I could tell (again I killed everything in seconds) the final boss of the game is literally just the final pre-endgame boss again. For such a great game, it really sucks that the ending falls so flat. Balance is absolutely whack. I'm fine with this in the main, but we're talking insane discrepancy levels. My endgame build (no triple melds) could do 2.5mil dps in town from power ability. Nothing else I tried came close. Some weapons have affixs that theoretically should be a massive dps increase, but aren't. Sequence (which ostensibly repeats your skill in a line) somehow reduced my dps by 90% despite the large base weapon damage increase. Idk how that works. There's a ton of very unique items, but ultimately damage multipliers are king as usual. Taking everything into account, I still think the game is fantastic. I'll certainly be buying the devs next project when it is finished.
이게임을 처음 영상으로 접했을때 그래픽이 너무나도 제취향이라 할인 할때구매 하게되었습니다 참고로 2d게임을 매우좋아합니다 하지만 막상 게임을 시작하고 시간이 경과함에따라 몇가지 단점이 너무나도 크게느껴졌고 약간의 싫망감이 들었지만 이상하게도 게임을 계속 하게되었어요 일단 가장 큰실망을하게된이유는 모든 던전형식이 똑같다고 봐야합니다 방에들어가면 작은맵 적리스폰구역 계속생성됨 처리후 다음방.. 이것이 무한하게 반복됩니다.. 방구조도 매우 단조롭고..거의 맵구조는 의미가없다고봐야합니다 그리고 특정맵에 너무 불필요한 오브젝트들이 전체 화면에 깔려있어서 렉이걸리더라구요.. umpc라서 그런것도있겟지만 렉을줄이고자 무기형식을 손봐야했습니다 무기 수정후 렉은 거의 사라지긴 했어요 렉이 특히 심했던지역이 어두운 맵에서 1줄짜리 이동형식에 밑으로떨어지면 괴수 뼈무덤같은 곳이였는데 맵에 무수한 뼈와 몬스터 그리고 제무기 다발형식의 멀티샷.. 이합쳐지니 렉지옥이 펼쳐지더군요 그렇게 단조로운 형식을 반복하다가 점점 아이템 조합의 제미를 알게되었습니다 이게임의 싱글모드는 사실상 아이템 조합의핵심을 찾는게 전부인거같았습니다 반복플레이 아이템득템 조합후 성능시험 이게전부입니다 하지만 아이템종류가 많아서 이것저것 시험하는 제미가 있습니다 개인적으로 제취향에 맞는 게임이지만 아쉬운 점은 이게임이 많이 다듬어져서 나왓더라면 훨씬 퀄리티가 좋아서 게임 수명이 길어졌을 거라생각됩니다 물론 그래봤자 싱글게임이지만 단조로운 맵형식이아니라 진짜 탐험형식으로 맵구조를 만들었더라면 좋았을거같습니다 그리고 후반부에가면 게임이 너무 쉬워지는 느낌이었습니다 결론은 2d액션 알피지를 좋아하고 아이템 조합 성능 테스트를 즐기는 분이있다면 할인할때 구매하셔도 나쁘지 않으실겁니다 아이템 조합 성능테스트 이런게 귀찮으신분들은..아마 단조로운 무한 반복플레이라 금방 흥미를잃으실겁니다 현재는 궁수무기로 dps 6800 정도나오는데 7000 돌파를 도전하고있습니다
It might be a good game beneath the controller issues. I own two USB controllers and this game has problems with both of them. I have a bad controller with jammed buttons (not the game's fault, I know) that the game simply reads as an XBox controller and gives me XBox prompts, which are a perversion of Nintendo prompts, and thus I have to rotate the controller in my mind when the game tells me to press a button. My good controller with well functioning buttons the game doesn't recognize so I have to use a third party key mapping program. At first this seemed like a double win because I could manipulate the game into calling the buttons what I call them, but this too was problematic. You still have to use the mouse to navigate the inventory, which is annoying, but what makes the game unplayable is the fact that your character only attacks in the direction of the mouse cursor if the game doesn't detect a controller. There's a similar "feature" in Wizard of Legend, but the devs had the good sense to allow you to deactivate it. I've honestly lost count of how many times a game was almost ruined because the devs didn't think through these controller issues, from not letting you edit the configuration, not letting you change the prompts, or not detecting your controller in the first place. This is honestly the first time the problem was completely unsolvable with third party programs running in the background. I've been using emulators for decades and I've never had a single issue with literally any controller I've ever used. I don't know how this is so hard to get right in a game I actually paid money for.
One guy made this? It's like a quick play Diablo. Theorycrafting and building for a fraction of the time you would spend on other games. Fun.
Good game
Quick Summary: Fun little game. Gets a little grindy, but I sure had fun. I like the "choose your own path" mechanic. I think the way you can merge items and how you can obtain basically any item you want through vendors or item manipulation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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