
A retro-style first-person dungeon crawler RPG where you rescue kidnapped children from an underground demon horde.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
The first in a series of games. I completed it in about 40 hours and found it to be pretty enjoyable. The developer is active, and listens to respectfully worded feedback about issues. I also like that they update their prior games with "advancements" they made in games later on in the series.
さすがにフリーズが多すぎる。
Good old school fun. If a bit basic.. Pretty much just fight monsters , level up and get semi-cool random loot. There are no treasure chests (well after a battle like 2% of hte time it says you found a chest, but its not really one as it doesn't even guarantee any loot, just slightly more gold than youd otherwise get in a normal fight (and actually gold quickly becomes useless in this game, as there's only a few starter shops with basic gear which doesn't take long to get all of) and a trap, nothing really to it) , no secrets, and aside from the final boss, actually not a single visible enemy or much on the map, just random encounters. Game is pretty slow so i sped it up with the well known speed hack that works on pretty much all unity games. Finished the game in under half the time it usually takes. More fun that way. Game does include a nice option to make combat quite fast, so it was mostly for faster movement.. (and the game does have a lot of running around, as early on you have to backtrack to town for healing a lot, and later there are some quests DEEP into the wilderness/caves which you'd inclined to return to town and turn in for reward). There is an exit spell, but it only puts you to the wilderness from the cave, so its still a decent treck back to town. Too bad no higher lvl spell to straight teleport. Oh well, speedhack works for that heh. Hopefully the authors later games become more complex with more interesting loot / real treasure chests / more static stuff / more to do in general.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French, Italian, Japanese, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 21 reviews with recorded playtime.
This is a fun, simple, Dungeon crawler. It’s basic, much more so than say Bard’s Tale. However it does scratch a similar itch. There is the odd bug which is annoying, didn’t stop me enjoying the game though. There is a free demo which contains a massive section of the game, you may as well try it first. I spent maybe 30 hours on this in total. (All levels fully explored, all quests done) Recommended game.
ちょっとフリーズが・・・ パッチが当たった時にフリーズは治りました! 後は、落とし穴でフリーズします。改善宜しくお願い致します。
If you liked Legend of Grimrock (or are a big fan of old school Dungeon Crawlers) and you're looking for more, maybe this game is for you. Stuff I liked: - Lots of classes and really cool looking portraits to choose from. - Lots of stats and abilities. - Loved the fact that there's a feedback button in the in game menu to report stuff. - Clear tiled map ui. A few suggestions: - The initial town has too many locations and too many quests. It can feel a bit overwhelming to explore at first, I'd consider reducing it in size to keep things simple at start. And unlock a 2nd part of the city once the player has returned after some battles. - Not being able to see the enemies on the main camera leads to sudden fights which I might not want to do. - In battles, it'd be cool to see as many sprites of the same enemy as there are (instead of a single one). Maybe they could line up one behind another. - It looks I cannot choose which enemy to attack? Which could possibly lead to characters not hitting what would be my intended target. Or maybe there's some rule that I haven't discovered... but I didn't find it clear. - It'd be nice to see the keyboard shortcuts for actions during combat. - Would be great to see enemies and characters have little animations/effects on attack or hit, as visual feedback and also to make the screen more feel more animated. Overall, really interesting game!
This a typical hack and slash D&D adventure. Pros: If you like hunting and killing monsters, leveling up characters, upgrading weapons and armor, there is plenty of that. If you like exploring for treasure, there is several wilderness areas including a couple of monster villages. There is also lots of dungeon exploring. The most important thing for me is the developer wrote a helpful Manual (too many developers don't, leading to the frustration of figuring out basic games controls). Also this game came out in 2023 and the developer is still active on the Steam message boards. It also has Steam Achievements. Cons: This game has a basic interface without detailed graphics and animations. The back story is fairly simple. There only a few simple quests. Non-Player Characters Are also very basic. None of this is a deal breaker for me. This is the first installment in a 4+ series. The 5th game not yet released. I looked at the Steam store pages, and the screen shots indicate each game is an improvement on the last. So I bought the whole current bundle.
👍 Recommended (for old-school dungeon crawler fans) Into The Inferno is a throwback blobber clearly made by someone who loves the classics. If you’re into Wizardry or Might & Magic, there’s a lot to like—turn-based combat, party building, buff management, and slow, satisfying progression. The early game is great: exploring small dungeons like goblin and orc camps, tough early fights, and slowly getting stronger. I loved being able to import my own character portraits, and the spellcasting system has a nice variety, especially the shaman class. That said, the main dungeon eventually gets too big and messy. The map UI is clunky, there’s no fast travel, and backtracking between floors becomes tedious quickly. Combat is functional but barebones (no animations), and gear upgrades stay pretty flat throughout. The game music is irritating —almost I turned it down. I play with my own music or an audiobook. The dev is active on the forums and even took some of my suggestions into account, which was awesome. However, sometimes feedback goes unanswered, which can be somewhat disappointing. 🎯 Verdict: If you’re a fan of old-school dungeon crawlers and don’t mind a little jank, this is a solid indie gem. Just know it runs out of steam toward the end.
Super
At the release day it was unnecessarily hardcore so I remained Neutral and did not want give a review. But now it have made the game better like explaining what one item does. Can now say it's a fun little game, 20-50 hours to finish I reckon.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.7K | 12 | 92% | $10.49 | |
| $3.5K | 13 | 77% | $11.24 | |
| — | 0 | — | — | |
| $4K | 13 | 46% | $11.99 | |
| $8.4K | 46 | 91% | $3.99 | |
| — | 0 | — | — |
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| $7.4K | 52 | 77% | $4.99 | |
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| $7.4K | 52 | 92% | $9.99 | |
| $7.4K | 86 | 97% | $4.99 | |
| $7.4K | 199 | 64% | $1.99 |