
Follow Idony on a journey to find her brother Edus in a strange factory where the walls between dimensions are thin.
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About
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Stats
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego es tan raro que creo que fue programado por alguien que no volvió de un mal viaje de ácido. No sé qué experimenté… pero lo volvería a hacer.
I loved this game!! Outside of some relatively minor bugs, the game runs smoothly and the story and world are quite interesting! I can't believe it was free, honestly. Definitely give it a try if you like these kinds of games!!
It’s a very technically simple game of running around and interacting with objects, and it does feel kinda barebones, but it’s decent for a free game and with quite a bit of content.
nice
Пойдёт.
Hermoso, sinceramente es un juego que tiene sus defectos con el audio por ejemplo, pero de todas maneras no le quita lo bueno que estuvo y más para alguien que le gusto los juegos de puzzles, que como paréntesis hay momentos donde no sabes que hacer y es complicado. En fin me gusto mucho y se los recomiendo una banda, eso si el lore es un monton.
Great one sitting experience. Highly recommend.
Fun
The most standout thing about this game is the lack of an options menu. You can't change any controls, volumes, or video settings - as a result I played through the entire game at various levels from painful slideshow to old chugging paddleboat. You can also knock objects over as you move (but only some), and the volume of those is far louder and more abrupt than the entire rest of the game, meaning that the biggest scares I got were from ... myself. That said, the game has clearly tried very hard and is a creative project - and in parts it's beautiful (like the dust motes in the moonlight window at the start). It also does a decent job of setting an atmosphere, and in many areas the sound design is bang on. The coin flip noise as you transfer across realms is also a very nice choice. But all told it feels like it's just trying very hard to squick me out. Flesh walls where I just went "oh, neat," maggots I thought were actually somehow kind of cute (so round!), and ominous red faces at the ends of corridors who, immediately, prove that they're actually very nice, really. The NPCs make animal-crossing style minecraft ghast sounds as they talk; half of them look almost identical; and there are, for some reason, about six separate storage rooms scattered across the map. There are also objects which you need to be able to jump on, which spin idly as you move them and cannot be controlled upright again. My chair glitched into the ground and I had to jump-and-click several times per object off of the peak of the new floor installation. The doors were my biggest enemy. ♥♥♥♥ the doors. TL;DR: this game is a fantastic effort by a small team of people and a ton of hard work that unfortunately overstays its welcome very early on almost purely due to the lack of optimisation or clientside optimisation. I say almost purely because there is a solid 5% of this review that would rather peel her own eyebrows off instead of struggle with another door. That said, it is free and if you have a decent PC you probably won't run into as many issues as I did. A thumbs down feels harsh but I just can't recommend it as it is.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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