
This timely avant-garde transdisciplinary work pioneers the concept of "life intelligence" with a metaphysical space odyssey. Surging atop the AI explosion of 2022, it elevates discourse and provokes thoughts on human-machine relations, even arrays alternative futures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese**languages with full audio support
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[h1]类型[/h1] 虚拟现实,体验 [h1]游戏内容[/h1] 体验几个星球及交互场景,听旁白讲故事。 互动内容:偷听npc讲话,捡羽毛,捡地图(摆件?),弹跳蘑菇,蘑菇鼓,打陨石(遇到了bug)。 [h1]优点[/h1] +音乐很不错; +中文旁白上大分(毕竟是咱国人做的),旁白声音应该是播音主持专业的吧,也很棒,其他配音也挺好; +场景虽然细节丰富程度一般,但是也很用心了,星球、黑洞相当漂亮。 [h1]缺点[/h1] 截止到2023.11.5 -每次刷新场景时(特别是菜单界面),玩家位置没有激发回中,经常在产生走动后,中心位置乱飞,玩家无法回到游玩范围。 -射击陨石的枪无法射击。本人使用htc vive pro及其指虎手柄,该操作多次尝试,不论按什么按键都无法触发。虽然因为限时导致没仔细看,但一瞥之下,那个枪的模型不会是抄心理测量者的吧。 -没有任何操作指引。第一次进游戏,在那个开始冒险的撕开菱形画面的场景一动不能动,后来也不知道是怎么折腾下才终于前进到画面了。后续的交互也没有操作按键提示。 -没有运动设置。游戏默认前进是按视点方向前进,无法调节成按手柄方向前进。 -没有字幕调节。字幕很档画面,想取消显示都没处设置。 -遇到了从时光隧道穿到黑黢黢宇宙的bug,时光隧道就如同一截大肠飘在我旁边,试了两次都是如此。 [h1]感想[/h1] 玩了之后很明显能感觉到创作者并不怎么玩游戏,更别说VR游戏了。连这样的人都能组织一帮子人一起做作品,这种实践能力着实令人佩服和羡慕啊,叹。 其他的在缺点里面已经都提了,这里再提一个可以改进的小点吧:不要做中英双语字幕。本来目前很多VR设备视场就小,字幕很遮画面,还弄个双语,一小半画面都被挡没了。另外请制作者自己看看,那横排一长条英文字幕除非上小派,不然从左到右能看得全吗?steam里面提供了语言选项,请好好利用起来;或者可以一进画面就先让玩家选语言,选中文的给中文,选英文的给英文。 作为一个免费作品,为我提供了bug很多的一小段时光,不过也欣赏到了不错的几个场景和音乐,听了一小段关于探索星空、人工智能的小故事,还是挺不错的。
免费 有中文 没成就 VR
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Zamanına uygun bu avangard disiplinlerarası çalışma, metafiziksel bir uzay yolculuğuyla "yaşam zekası" kavramına öncülük ediyor. 2022'deki yapay zeka patlamasının üstüne çıkarak söylemi yükseltiyor ve insan-makine ilişkilerine dair düşünceleri kışkırtıyor, hatta alternatif gelecekleri sıralıyor.
Can be played on meta oculus quest 2. Could be an artsy story in unusual environments, but not worth playing though a too clunky implementation.
显然这不是个只注重画面的花瓶游戏,还会启发对生命的思考
"Interstellar Shore VR: I LIVE" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Interstellar Shore VR: I LIVE" is a software application that presents a poorly made art exhibition. The art exhibition itself is garbage of the highest order... a fancy (possibly asset flipped) esoteric flythrough of a bunch of environments while some philosophy gets badly misinterpreted and mangled into Chinese through Google Translate. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Incoherent (if you don't understand Chinese) cinematic VR experience, that feels like it was made by AI. Subtitles are always undesirable in VR, but here they are straight up broken. They disappear very quickly, do not fit into the FoV of Reverb G2 and overlap in some cases. I have no idea what the plot was about after watching it for almost half an hour: those few subtitles that were readable made very little sense. Looking at environments did not help me to understand what is going on either. Most locations look like compositions of different unrelated assets - few of them actually look nice, but in general they look very busy and incoherent. In one of the scenes performance was terrible: constant stuttering made it unplayable on Radeon RX 6800 XT. Works on Reverb G2
[h1] 一场清高的学术实验,不是给玩家的礼物♥ [/h1] 这是一款由清华等多个高校跨院系同学发起的“艺术科技融合实验”,官方口号是“开创‘生命智能’领域”,听起来噱头十足。 戴上VR设备后,场景华丽,视听颇有沉浸感,画面设计确实能看出学生团队的诚意。玩家可以四处穿梭、与环境交互,体验一段关于人机关系的魔幻叙事。零价格,免费入库,作为天马行空的学生毕业设计,体验成本确实不高。 然而,假如你是在找一款“好玩的游戏”,这款作品大概率会让你觉得失望。它的气质十分学术化,任务导向与玩法引导稀薄,更像是一款概念性的沉浸式展示软件(VR Tech Demo),而非有明确正反馈循环的叙事游戏。因为交互完全基于VR设备,没有头显直接无法运行。目前版本内容支撑不了反复游玩的诉求,尤其是后来更新的稀薄,导致不少玩家上手体验完后直接放置积灰,有体验过的人直接表示“第一次接触很有新鲜感,后面就放着吃灰了,商店生态不太行”。 免费标签算得上德政,但你得先面对稀少的在线人数与拉跨的更新频次,再独自品味这碗抽象的哲学大餐。除非你是人机交互、艺术与科技融合学术话题的关注者,否则不必专程去虚拟机房里下载。给它一个小众的“值得关注”,即可。 [h1] 双携纤手别烟萝,红粉清泉相照。 -- 御街行·别东山 贺铸♥ [/h1]
直接在拿枪打陨石那里卡关,枪都拿不起
游戏本身很烂,主创的三观也是
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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