
This timely avant-garde transdisciplinary work pioneers the concept of "life intelligence" with a metaphysical space odyssey. Surging atop the AI explosion of 2022, it elevates discourse and provokes thoughts on human-machine relations, even arrays alternative futures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese**languages with full audio support
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到处都是奇奇怪怪的透明效果,严重影响了游戏性能,这种透明材质很多的场景帧数都卡得像ppt。 天梯石门需要捡毛才能打开,其实有文字提示的,但是要贴到门上才会显示,提示文字在头顶一个平面,跟视线平行很难注意到。第一次以为遇到bug卡关了,毕竟对话也硬生生的给截断了,还重开从头过了一遍。 遇到好几次卡bug完全卡住的情况,开菜单就很容易出现,完全无法操作只能重开。 燃梦星登顶后水晶那无法交互没过剧情,还卡了bug。重开后选关还只能从飞船开始,没有小场景的选择 。最后。这ai元素插入得有点生硬,是为了蹭热点吗
Zamanına uygun bu avangard disiplinlerarası çalışma, metafiziksel bir uzay yolculuğuyla "yaşam zekası" kavramına öncülük ediyor. 2022'deki yapay zeka patlamasının üstüne çıkarak söylemi yükseltiyor ve insan-makine ilişkilerine dair düşünceleri kışkırtıyor, hatta alternatif gelecekleri sıralıyor.
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Hours played at review time, across 26 reviews with recorded playtime.
免费 有中文 没成就 VR
Can be played on meta oculus quest 2. Could be an artsy story in unusual environments, but not worth playing though a too clunky implementation.
Incoherent (if you don't understand Chinese) cinematic VR experience, that feels like it was made by AI. Subtitles are always undesirable in VR, but here they are straight up broken. They disappear very quickly, do not fit into the FoV of Reverb G2 and overlap in some cases. I have no idea what the plot was about after watching it for almost half an hour: those few subtitles that were readable made very little sense. Looking at environments did not help me to understand what is going on either. Most locations look like compositions of different unrelated assets - few of them actually look nice, but in general they look very busy and incoherent. In one of the scenes performance was terrible: constant stuttering made it unplayable on Radeon RX 6800 XT. Works on Reverb G2
显然这不是个只注重画面的花瓶游戏,还会启发对生命的思考
"Interstellar Shore VR: I LIVE" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Interstellar Shore VR: I LIVE" is a software application that presents a poorly made art exhibition. The art exhibition itself is garbage of the highest order... a fancy (possibly asset flipped) esoteric flythrough of a bunch of environments while some philosophy gets badly misinterpreted and mangled into Chinese through Google Translate. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Игра 'Interstellar Shore VR: I LIVE' оставила смешанные впечатления. С одной стороны, идея выживания на чужой планете в виртуальной реальности завораживает, и первоначальное погружение действительно впечатляет. Красивые инопланетные пейзажи и ощущение присутствия благодаря VR создают неповторимую атмосферу. Однако, геймплей оказался довольно однообразным и быстро приедается. Собирательство ресурсов и крафт предметов на первых порах увлекают, но вскоре превращаются в рутину. Боевая система с местной фауной тоже не блещет оригинальностью и стратегической глубиной. Хотелось бы больше взаимодействия с окружающей средой и более интересных и сложных задач для выживания. Сюжетное повествование практически отсутствует, что разочаровывает, так как потенциал для раскрытия истории заброшенной колонии и секретов планеты был огромен. В целом, игра является неплохой демонстрацией возможностей VR, но ей не хватает глубины и разнообразия, чтобы удержать игрока надолго. Нужна более проработанная система прогресса, более интересные враги и захватывающий сюжет.
游戏本身很烂,主创的三观也是
cool
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