
This timely avant-garde transdisciplinary work pioneers the concept of "life intelligence" with a metaphysical space odyssey. Surging atop the AI explosion of 2022, it elevates discourse and provokes thoughts on human-machine relations, even arrays alternative futures.
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Languages: English, Simplified Chinese**languages with full audio support
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[h1] 我为这游戏做英化,做了一个星期拿到了400块钱,还遭到了背刺。 [/h1] 针对主创回复,借助工具翻译是你们,你们先Claude机翻,我自己删了机翻不停想梗用英文重写台词,用Claude是让它提供科幻片的名字或者pink floyd的歌词,结果Claude还出错呢。英文重写、一语双关和梗的致敬的可不是你们Claude能做到的,你现在说得好像一切都是AI的功劳了?你们罗女士在群里夸我改写得好的时候你们都看不到?6个人在群里,map2到map8之前都是我在重写和校对,你们当时人去哪儿了?现在活啦? 一星期MAP2-MAP6台词基本重写,以及剩下的修改,罗女士当年说知识值得付费,让我交8800,你们现在说400一星期高薪我觉得可笑,更何况是你们主创答应的没有做到,那不就是诈骗吗?这和磨不磨合什么关系?你的老板因为你朋友圈发言跑路了答应的东西不给你叫这小摩擦?更何况她不是我老板,我是她认识三年的曾经好友,你在避重就轻嘛?我私信跟罗女士讨论翻译细节她3天不回复,最后公众群里艾特我问我翻译怎么样,你管着叫工作态度?有脸说我拖稿? 这可不是什么偏见,故事是你这类游戏最重要的基石,我翻译的文本我看过,垃圾就是垃圾,打蜡都没用。我可以交给罗女士8800但我自己连个VR都没有,罗女士还能让工作人员来告诉我带上VR再评价,那麻烦你让罗女士退钱给我我这就买。 我认识主创罗女士三年多,当时我在家里蹲,她还在背考研政治。后来找到了一份客服的工作,罗女士说有一门心理咨询课能帮助到我,收费的网课8800,我信任她也为了感谢她在我家里蹲的低谷时期给我鼓励,我月薪不到5000攒了3个月的钱去报名了,她还说这是她辛苦争取来的终身复训。 我十分想问她,在读清华MBA的三年里她到底学会了什么?杀熟?专横?自以为是?当个背信弃义资本家?或者说其实罗女士你本来就是如此,只是你在我这里在也压榨不出钱和价值了就不演了?我甚至不是你的员工,当年你爸妈反对你考研和你吵架,我是听你哭诉几个小时的人。 罗女士邀请我去为她的团队做英化,我甚至说了钱随便给,但我想学技术找更好的工作,罗女士说不会占我便宜,说教我虚幻引擎说按字数算钱,我一个星期扑在文本上,他们先是用Claude机翻,我不满意用英语重写了大部分台词。到MAP8之前我都有在修改,想了很多科幻的梗在里面,还有很多台词我直接就是在创译: [u] 得救了(you are my north star),42(银河系搭车客指南梗), 你长大了 妈妈应该尊重你的决定(I could see a star child out of you.) [/u] 等等等等 我不知道是否有保留,我没有VR我也不愿意玩这个晦气的游戏,但我的劳动成果就是遭到了践踏。 罗女士答应我的东西通通不了了之,只因为我某天晚上在朋友圈发了关于齐齐哈尔体育场倒塌事件的截图,截图中的博主在抨击学校的官方悼文矫揉造作逃避责任,罗杰儿你还记得你评论了什么吗?学校失职了导致师生死亡,你说:悼念朋友不能写诗吗?如果引用的是我的歌...你在发什么疯?这枉死的人里到底哪个是朋友?为什么人命面前你还在提你的歌? 我和你就事论事强调这是官方通告,不要自我带入。你说什么?“戾气不要那么重。”然后你把我踹出了所有游戏项目群。 吃人嘴软,拿人手短,你收了8800其中还有你的分成,你怎么还能干得出这种事? 我不稀罕你的虚幻引擎,既然你踹了我,你所谓的为我好的终身复训我没福气享受了你总得把钱退给我吧?你不说话了,你不吭声了,你还觉得自己是受害者了?你能在这里免费游戏赚口碑,你妈妈今年都已经在钟鼓楼开素食餐厅了,你为什么还稀罕一个二本子的血汗钱? 再说说你这游戏吧,我不知道画面如何音乐怎么样,但我了解你的文本,你告诉我这是你自己写的台词和剧本。 你的游戏真的乏味无聊,台词写得十分陈旧,故事还是患难见真情(Bromance),结合你本人杀熟一脚踹的行为,真的十分虚伪恶心。我纳闷你怎么连个编剧都不愿意请?是刚好没有做编剧的朋友可以拉过来用爱发电?我不关心你的游戏,我只希望你能还钱,杀熟诈骗的事可不是你这样一个根正苗红清华人该干的。 [b] I helped localize the game, but the team leader zuckberged (backstabbed) me [/b] What? Developer? Accomplice? Miss Luo promised me two things: unreal engine skills and payment but she granted me nothing but 400 RMB for the whole week job and you said it's overcharged? And wow, you guys used Claude to translate but I was TRANSCREATING! I rewote and edited the lines of MAP2-MAP6, those puns and references are my efforts and now you gave the credit to the AI? During my transcreation, I PM Luo to discuss translation details and she social ghosting for 3 days and in the end you said I slacked off? Wait, are you even using Claude to generate your official hedging response? Frankly, my job here was mainly to polish turd. The story Luojieer proudly claims to compose by her own is vapid, pretending and stuck-up. If you are ever amused by the lines such as [i] Well, the Interstellar Shore Plan should be an earthly Ponzi scheme [/i] , [i] Such data is a space oddity(David Bowie's song) [/i] , [i] When I try to recall what happened before we arrived here. A blackout jumps in like commercial break. [/i] They are all my effort. I am not sure if they have sticked with my translations because the leader zuckberged me for I am not willing to suck her *ss. The team leader Luo jieer and I have been friends for 3 years. I devoted a whole week to [strike] localizing [/strike] transcreating more than 70% of the texts and got 400 RMB(about USD 55) and got kicked out of all the project groups, because our dictator abhorred my post on my wechat moment, which is about 2023 Qiqihar school gymnasium collapse. The concerned school released a [strike] poetic [/strike] eulogy of pure affectation that says nothing about why they died or who should be responsible for this. I think it is gross but our dictator Lou commented: [b] What is wrong with people writing something poetic for their late friends? Don't be a hater. [/b] Is there anyone under the roof your friend? Do you know their parents had waited for several hours outside the spot but never got updated on their children's condition? Even now the school is deadly silent about its own negligence. Long before, Lou Jieer had strongly recommended me, as a bipolar disorder patient, online therapy service. I trusted her and after 3 months of hard toil I surrendered her 8,800 RMB (about USD 1206 ) for permanent membership , which includes her own share, coz her mother is working inside the therapy service. After I paid her 8800 RMB and worked for her as cheap labor, what has our emperor Luo Khan granted me? 400R MB, a stab on my back and a kick in my A$$. I asked her for the refund of semi-psychic online therapy service. It is useless and since she deleted me I guess I don't have the honor to enjoy the sessions. But she just keeps her lofty posture and released her little boring game whose story is about friendship. How Sanctimonious. You squeezed me out of the money and labor I could offer as a trustful friend, and just dumped me as worn out trash. May the money I gave you be the ruins of you.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
My gambling addict friend said if I post a review onInterstellar Shore VR: I LIVE and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.
星际岸VR: 生命启迪计划 — китайская арт-инсталляция. Ахтунг: работает оно только с комплектом VR. Программка небольшая, несколько сценок, выглядит они неплохо. Что происходит правда неясно, перевод есть только в субтитрах, но они идут очень быстро, а китайский на слух я воспринимаю примерно как речь небесных ангелов, то есть никак. Как итог: если есть VR, глянуть можно, благо бесплатно. Такие дела. https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Interstellar Shore VR oder auf chinesisch 星际岸VR: 生命启迪计划 von Cosomo Tech ist ein tja, abgedrehtes Machwerk. Interstellar Shore wurde als transdisziplinäres Kunst-Tech-Philosophie-Experiment in Zusammenarbeit mit Studenten des MIT ins Leben gerufen. Die avantgardistische Erfahrung hat das Thema KI in einer Art Weltraumodyssee gebettet und soll den Diskurs über die Beziehungen zwischen Mensch und Maschine anregen mit Anregungen auf eine alternative Zukunft. So ungefähr die Entwickler der Spiels. Ein Spiel ist Interstellar Shore irgendwie auch, denn wir übernehmen die Rolle eines Mannes namens Shawn. Begeleitet von unserem Kameraden und Freund Tabman brechen wir auf um in unglaubliche Welten zu reisen. https://steamcommunity.com/sharedfiles/filedetails/?id=3126886792 Auf der Reise gibt es immer wieder kleine Aufgaben zu erledigen, damit wir in der abgedrehten Story weiterkommen. Hier liegt auch das größte Problem dieser Erfahrung. Die Steuerung, die Performence und das Gamedesign. Wir bewegen uns in freier Bewegung durch die Welt und könne per Knopfdruck sogar springen. Interagieren können wir nur mit wenigen Dingen per Gripfunktion. Das hat bis zu einem bestimmten Level, dem Asteroidenlevel auch einigermaßen gut geklappt. In diesem Level konnte ich leider die Waffen zum Abwehren der großen Steine nicht greifen, sie schwebten fest in der Luft vor mir. Das Spiel konnte ich so leider nicht beenden. Auch in vorherigen Leveln machte die Gripfunktion Probleme. https://steamcommunity.com/sharedfiles/filedetails/?id=3126887757 Probleme machte in Leveln mit viel Spiegelungen auch die Grafik. Es gibt wirklich viel Glas und Spielgel zu bewundern. Die Grafik selbst geht von imposant bis im Po Sand, die NPCs bewegen sich wie festgeleimte Holzpuppen und viele Assets wirken zu groß und detailarm. Immer wieder gab es durchsichtige Wände, oder es war möglich „stundenlang“ durch die Karte zu wandern, bis man irgendwann am Ende runterfiel. https://steamcommunity.com/sharedfiles/filedetails/?id=3126885141 Eine weitere Hürde ist die Lokalisation. Das Spiel ist auf chinesisch, auch die Sprachausgabe ist chinesisch. Die Untertitel sind zwar auf englisch, wenn auch holprig, aber werden zum einen so schnell eingeblendet, dass man kaum mitlesen kann und zum anderen sind sie teilweise so lang, dass sie selbst in einer Pimax nicht ins Bild passen würden. Somit ist die sicherlich interessante Story, für Menschen die kein chinesisch können, nur maximal zu zwei dritteln nachvollziehbar. Das Werk lädt laut Entwickler also dazu ein, Ego, Es und Über-Ich zu untersuchen - und darüber hinaus. Lieber sollten die Macher das Spiel nochmal von Grund auf neu untersuchen und heftig an der Performance und Spielbarkeit arbeiten. Bisher keine Insel im interstellaren Raum. 👀[url=https://store.steampowered.com/curator/32170554/]Ab durchs Schwarze Loch mit[/url]🎊 meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] [u]English:[/u] Interstellar Shore VR or in Chinese 星际岸VR: 生命启迪计划 by Cosomo Tech is a well, wacky work of art. Interstellar Shore was created as a transdisciplinary art-tech-philosophy experiment in collaboration with MIT students. The avant-garde experience has embedded the theme of AI in a kind of space odyssey and is intended to stimulate discourse on the relationship between man and machine with suggestions for an alternative future. Or so the game's developers say. In a way, Interstellar Shore is also a game, because we take on the role of a man called Shawn. Accompanied by our comrade and friend Tabman, we set off to travel to incredible worlds. There are always little tasks to complete on the journey so that we can progress in the crazy story. This is also the biggest problem with this experience. The controls, the performance and the game design. We move freely through the world and can even jump at the touch of a button. We can only interact with a few things using the grip function. This worked reasonably well up to a certain level, the asteroid level. Unfortunately, in this level I couldn't grab the weapons to fend off the big rocks, they were floating in the air in front of me. Unfortunately, I couldn't finish the game. The grip function also caused problems in previous levels. The graphics also caused problems in levels with lots of reflections. There really is a lot of glass and mirrors to admire. The graphics themselves range from impressive to bottom sand, the NPCs move like glued wooden dolls and many assets look too big and lack detail. Again and again there were transparent walls, or it was possible to wander through the map for hours until you fell off at the end. Another hurdle is the localization. The game is in Chinese, and the voice output is also in Chinese. The subtitles are in English, albeit bumpy, but on the one hand they are displayed so quickly that you can hardly read along and on the other hand they are sometimes so long that they wouldn't even fit in a Pimax. This means that people who don't speak Chinese can only follow two-thirds of the story, which is certainly interesting. According to the developer, the work invites you to examine ego, id and superego - and beyond. It would be better if the creators re-examined the game from scratch and worked hard on the performance and playability. Not yet an island in interstellar space. 👀[url=https://store.steampowered.com/curator/32170554/]Off through the black hole with[/url]🎊 my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list]
这绝对是我玩过的最棒的VR游戏之一! 真·可以排进前10名。 这场景和剧情的设定就很戳我的点~~~ 场景贼拉梦幻,有种迷雾丝绸朋克的感觉。 剧情方面,当我知道了唐仁竟然是机械生命的时候我竟然有种想哭的感觉。我感觉我像是在vr中体验了一场寻找自己的过程。一场从不知道自己为什么要踏上旅途 到我心甘情愿的成为另一位领航者的旅途。 这故事我还可以再来一遍。 谢谢,我真的喜欢
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[h2] 看完评论区的彩虹屁,我傻眼了。 [/h2] 我和各位无冤无仇,各位为什么要用70%多的好评率给我喂屎? 我很少打差评。但这游戏实在是太屎了。缺点已经无法罗列了,从操作到引导到美术到画质到字幕配音全是恶性缺点数不胜数。甚至音乐都是《悬溺》既视感。最后的哲学思考,很让人心灵震撼吗?有点幽默。我真不知道评论区说感动的是什么成分。 你说要是2016年的作品吧,还行。一看年份?What?2023年!!2023年国产VR内容区已经不是很菜了,我不会因为国产再产生任何包容,我们需要吃点好的!就算免费 也是浪费了我一小时?这游戏大小竟然还有3个多G,不知道用在哪里了。不行别上架steam了,还特么加上强制英文,真丢人。不过不得不说敢于放到公开平台是很有勇气。 制作名单还挺唬人,还什么献给人类献给AI。堂堂清华大学这么多协会就做出了这点东西,就这还自诩“宇宙制造司”。这直接让我想起了动画《雷锋的故事》,懂的都懂。
Interstellar Shore VR: I LIVE is a Free VR art work program that sort of reminds me of a college project. It worked on my Index and HTC Vive system, looked ok, played ok, sounded ok, was Barely understandable. All the voice overs are in Chinese, most with Chinese and English subtitle, the subtitles go by too fast to read sometimes. Sound like they had multiple people to provide voice overs. The story was hard to understand. In the lobby, grab the middle Come symbol. The left symbol with space portal is a series of seven short projects. The right symbol with superheroes is Credits. Looks like an asset flip game. Don't bother downloading, if you don't understand spoken Chinese and written Chinese.
[h1] 生命本源、探索星空 [/h1] 简单概括就成了从哪来到哪去的终极命题,好在我们处于一个信息爆炸的时代,哪怕没办法的到这个答案,我们也可以通过各种书籍、影视资料去总结自己的答案。 但它们都只是固定的表现形式,而游戏则不一样。 探索开放世界与以上两个命题结合一下,意外产生了奇妙的反应,去星空探索生命的奥秘,在群星之间见证文明的闪耀,也遇到失落文明遗迹的无声诉说,或者直接去卡冈图雅的中心看一看,那到底是不是世界终焉的尽头…… 这是一趟瑰丽的旅程。
到处都是奇奇怪怪的透明效果,严重影响了游戏性能,这种透明材质很多的场景帧数都卡得像ppt。 天梯石门需要捡毛才能打开,其实有文字提示的,但是要贴到门上才会显示,提示文字在头顶一个平面,跟视线平行很难注意到。第一次以为遇到bug卡关了,毕竟对话也硬生生的给截断了,还重开从头过了一遍。 遇到好几次卡bug完全卡住的情况,开菜单就很容易出现,完全无法操作只能重开。 燃梦星登顶后水晶那无法交互没过剧情,还卡了bug。重开后选关还只能从飞船开始,没有小场景的选择 。最后。这ai元素插入得有点生硬,是为了蹭热点吗
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