
"Internal Light VR" is a first-person puzzle solving action game designed for Oculus Rift and HTC VIVE. The game is a standing VR experience played with motion controllers. However vast the darkness, we must supply our own light... Explore the environment,solve puzzles and run through challenges to find the exit
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Скачал игрушку- очень понравилось! Я проходил разные квесты(не в VR имею ввиду) , однако в виртуальной реальности гораздо больше возможностей для головоломок и экшена, что не могло не порадовать! и попрыга/поскакал, и смекалка понадобилась и конечно антураж хороший! Мне понравилось- рекомендую!
brief puzzle adventure fun. on quest 2 you need to push fw and down on thumbsticks to grab and swing to move- also had to do this while throwing to get past one puzzle. still fun- get when 39p and it's a penny a minute. nice
very well made and many interesting ways of using the VR. This must be played standing and body movement (but in place) is needed. There are not save points and has to be played in one run of half an hour about.
funny but very short
Index controllers are not properly mapped
Well, it's fine for $1,5 I paid for it. However I had a fatal bug in the beginning where my handcuffs didn't spawn and I couldn't progress
Топовая игра
Fantastic game for the price! good quick puzzler fun
A neat, little escape room adventure. More interactivity would be nice, but it's playable and puzzles are intuitive enough to be fun. There's is a moment near the end of the game which actually had my heart-racing a bit. Just be aware that it is incredibly short. I beat it in one sitting, it's around a twenty five minute game if you don't fail too much. It would be short even for an actual escape room.
Very short linear progression of simple puzzles (becoming more action-timing based as they go on) with generally good implementation. If it were a bit prettier or had a bit better developed sound (it's not bad, just barely there) it would be a much stronger recommendation. As it is, it's recommendation in name only, because I can't bear to 'downvote' indie devs. Definitely look to get it on sale, if you do decide to support the devs - there's plenty of very similar experiences of considerably higher overall quality and length, including free ones. Constructive criticism: pull-the-world control scheme is a good one, but this implementation is flawed by being dependent on the orientation of the hands to function propeprty. It's OK once understood, but there's just no reason for it to be that way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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