
Embark on a dangerous journey to a monastery where only death and decay remain. Explore the cursed hellscape and fight against challenging monsters in a realistic 3D-environment. Each play-session is unique from the previous one thanks to a randomized dungeon, with handcrafted rooms.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Liara would make a fantastic protagonist in a big budget title
Firstly I commend games which start out as school/university projects. Most end up surprisingly good and put broken, unfinished games by bad creators to shame. Interitus needs improvements. Now I'm all for difficult RPG's, but I can't even get past the first level! I don't know how ANYONE can! Most of the chests are empty rendering them pointless! Health is extremely scarce. In addition to that the combat is pretty poor. I can't tell if the main characters defence actually works. It's very jank and not in a good way. Die and you start all the way back to the beginning of the level. Sound options have some problems too. I can't hear what the female lead says whilst venturing throughout the dungeon. She's drowned out by the music. I've tried adjusting the sound volume sliders but nothing seems to work. On a good end for this review, the artwork in this game is great. The intro, our main characters bio, her backstory and motivation. Even all the monsters and magical objects she meets. The voice work that I can manage to hear is good. Music and Menu design is also well put together. Yes the game's free but it needs more brushing up.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Des hat schon was. Aber alla die Mucke is viel zu laut aber sowas von. Drück viel zu hart inner Rüstung alla. Ding ist halt, man muss ewig rumsuchen wo es weitergeht, das sit ziemlich verwirrend. vielleicht auch absichtlich- aber wo ich draußen war, wusste ich halt nicht mehr wo hin jetzt und so ich finds ja mega wie man die slenderviecher so schön durchschlitzen kann, aber wenn da gar kein sound oder feedback komtm weist du net ob du bald fertig bist oder doch eher mal kurz pause machen solltest um die pizza endlich in den ofen zu tun, weil die braucht eh wieder länger. naja, luft nach oben würd ich sagen rest müsst ihr essen/wissen.
首先玩过魂系列的玩家肯定无压力了。 你说他做的烂吧,动作,门、箱子的互动又很流畅。还有隐藏门。 你说他做的好吧,打击感根本没有。打没打到怪全看飙没飙血。 怪算上boss就三种,爬行者,骷髅鹿头(温迪戈?,还有就是多足boss(乱砍就砍死了。 物品分别是血药大(喝了直接恢复,血药小(持续恢复,无限体力药水(能无消耗滚个5 6下,防御卷轴(好像是免疫伤害 没喝,附魔卷轴(仿佛是火焰附魔 加点伤害。 27分钟,流程基本就是线性,找找钥匙,砍砍空气,完。
[h1]Before I played Interitus, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
speedrun
Short and sweet. Tehre are bugs and combat is really simplistic but it is free and made by students. I hope these guys will make their own game studio, becuase if this is "just" proof of concept, I want to see real deal.
PERFECT GAME
Топорная и слабо оптимизированная игра, где открыть дверь является самым сложным испытанием, а мотивировать ее открыть, будут твари жрущие тебя через текстуры пола.
decent, only 1 boss tho? come on
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.