
Embark on a dangerous journey to a monastery where only death and decay remain. Explore the cursed hellscape and fight against challenging monsters in a realistic 3D-environment. Each play-session is unique from the previous one thanks to a randomized dungeon, with handcrafted rooms.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gelecek vaadeden potansiyeli yüksek bir oyun ancak o kadar kötü bir optimizasyonu ve o kadar çok teknik sorunu var ki oynanılmasını engelliyor. Souls-like hack n slash bir oyun. Ücretsiz. Önermiyorum.
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You should switch majors, maybe try writing a book
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра не в "раннем доступе". Три анимации и всё очень топорное. Это нужно доделывать, иначе ощущается как очередная низкокачественная подделка из ассетов на юнити.
Honestly, if this were anything but a short student project, I would rate it negatively. There are some core concepts done well here, but there are a lot of areas that also need work. Very impressive for what is a little over 2 months of work, though.
Gierka na PółGodzink Gdzie wcielasz sie w Młodą Elfkę nękaną przez klątwę niszczącą duszę, która musi udać się do dawno zapomnianego klasztoru znajdującego się daleko za rozległymi lasami świata Nai'ru. Ogólem Gierka nie jest Trudna jest łatwa w jakimś rodzaju po prostu sie bijesz i szukasz skrzynek po prostu Jeden Tip Nie skaczcie za skrzynki bo nie wejdziecie ^^ Polecam
If every soulslike was like this, Dark Souls wouldn't have had a sequel
Довгі анімації що роблять складними ухиляння, є можливість зайти в будинок а вийти ні, тому що до в обратному напрямку двері до кінця не відчиняються = ). Погано праціють тригери, погані анімації, страні голосові активатори. Серед плюсів чарівний голос дівчини
Yalnızca ölüm ve çürümenin kaldığı bir manastıra doğru tehlikeli bir yolculuğa çıkın. Lanetli cehennem manzarasını keşfedin ve gerçekçi bir 3D ortamda zorlu canavarlara karşı savaşın. El yapımı odalara sahip rastgele bir zindan sayesinde her oyun oturumu bir öncekinden benzersizdir.
It's a really cool game! It has an interesting story, lovely artwork to explain it and it gives some dark Souls vibes. But there are a few things that would need to be changed and modified. I'll include a list with key points that I think should be improved. - Enemies make too much damage, so maybe they should drop loot every now and then or maybe adjust the damage that they make you. -Issues: In some places it lags pretty badly, maybe it's because it's not divided in different zones and there are too many assets. I recommend doing something similar to the first resident evil, when you cross a door it only load the enemies and everything from that level or zone, so the game has to worry about one zone at a time. -Dungeon level: When you go thru the first portal, the second dungeon is hard to get thru. It's cool to see invisible walls but there are too many and it ends up being frustrating. If you want to hide a chest or maybe one or 2 entrences, like in dark souls, that's fine. But if you hide all the important parts in the game behind invisible walls, it ends up being impossible to find the way. You need to find all the false walls and it takes you a lot. -The final boss I couldn't beat it because when it jumped on top of me it made me no-clip outside the map so I kept falling forever. Anyways, other than that, it's a cool experience. I hope this helps and I had a lot of fun playing it <3
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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