
Intergalactic Taxi Co. is a casual puzzle game about picking up and dropping off passengers across a colorful, low-poly galaxy. Plan your route carefully to avoid running out of fuel and get everyone where they need to be!
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Developed and published by Rocking Donkey Games, Intergalactic Taxi Co. takes an unexpectedly charming concept and builds an entire puzzle experience around it. Instead of commanding fleets or engaging in interstellar warfare, players assume the role of a cosmic cab driver tasked with transporting passengers between planets. It is a premise that immediately stands apart from the crowded landscape of indie space games, embracing a lighthearted identity while focusing on strategic gameplay. Beneath its cheerful presentation lies a carefully designed series of challenges that reward patience, planning, and efficient decision-making. The game's biggest strength is its commitment to a singular idea. Every level revolves around navigating a miniature galaxy, collecting passengers, and ensuring they arrive at their destinations without exhausting available fuel. What begins as a straightforward exercise in movement gradually evolves into a satisfying puzzle loop. Players must evaluate routes, prioritize pickups, and think several steps ahead before making a move. Fuel serves as both a limitation and a source of tension, transforming every successful delivery into a small victory. The game's descriptions emphasize route planning and optimization, and those elements form the backbone of the experience from beginning to end. Visually, Intergalactic Taxi Co. adopts a clean low-poly aesthetic that complements its accessible gameplay. The planets are colorful and distinct, and the minimalist presentation prevents the screen from becoming cluttered. This approach works especially well for a puzzle title, as it keeps important information easy to read while giving the galaxy a playful personality. The soundtrack and overall atmosphere further reinforce the game's relaxed tone, creating an experience that feels more meditative than stressful. It is the kind of game that can be enjoyed in short sessions without demanding a significant time investment. One of the more admirable aspects of the game is its pacing. New mechanics are introduced gradually, allowing players to become comfortable with the fundamentals before encountering more demanding scenarios. As levels increase in complexity, the need for efficient planning becomes increasingly important. While the core mechanics remain largely unchanged throughout the game, the variety of layouts and transportation challenges helps sustain interest. Puzzle enthusiasts will appreciate the balance between accessibility and difficulty, particularly since solutions often require experimentation rather than pure trial and error. That said, the game's focused scope naturally comes with limitations. Players searching for an expansive campaign, narrative-driven content, or extensive customization options may find the experience somewhat modest. The central gameplay loop remains consistent, and once players have mastered its systems, there are few surprises waiting in the later stages. However, these shortcomings feel less like flaws and more like the result of a deliberate design choice. Intergalactic Taxi Co. understands exactly what it wants to be and avoids overcomplicating its formula with unnecessary features. In the end, Intergalactic Taxi Co. succeeds by delivering a polished and enjoyable puzzle experience built around an unconventional concept. Its blend of route optimization, resource management, and inviting visuals makes it an easy recommendation for players who enjoy thoughtful indie titles. Rocking Donkey Games may not have created the next genre-defining masterpiece, but they have produced a memorable adventure that proves even a taxi service can become an entertaining journey when placed among the stars. Rating: 7/10
Super fun puzzle game with beautiful art and creative touches! Challenging at times, but it feels so good when you get it right!
What a fun and relaxing puzzle game. I love the concept and the design is so cute! I really appreciated the level scaling and that they had tutorials for new challenges in the puzzles.
Fabulous game. Fun, tricky and engaging. Goth me hooked very quickly. From South Africa.
Short puzzle game that manages to introduce new mechanics to keep the puzzle solving interesting.
A cute, simple puzzle game. Not super hard but some levels are pretty tricky.
This game ♥♥♥♥♥
Review for people with visual impairment -very hard to see small icons for people with low vision -no accessibility features to help either Game is ok i guess, feels like a lesser version of The Cat Machine or Cosmic Express.
This game is so much fun! It is simple to learn but progressively more challenging as it goes. I love the aliens and the "trip reviews" - a nice touch. It is cool to see how the various challenging factors of the levels combine as the game goes on until, by the last levels, you have to keep a whole lot of things in mind. I am looking forward to when it is released for mobile use - I would love to replay various levels casually on my phone so that I no longer need any hints. Super fun! Well done Rocking Donkey!
This is a great puzzle game about driving passengers to different planets with limited resources. The taxi has limited fuel and only carries four passengers at a time to the requested destination. The player has to ensure that the fuel is sufficient to drive all the passengers to their intended planets. The game is more interesting when it shows random feedback or ratings from the alien passengers after every level. There are 100 levels, and hints are given if the player is not sure where to start, but it's only available at the beginning of the level. I wish the taxi would be highlighted at the beginning of the level because it's difficult to locate the source as there are more planets on the screen. I think the number of levels is too long, especially when it comes to the part where the driver needs to operate both the car and the bus simultaneously. The other minor issue is the display of the game didn't fit perfectly well if playing on the controller. It's not a big issue, as the game is still playable, with the relevant settings still visible on the screen.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Captain Pawsome | $2K | 75 | 48% | $0.99 |
| Virtuous Western | $2K | 50 | 92% | $1.99 |
| The Backrooms: Liminal Space | $2K | 107 | 93% | $0.99 |
| Znkl - 177 | $2K | 131 | 60% | $0.99 |
| Purple Heart | $2K | 130 | 48% | $0.99 |
| The Bunker Notes - Horror/Drama Visual Novel | $2K | 59 | 76% | $0.87 |