
Inspired by SCP-261, you play as a homeless girl struggling to survive in a distorted city using a vending machine that should not exist. Every coin dispenses impossible food that defies biology and logic, and every meal reshapes your fate. How long can you survive before you stop being human?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Interdimensional Vending Machine is a surreal survival game where you play as a strange homeless girl trying to endure a distorted city that has forgotten how to be normal. One night, you discover a vending machine that should not exist. Inserting coins causes it to dispense food and drinks that sometimes defy biology, logic, and even reality itself.
Some items are harmless. Others are grotesque or unnatural. Every purchase is a gamble, and every item affects your hunger, your body, and the world around you.
Interdimensional Vending Machine offers a simple but unsettling loop of begging, feeding, and discovery.
The vending machine is the center of your survival. It hums and glitches as if it does not belong in this world, accepting only coins and dispensing unpredictable food and drinks. Some items appear normal, while others are disturbing or unnatural. You never know what will come out.
Hunger and thirst are constant dangers in a city with no safety. Every food and drink you receive can help you or harm you, forcing you to think carefully before consuming anything. Eating is no longer just a necessity, but a risky choice where curiosity and survival collide.
What you eat slowly changes what you become. Certain foods cause strange evolutionary shifts that feel both necessary and unsettling. Each change reflects your choices and pushes you further from anything familiar or human.
Sit on the cold pavement and watch people pass by. Some will ignore you. Some will leave a coin. Some will whisper strange things or shout words of disgust. Every encounter feels uncertain, and every coin you earn is another chance to survive.
Wander through streets, hidden corners, and strange locations filled with quiet danger. New anomalies appear as you progress, and the environment grows more unstable. The city reacts to what you do and what you become.
You will meet other wanderers drawn to the vending machine’s creations. Give them food and see how they respond. Some will thank you. Some will suffer. Their fate depends on your choices.
Your actions leave marks on the world. Streets grow unfamiliar. Encounters change. New anomalies emerge. The city slowly reshapes itself around your journey, becoming a reflection of what you are turning into.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deeply strange and disturbing in all of the ways that we love. Although many of the objectives can be vague or obscure, uncovering the mechanics of this unconventional horror/poverty sim is half the fun. Experimentation is not merely encouraged—it's the core of the experience. The art, writing, and music weave seamlessly into a New Weird tapestry which quickly demonstrates that it is far greater than the sum of their parts. Outside of the game's use of an SCP as the primary driving force behind the narrative and mechanics, Interdimensional Vending Machine borrows from so many genres and influences that it resists easy categorization. It captures the atmosphere of a horror visual novel while playing like a hybrid of survival game and darkly comedic medical simulator, as you balance hunger and thirst against increasingly reckless experiments with the vending machine's dangerous, otherworldly products. Like the machine itself, every interaction is a gamble. You never quite know what you'll get—but if you're willing to feed (it) your curiosity (and perhaps the protagonist's dignity), the experience is rather memorable.
Uhhhhhhhhhh. YAY
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love seeing the art i did wish there was more interactable human npcs and/or more art of the npcs w foods that dont currently have them
You hungry?
amazing! one of the best if ever played! i can't wait for future updates... hoping there will be.
without exagerating, i love this freakin game, WORTH THE MONEY HELL YEAH
...
A pleasant experience overall. The incentive to play comes more so from the excellent art behind the game as a fan of body horror. The gameplay itself will become repetitive in the way many idle sims would. Little bits of dialogue directed toward the player character were written that play during begging. I found these mildly interesting as I experimented with each transformation. Not much of an overarching story, but the game clearly overlaps with the SCP universe as fans would expect. Definitely room for some QOL updates concerning time sink, UI, and achievements involving capture. All in all, a great experience for those who enjoy inspired depictions of body horror from the lens of the SCP universe.
女主太太太好玩了,
This game is great. I do wish there was an even more difficult difficulty than hard though, it's a tad easy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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