
Kick some asses in this cooperative retrowave game!!! Use powerful abilities and combos to destroy the evil minions of the Driftonics mega corporation and free humanity from the cyborg threat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Haven't played a beat-em-up in a while...I forgot how FUN crackin' skulls is! The story is something-something EVIL CORPORATION, something-something CYBORGS, something-something WHO CARES! GO PUNCH DUDES! IT'S AWESOME! You play as a buff bot boi...I didn't understand if he's a cyborg, or if he's being operated remotely by a pilot or what...doesn't matter! He has all the skills needed to save the city or something! There are 4 levels and a final boss to fight thru, each level being a gorgeous synthwave/neo-tokyo full of goons...soundtracked exactly the way it should be. The mobs are basic stuff, but satisfying to pulverize. I think I counted 4 types, plus the boss, but I was having fun and apparently not paying much attention to detail....odd for me. You have a basic punch/kick, and a charge attack for dealing with problems, and also a dash that uses stamina. There are batteries and street-chicken scattered around to restore your stats. The game should be clearable in less than 1hr, if you can beat the final boss... This is a LOT of fun, but it's VERY much in early access as I write this, and it does show. Some notable current issues: After the opening scene, It's difficult to tell who's talking in the dialogue box. You encounter a taunting villain who gets in your way...but you don't see him at all, he doesn't even have a face sprite yet. There are some big obvious vending machines scattered around, they LOOK important, like a shop, but they do nothing. The enemies are dumb/erratic, and sometimes seem more interested is running than fighting...and they sometimes spawn IN the pavement. Also, some hit boxes are weird. The Large charging enemy goon is WAY too strong, he does a ton of dmg, and tends to instantly counter any hits he takes. The only safe-ish way I found to fight him is the charge attack. The charge attack really needs to be aim-able. Enemies move too much. The final boss lady has ENORMOUS hp, and constantly summons goons, including the big guy...her attacks aren't that bad, but you'll get run down by the mobs...for some reason the fight has no music, and she seems to be missing a stagger animation, as there would be lengthy spurts where she'd just stand there getting punched...and even so, I still can't even come close to beating her....dat HP's too dang big. ^ But all of that is totally fixable, and even in it's current state, the game's great! The final boss's difficulty is the only "semi-gamebreaking" problem. My only nitpick with the game is, it would be nice of controls could be remapped. Even as it is now, this is a totally R A D I C A L time to be had! It plays pretty well, looks and sounds exactly like you'd want, and is...early access flaws excluded...pretty much perfect!
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Gráficamente el juego es espectacular, me encanta la estética y todos los detallitos que tiene. Jugablemente es divertido, aunque faltaría un poco de variedad en los enemigos para que no sea tan repetitivo. Ah, y el menú de créditos está roto. Muy disfrutable en general, y aún más siendo gratis :D
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $611.6K | 2.6K | 77% | $9.99 | |
| $205.8K | 867 | 96% | $9.99 | |
| $73.9K | 177 | 45% | $24.99 | |
| $38.3K | 81 | 77% | $13.99 | |
| $6.9K | 161 | 73% | $2.24 |