
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
у меня 211 уровень и все что я открывал просто пропало и нужно открывать по новой,сохраненные прессеты с каждым заходом игры меняются рандомно и это уже 2 года если не больше,сейчас зашел и увидел что все пропало,за 2 года из обновлений 1 новая карта и пару пушек,почините пресеты!Где синхронизация в игре хоть какая то!?как мне вернуть все что я открывал несколько лет !?!А как оказалось это Русофобское начало New World interactive. которые отключают это только в Ру сегменте,Не рекомендую к покупке!
I only had to play 2 rounds of this game to realize it's fun as hell- the years I've wasted on COD...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ahhhhhhh keep dying to the damn 110
jogo excelente recomendo
awsome game well balanced and pretty realistic
все блядские кусты живые
I really like the system of Proximity chat to the enemy team, it adds more variety to hilarious moments! I also enjoy that they FINALLY made shotgun distance realistic, where it can hit targets from further away and still deal a great amount of damage instead of dealing 1 hp when further than 8 feet. And yeah, there are microtransactions, but those microtransactions are all cosmetic and dont impact the actual game or the progression in it. This game is difficult to navigate at first, because its a realistic military shooter (as in 3 shots could kill you, and you better prioritize taking cover instead of charging forward), but you get the mechanics down pretty easily. However, multiplayer is the most difficult, and i'm not gonna jump to conclusions and say "CHEATERS!!!", because its more likely sweats whove played nothing but realistic military shooters all their life. But if you want something just slightly easier, I'd recommend playing checkpoint, where its Player vs AI. And the AI is still fairly challenging enough to where you will get your head blown off if you run out in the open for more than 2 seconds. And its just unpredictable enough to where you will still get suprised by a grenade coming through a window your in, or an RPG striking your position dead-on. And finally, I like the component of the Commander and Observer. It gives players power to turn the tides in the war, yet it has the slightest restriction being that you need one person to command the airstrikes, and one other person to radio it in, and ensure neither of them die during their call for fire support. I highly recommend this game for its great mix of challenging and understandable, and great mix of simulation and FPS.
I AM ADDICTED I LOVE THIS GAME >:)
Here's my thoughts on insurgency sandstorm. One it's fun for the few 25 or 55+ matches I guess. I mean.. there's not really much other then playing with mods that gives it some life, which in my opinion is fine. BUT FUQ MAN does it boring for 3 or 4 hours in Two there a lack of **CONTENT** other then.. skins and little address ups, to show off to your little faggy teammates I guess, but the game modes do make it just BEARLY playable (to some extent) and then gets repetitive after hours. Three The community. I'm not gonna lie, I'm all in for saying **ALLAHU-AKBAR** and **SANDMOKEYS** or whatever racial words and phrases people may wanna throw out to be funny or just lighten up the mood a bit. But there's got to be somewhat of a point that.. it's just kinda not really funny or be comes annoying, again. I'm all in for poop and giggles and just being a evil terrorist and suicide bomber or an ♥♥♥♥♥♥♥ who accidentally calls in a strafe attack on the point because THE F ing' SMOKE IS IN THE ♥♥♥♥♥♥♥♥ WAY 4 (number four) It's kinda fun and a bit repetitive at times. With friends it's enough to keep going and try out the multiplayer or other modes. But that's just about it It kinda makes me sad that there was gonna be a campaign for this game, but it was cancelled? Or remove during the development Is there any tips? One: don't use body armor. It's just **TOO EXPENSIVE AND HEAVY** like brother. I think i much rater take a flash or an optic or maybe a quick Draw (For your secondary or primary) or frags would be better but you do you. Also your just gonna get smoked with in TWO SHOOTS Two: turn your compass, for callouts or for enemy voices so you could pin point where they are or somthing (Also. Use the intimate line to hear out the NPCs because that will save or help you in combat) === EXAMPLE! SANDMOKEY: "do you know who you dealing with brotha?" That one guy: "I'll SHOOT YOU, IN YOUR ♥♥♥♥♥♥♥♥ FACE" === Three: IF There's is an IED drone or some drone strike and your in a building. I would suggest you go prone, or start running into another room or somewhere AWAY from the point your on. Because sometimes the explosions can hit you THROUGH THE F-ING ROOF OR WALLS, and it's bit unfair.. same thing could be said for Minigun and Gunship, those ♥♥♥♥♥♥♥ will hit you through the walls and roofs so be careful niga. And finally number 4? Um. Play how you wanna play. At the end of the day it's just that video game levels don't mean ♥♥♥♥ in this game (I'm currently level 416 as of now) Overall. I give this game a 6.8/10 It's fun for the first week. Then the month goes by and it's just the usual, and then a year later it is the same. And I guess that's it. I just wish that there was more content or like more little mechanics alongside vehicles or grenades or SOMETHING that makes it enjoyable for another year but ya, for 40 dollars (in Canadian dollars) its fine. **for now**
i have a panic attack when i hear i cell phone ring 10/10 highly recomended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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