
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey ho pee po land of the free-land before time
Insurgency always the best
.1. Не понимаешь откуда убивают.2.Много снайперов которые сидят на базе своей и убивают тебя хер пойми откуда.3.Камера смерти показывает место откуда тебя убили а не противника, тоесть тебя убил враг даже если ты его как-то увидишь то все равно он сразу куда убежит. иногда бывало такое что меня убивал какой-то снайпер(он находился за домом) камера просто показывает дом.4.Игра и так казуальна да добавьте вы мини-карту и подсвечивание врага чтобы камера при этом за ним следила как это сделано например в батле. В принципе можно хоть какое-то подсвечивание врагов сделать, допустим ты наводишь прицел на врага и он подсвечивается. Или разделить игру на два класса игры где один класс где все будет так как до обновления. а другой с обновлением со всем выше перечисленным. Вывод разрабы забили на игру. и она еще сырая. хотя игре на минуточку 7 лет. а и еще хотелось бы чтобы добавили маркер попадания или киллчат как в 4 батле. Хотелось бы чтобы добавили меню выбор спавна на точке и рядом с союзником. Бывало такое что я спавнюсь и меня сразу в спину убивает противник. В каждой катке у меня кд 10:13,13:16,12:10, дело не в том что я попадать не умею а том что карты во-первых сливаются с формой противника, враг за каждым углом куда не зайди везде враг, было бы легче знать где они находятся если бы добавили мини-карту. Бегу на точку и меня убивает пулеметчик либо автоматчик хер пойми откуда. На этом все, мое мнение.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i came into a field, got shot at :3 throw a nade, then came home and played this game really realistic gives me actual ptsd :3
Bueno, pero imposible jugar con menos de 100 de ping en latam lol
♥♥♥♥♥♥ в которой игроку с 0 уровнем суют задроченных существ с 8к уровнем, которые сидят в каждом углу
welllget reeddy for a 23 day long wait... for it too oo start up ... and thats cool when it doe ..s..s..
я нашел гранату хотел кинуть её отпустил чеку и меня расфигачило из за того что я выбирал ракурс 10 из 10
ruthless
shoot pow pow boom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 22.1K | 82% | $14.99 | |
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| $20.1M | 37.7K | 86% | $14.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $124.7K | 468 | 82% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $63M | 424.7K | 96% | $9.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63M | 221.6K | 96% | $19.99 | |
| $63.7M | 46.5K | 91% | $63.99 |