
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
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About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wouldve loved this game if it didnt stuter with lag consistently every seconds I cant really enjoy whatever there tying to make here the stutter is horrible Okay I take back ny edit im still getting lag killed and other players are experiencing severe stuttering making the game unplayable
Un shooter con mecánicas realistas que, sin lugar a duda lo convierte en excelente juego, definitivamente precede al primer insurgency, es lo mejor que me ha pasado. no me percaté que llevo 100 horas j0der que buen juego
ESTA MUY BUENO
Simply the best "tactical" FPS experience in the PvE world.
peak
uma merda,mas nao consigo parar de jogar
inchenchensi
I am the sort of person that loves a slow paced tactical fps shooter and this DOES NOT disappoint in the slightest I personally find the PvE modes the most enjoyable but that might have something to do with my skill at the game and more often than not I find myself fully immersed in this game. HOWEVER I do have something to say about the customisation options: I believe personally that there should be more options for chest rigs and I do find the light armour and the heavy armour to become a bit boring after a while and I think they should add a completely new chest rig (no one uses the current one as its a eyesore) and i think they should also add a few more modern guns such as a SIG SPEAR and a MCX ( I do love modern SIG guns unless you cant tell) and I think you should be able to add reflex optics on rifles as they do look very cool and maybe increase the gear points so that you should be able to afford whatever you want. This might seem like a bit of a rant on what I think the game should improve in but I'm still sticking to my guns and saying that its still a VERY GOOD tactical shooter and I would definitely recommend this game to people looking for a tactical shooter experience.
shid a cold ass game, dudes on mp be kicking my ass but co-op fun asf, im ready 2 put 1000 hrs into dis one
Что можно сказать, в первой части я провел куда больше времени, да и миллсимы мне по душе, но данная игра по своей сути плохо сохранила дух старой части но превнесла много нового в CQB ганплей, но есть минус, хоть я и сказал CQB но большая часть карт создана все-таки с открытым дизайном, из-за чего нельзя полностью наслодиться боями в закрытых пространствах, а ну еще не знаю решили ли эту проблему когда вам банально прилетают гранаты прям на спаун, и вы не сможете с него выйти даже при самом большом желании, но в целом игра была не плохой, почему была? Да потому что сейчас у нее, хоть и есть преданные игроки, новых она привлекает как не странно мало, естественно не возможно бесконечно привлекать новых игроков, но даже с удержанием старичков игра справляется так себе, многие кто играл в нее, скорее всего в поисках нового обратили свои глаза на другие милсим проекты, но попробовать игру конечно же стоит, думаю тех кто в нее еще не успел сыграть найдут что-то для себя.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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