
Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with friends. Explore, think, interact, but be careful, it is rumored that there are several entities wishing to find you...
Modeled estimate, not a reported figure. How we estimate →
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About

Inside the Backrooms is a Co-op online horror game up to 4 players, where you and your friends will fight to escape from the different levels of the backrooms, solving different puzzles with different mechanics in each one.
This game is based on the famous creepypasta with many real references implemented such as iconic entities and important elements. You will have to explore each room, look for elements that help you to continue advancing throughout the game and unlock new areas, but the further you go, more dangerous it will be, you must pay close attention in the area, identify each entity and know how to avoid them if you want to survive.
Look for supplies, store them in your inventory, explore all the rooms, solve puzzles, unlock areas of the map, interact, try to collect everything you find.
The main objective of Inside the Backrooms is to engage players with its gameplay, difficulty and atmosphere. There are countless identical rooms with an old, dirty carpet and pale yellowish walls, where at first glance it gives you a gloomy and bad feeling where you realize that it is not a safe place.
The game currently has 5 levels, each level is huge and is designed to be more difficult than the previous one and each one with different puzzles and mechanics.
There are also 2 secret mini levels that will lead you to a secret ending..
In this game you will find several entities, currently 6 entities, all based on the original creepypasta, each entity will have different ways of attacking and manifesting, so it will be important to know it's behavior of each of these and avoid at all costs that several entities finds you at the same time, if this happens, you will have a bad time.
Inside the Backrooms has a lot of diverse, interesting and entertaining puzzles, from simple ones to the complex and laborious, they are carefully elaborated with the purpouse of being solved both individually and cooperatively, in addition to this, to make the puzzles more dynamic and attractive, in each new game the solution of all of them changes, which means that it wont be always the same answer! so test your puzzle resolution skills and try to escape from this terrifying place full of mysteries.
If you want to survive in the backrooms you will need to look for essential items and manage them properly, because if you get short of any of them, it could mean your death.
These are some of the items you can find on your journey through the backrooms:
Almond Water: Regenerate part of life.
Pills: Eliminate Anxiety
Radios: Allows communication at a distance with your team
Flashlight: Allows you to see in dark areas.
Protection Suit: Allows you to prevent getting radiation on some areas.
Documents and Notes: Provides relevant information.
Here are some of the current features of the game:
Proximity Voice Chat: Talk to the nearest people using the voice chat, but be careful, some entities could hear you...
Stamina: The player will have limited stamina that you will need to manage correctly, if an entity is close to you, it will be your best ally to escape.
Inventory: You will be able to take various items and store them in your inventory, however, space is limited.
Anxiety: When you see an entity, your state of anxiety will increase, going through a disorder of fear and poor visibility.
Entities: Each entity has its own attack modes, learn their techniques to evade them.
Respawn: The game incorpore a creative and dynamic way to respawn, you will able to respawn up to 3 times.
We want to keep improving the game, to the point where it becomes one of the best games that represent backroom creepypasta. For this reason we will continue to polishing and adding new content to the game, these are some features that are planned to be added throughout the final development of the game:
New Entities
More Levels
New Puzzles and Mechanics
Procedural Levels
New Items
Improve Gameplay
Language Localization
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Simplified Chinese, Russian, German*languages with full audio support
Engagement
Hours played at review time, across 159 reviews with recorded playtime.
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Level 3 ist komplett verbuggt. Im Parking Bereich parken keine Autos und daher kann das Level nicht abgeschlossen werden.
NB
Pretty fun except for the part where i have to clean all the feces off my chair
불친절하고 순수 노가다 이럴거면 내가 마크를 했지
진짜이건아니지.....설명도 욜라 불친절하고 어떻게깨라는건지도 몰흐겟고 ., ..........그만하자그냥...
好玩,跟朋友一起玩
H
GOOD
几乎每一关都有解密,层层环扣,喜欢解密的有福了;普通模式复活次数有限,只有十次;关卡中途退出不会保存游玩进度;一关可以玩2到3个小时;上手难度大,对新手不友好;怪物建模没有逃离后室好;最后如果有朋友陪你玩并且你有耐心还爱解密可以购买;觉得受不了的就别买
Too many bugs overall. The sewer level is terrible, and I have no idea why they recently added another puzzle there. It just makes an already frustrating level even worse. The cave level is also extremely buggy. One of my teammates fell into the void and got stuck in an infinite death loop, losing all of their lives over and over again. They couldn't continue playing, so we had to restart the entire run. The level editor is also disappointing. It's almost impossible to find proper documentation or tutorials explaining how to use it. Even if you manage to create a map, you're very limited by the available tools and assets. Because of that, many Workshop maps are buggy, unfinished, or simply don't work properly. The game has a lot of potential, but right now there are too many game-breaking bugs and frustrating design choices to recommend it. It's also been in Early Access for a very long time. At some point, the developers should either finish the game or stop calling it Early Access. The game still feels unfinished in many areas, and using the Early Access label forever shouldn't be an excuse for major bugs and missing polish.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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