
What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
just no
Takes awhile to get into it and fully grasp the concept, but once you do this game is incredibly unique and fun. Can be super hard at times but you gotta think through the best way to navigate the situation, really adding a new layer to things. Definitely recommend!
This game is absolutely unplayable. The slightest twitch makes the mouse jump across the screen and there are no options for anything.
Just incredibly boring. It's an interesting concept but poorly executed.
I'm not even going to review this as a game, because it is not a game. It is educational software, demonstrating what a waste of time looks like. Please do not buy this. Linux is free.
very good and amazing concept for a game... but OMG the confusion... amd i in the enemy, am in myself, amd I an an upgrade inside and enemy within an enemy within myself all at once> the layers... its just.. so much to keep track of.. You get hit at the beginning and you're inside yourself.. get hit again and you're deeper in yourself, but its still a level with upgrades and enemies..get hit againt.. well now the DIFF is hardmode+ and enemies have machine guns and sticky explosives... time to ALT+F4 and RESTART....
Game gets points for innovation and interesting concepts. It has some pretty major QoL issues (to be fair, it's an indie game over a decade old) and frankly just isn't my kind of thing. It reminds me a bit of my attempt to play Yume Nikki, where a goal wasn't really outlined and I just kind of floundered for a bit. Also I can't figure out how to zoom out so I can't read half the tutorialization because it zips offscreen so fast.
Weird, no instructions, and doesn't make sense. It has a bunch of things (eg "temporary flags", "permanent flags", etc) which are never explained, and *sometimes* appear to do something. But also, sometimes do absolutely nothing. And there's no way to save a game, restore where you were up to, etc. Seems like there's some useful concept here, but it's just so frustrating to run around and have no friggin idea wtf is going on. All it probably needed was better explanation/instructions. :(
Ce n'est pas un jeu mais une sorte d'économiseur d'écran interactif. Pas de scénario, pas beau, pas de challenge à proprement parler... Bref...
Un gioco con meccaniche interessanti che riprendono i concetti matematici e filosofici dietro le immagini frattali! Peccato sia così poco conosciuto ed apprezzato. Mia recensione dettagliata: https://www.youtube.com/watch?v=KpFhOLhVJcQ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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