
In this high speed action focused metroidvania, cute bug critters face off against dark abominations from the abyss. Grab a hammer and unleash fury on soulless beasts while blasting through open ended underground zones where you dictate the pace.
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About
Bugsy the cockroach has had a rough day when his tree was invaded by evil parasitic shadow monsters. To make things worse, a lizardman from underground kidnapped his friend Mayo, believing her sacrifice is the only thing that will stop them! The only thing to do now is grab a hammer and start smashing things until answers start to reveal themselves. Explore vast underground ruins, power yourself up to ridiculous heights, and solve the mystery of where the shadow monsters are coming from in Insect Adventure.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
It's great. Movement is amazing, it's very fun and fluid (especially after you get a few upgrades). I think it's the most fun movement I've seen in any metroidvania ever. Same with exploration, lots of cool things to find, and pretty much all of these I've found felt useful. It's rewarding, and coupled with great movement and nice locations it's just great fun to explore. Graphically it looks kinda, I don't know, crude? mspainty? It looks pretty good in motion though and adds to the character of the game. I've started to really like that look after awhile. Story was also surprisingly good. It's rather small and there's not that much dialogue, but it's fun to follow and funny at times. All in all, loved the game, had lots of fun with it, would recommend.
I am really enjoying my time with this game so far. upgrades are fun and plentiful, the world is diverse and fun to explore. You can tell the developer put a lot of thought and effort into making this game as fun as they could.
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Languages: English, Spanish - Latin America, Portuguese - Brazil
Hours played at review time, across 25 reviews with recorded playtime.
The blurb says "high speed" and they aren't kidding. Your starting ability to sprint, combo enemies, and zip around is faster than some metrdoidvanias' endgame, and you just get faster and faster from there. The map is full of hidden tunnels and interesting secrets, and although I sorely missed something like screw attack to tear through enemies during the cleanup stage of the game progression is well-paced and interesting. It's been a few years since release so I hope the dev has something else cooking because a second pass at this foundation would be phenomenal.
Really fun movement with Super Metroid style wall jumping, lots of sequence breaking opportunities, and exploration is great. The enemies and bosses aren't fun to fight, but they aren't much of a threat, and there aren't enough of them to get in the way of the good parts. Playing the game I can tell the author put a lot of thought into it. If you aren't sure, try the demo, it gives a pretty good demonstration of the game.
The good: - Always another great power up around the corner - Exploration feels truly free – learning that I could wall jump early on made me feel like I was breaking the game, which feels great - A nice amount of secrets that made me feel good for finding - I usually dislike/skip storylines in MVs, but this one was cute enough and kept mostly out of the way - I appreciated the story and it enforced my in-game motivations The bad: - Combat can be almost trivialized with the pogo move (although the pogo move is very fun!) - Because I mostly spammed pogo, I never got really stumped by boss fights. Partially my fault – but this had the basic effect of removing the fun gameplay of strategizing against bosses - Augments system (think HK pins) has some augments that I never removed – higher jump, pogo, dive kick, maybe some others – I think some of these should have been made into permanent upgrades - Some issues causing me to lose progress (although save points are well-placed to avoid too much loss) The very good!!!: - Character movement is FAST. This is tough at first, but since the game is all about traversal and exploration, I ended up feeling like I’d mastered the movement by the end of the game. You end up with enough movement mechanics that you can zip in any direction, move fast enough to feel just on the edge of losing control, but still be able to attack and dodge enemies. This was the best part of the game for me – play this game if you like mastering movement systems. - To emphasize a point from above: The exploration is free enough that, mixed with creative movement, I felt like I was almost constantly sequence breaking, and almost always was rewarded for doing so. The game never broke when I did this.
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 11 | 91% | Free | |
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| $2.7K | 31 | 45% | $4.99 | |
| $411 | 5 | 100% | $3.59 |
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