
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Jul 26 → 36.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creator of Pony Island and The Hex comes the latest mind-melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscribed upon the cards...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 148.7Kreviews | 97% | — | $58.6M |
| $19.99 | 13Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被推荐来玩的,就前期内容来说严重过誉,反复的失败挫败感极强,劝退。属性拼凑随机发牌的构筑方式尝试几次后就无聊透顶,变数少,深度不足的弊病尽显。然而作者依靠雪地地图陡升的难度按着玩家的头,逼着玩家不断重新吃这一大坨。游戏中有一个非常恶心的点,局内可获取信息不全,在不看攻略的情况下,关卡逻辑和部分属性设定强制玩家记忆背板应对,而相对应试错的成本又高的吓人。游戏也不是没有优点,卡牌交互和密室设计沉浸感强,仅此而已。而作者为了展示设计精妙之处,特地把流程进度做成线性解谜,但制作掩盖BOSS机制、隐藏属性详情这种“信息差”,借此打乱玩家思路策略以击溃玩家构筑的做法属实令人作呕。
牛了大比
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8M | 123.8K | 89% | $19.99 | |
| $59.4M | 198.8K | 98% | $14.99 | |
| $57.6M | 67.9K | 92% | $29.99 | |
| $57.5M | 107.7K | 77% | $19.99 | |
| $57.5M | 65.3K | 87% | $39.99 | |
| $59.6M | 84.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.8K | 25 | 96% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese, Turkish
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $7.99−60% | 560ratings | 92% | #245 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not... upset for having finished the game, but it really doesn't end in a satisfying way. There might be artistic vision considering what the game is, but I'm not signing up to be upset after hours of the game. I'm signing up to play a game. Act 2 is also hot garbage. Easily the worst part of the game, and I'd hope anyone just looks up a guide on how to make a one turn win deck and just... go with that. Acts 1 and 3 are great, and most of the ending is great, just until the very end.
游戏规则很有意思的,一定要来尝试
很有趣
Me ha encantado, la verdad, muy original. Había partes donde me sacaba de quicio, sobre todo el acto 3, pero de resto, super divertido; la historia, muy entretenida y no te lo esperas para nada. Mi única queja es que es corto, porque, Dios, cómo disfruté este juego.
机器人那里不太好玩,如果有剧情模式和纯肉鸽打牌模式会更好。
One of the best storytelling game, ever. The lore is as deep as a rabbit hole and even without the whole real life thingy, the concept of 4 immortal and powerful A.I that could take over the world being trapped and imprisoned in a video game is already a really good, unique and powerful premise that one would say Hollywood could never even dream about. The character are nice, the gameplay loop is also very enjoyable, the atmosphere to the music, its all good. However there is one big caveat, the first act was really good, i enjoyed. The 2nd act while rich in terms of story, really loses me at the gameplay, it was just abit worse then first and 3rd act. However, the 3rd act is where is really loses me, but i think this is a genius design choice because of the story, and obviously if you played the game you would know. Overall? it is a really good game, it genuinely changed me as a person. This game comes with a big moral of the story which is Never be greedy, Don't think too highly of yourself (Don't have high ego), and Death is inevitable. The way the story portrays each character is just really good, I really loved every single character in this game. My favorite being the Scrybe of the Magick, Magnificus. He genuinely captures someone who is a power hungry egoistical man but hides it behind him being the Scrybe of Magick, but he wants more. (Spoiler Alert) His death scene really hits me, as the "Inscryption" or the Game slowly falls apart killing everyone one by one, his death seems really realistic. He was willing to fight us till the very end just for a sliver of chance for him to survive. He put up a really good fight, in the end, as the game slowly crumbles, he falls down and instead of admitting defeat. He slowly crawls towards you, using the last of his energy to give his hands to you so you can take him out of the game. Then he dies. of course he is like a sub plot of the whole game, but that scene shocked me because I would do that too... everyone would and it shocks me that this type of behaviour is rarely represented in Media or Gaming. In the end, It changed me to become more self aware. That greediness, ego and pride is a downfall oneself . 9/10 Genuinely One of the Best Stories Written.
好玩
woc什么情况 世界观突然开始狂暴展开! 剧情量开始劲增!猛增!暴增!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.